openMSX
SDLVisibleSurfaceBase.hh
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1 #ifndef SDLVISIBLESURFACEBASE_HH
2 #define SDLVISIBLESURFACEBASE_HH
3 
4 #include "SDLOutputSurface.hh"
5 #include "VisibleSurface.hh"
6 #include "SDLSurfacePtr.hh"
7 
8 namespace openmsx {
9 
13 {
14 public:
15  void updateWindowTitle() override;
16  bool setFullScreen(bool fullscreen) override;
17  ~SDLVisibleSurfaceBase() override;
18 
19 protected:
21  void createSurface(int width, int height, unsigned flags);
22  virtual void fullScreenUpdated(bool fullscreen) = 0;
23 
24 protected:
27 
28 private:
29  static int windowPosX;
30  static int windowPosY;
31 };
32 
33 } // namespace openmsx
34 
35 #endif
std::unique_ptr< SDL_Window, SDLDestroyWindow > SDLWindowPtr
A frame buffer where pixels can be written to.
Common functionality for the plain SDL and SDLGL VisibleSurface classes.
void createSurface(int width, int height, unsigned flags)
virtual void fullScreenUpdated(bool fullscreen)=0
SDLSubSystemInitializer< SDL_INIT_VIDEO > videoSubSystem
bool setFullScreen(bool fullscreen) override
An OutputSurface which is visible to the user, such as a window or a full screen display.
VisibleSurface(Display &display, RTScheduler &rtScheduler, EventDistributor &eventDistributor, InputEventGenerator &inputEventGenerator, CliComm &cliComm, VideoSystem &videoSystem)
This file implemented 3 utility functions:
Definition: Autofire.cc:5