openMSX
RenderSettings.hh
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1#ifndef RENDERSETTINGS_HH
2#define RENDERSETTINGS_HH
3
4#include "BooleanSetting.hh"
5#include "EnumSetting.hh"
6#include "FloatSetting.hh"
7#include "IntegerSetting.hh"
8#include "StringSetting.hh"
9#include "Observer.hh"
10#include "gl_mat.hh"
11#include "narrow.hh"
12
13namespace openmsx {
14
15class CommandController;
16class Interpreter;
17
22class RenderSettings final : private Observer<Setting>
23{
24public:
30
33 enum class Accuracy { SCREEN, LINE, PIXEL };
34
37 enum class ScaleAlgorithm {
39 NO
40 };
41
42 enum class DisplayDeform {
43 NORMAL, _3D
44 };
45
46 explicit RenderSettings(CommandController& commandController);
48
50 [[nodiscard]] Accuracy getAccuracy() const { return accuracySetting.getEnum(); }
51
53 [[nodiscard]] BooleanSetting& getDeinterlaceSetting() { return deinterlaceSetting; }
54 [[nodiscard]] bool getDeinterlace() const { return deinterlaceSetting.getBoolean(); }
55
57 [[nodiscard]] BooleanSetting& getDeflickerSetting() { return deflickerSetting; }
58 [[nodiscard]] bool getDeflicker() const { return deflickerSetting.getBoolean(); }
59
61 [[nodiscard]] IntegerSetting& getMaxFrameSkipSetting() { return maxFrameSkipSetting; }
62 [[nodiscard]] int getMaxFrameSkip() const { return maxFrameSkipSetting.getInt(); }
63
65 [[nodiscard]] IntegerSetting& getMinFrameSkipSetting() { return minFrameSkipSetting; }
66 [[nodiscard]] int getMinFrameSkip() const { return minFrameSkipSetting.getInt(); }
67
69 [[nodiscard]] BooleanSetting& getFullScreenSetting() { return fullScreenSetting; }
70 [[nodiscard]] bool getFullScreen() const { return fullScreenSetting.getBoolean(); }
71
73 [[nodiscard]] FloatSetting& getGammaSetting() { return gammaSetting; }
74 [[nodiscard]] float getGamma() const { return gammaSetting.getFloat(); }
75
77 [[nodiscard]] FloatSetting& getBrightnessSetting() { return brightnessSetting; }
78 [[nodiscard]] float getBrightness() const { return brightnessSetting.getFloat(); }
79
81 [[nodiscard]] FloatSetting& getContrastSetting() { return contrastSetting; }
82 [[nodiscard]] float getContrast() const { return contrastSetting.getFloat(); }
83
85 [[nodiscard]] StringSetting& getColorMatrixSetting() { return colorMatrixSetting; }
87 [[nodiscard]] bool isColorMatrixIdentity() const { return cmIdentity; }
88
90 [[nodiscard]] IntegerSetting& getGlowSetting() { return glowSetting; }
91 [[nodiscard]] int getGlow() const { return glowSetting.getInt(); }
92
94 [[nodiscard]] FloatSetting& getNoiseSetting() { return noiseSetting; }
95 [[nodiscard]] float getNoise() const { return noiseSetting.getFloat(); }
96
98 [[nodiscard]] IntegerSetting& getBlurSetting() { return horizontalBlurSetting; }
99 [[nodiscard]] int getBlurFactor() const {
100 return (horizontalBlurSetting.getInt()) * 256 / 100;
101 }
102
104 [[nodiscard]] IntegerSetting& getScanlineSetting() { return scanlineAlphaSetting; }
105 [[nodiscard]] int getScanlineFactor() const {
106 return 255 - ((scanlineAlphaSetting.getInt() * 255) / 100);
107 }
109 [[nodiscard]] float getScanlineGap() const {
110 return narrow<float>(scanlineAlphaSetting.getInt()) * 0.01f;
111 }
112
114 [[nodiscard]] RendererSetting& getRendererSetting() { return rendererSetting; }
115 [[nodiscard]] RendererID getRenderer() const {
116 auto r = rendererSetting.getEnum();
118 }
119
121 [[nodiscard]] auto& getScaleAlgorithmSetting() { return scaleAlgorithmSetting; }
122 [[nodiscard]] ScaleAlgorithm getScaleAlgorithm() const {
123 return scaleAlgorithmSetting.getEnum();
124 }
125
127 [[nodiscard]] IntegerSetting& getScaleFactorSetting() { return scaleFactorSetting; }
128 [[nodiscard]] int getScaleFactor() const { return scaleFactorSetting.getInt(); }
129
136 [[nodiscard]] BooleanSetting& getLimitSpritesSetting() { return limitSpritesSetting; }
137
139 [[nodiscard]] BooleanSetting& getDisableSpritesSetting() { return disableSpritesSetting; }
140 [[nodiscard]] bool getDisableSprites() const { return disableSpritesSetting.getBoolean(); }
141
144 [[nodiscard]] EnumSetting<bool>& getCmdTimingSetting() { return cmdTimingSetting; }
145
150 [[nodiscard]] EnumSetting<bool>& getTooFastAccessSetting() { return tooFastAccessSetting; }
151
153 [[nodiscard]] auto& getDisplayDeformSetting() { return displayDeformSetting; }
154 [[nodiscard]] DisplayDeform getDisplayDeform() const { return displayDeformSetting.getEnum(); }
155
157 [[nodiscard]] BooleanSetting& getVSyncSetting() { return vSyncSetting; }
158
163 return horizontalStretchSetting;
164 }
165 [[nodiscard]] float getHorizontalStretch() const {
166 return horizontalStretchSetting.getFloat();
167 }
168
172 return pointerHideDelaySetting;
173 }
174 [[nodiscard]] float getPointerHideDelay() const {
175 return pointerHideDelaySetting.getFloat();
176 }
177
179 [[nodiscard]] bool getInterleaveBlackFrame() const {
180 return interleaveBlackFrameSetting.getBoolean();
181 }
182
190 [[nodiscard]] float transformComponent(float c) const;
191
198 [[nodiscard]] gl::vec3 transformRGB(gl::vec3 rgb) const;
199
200private:
201 [[nodiscard]] static EnumSetting<ScaleAlgorithm>::Map getScalerMap();
202 [[nodiscard]] static EnumSetting<RendererID>::Map getRendererMap();
203
204 // Observer:
205 void update(const Setting& setting) noexcept override;
206
210 void updateBrightnessAndContrast();
211
212 void parseColorMatrix(Interpreter& interp, const TclObject& value);
213
214private:
215 EnumSetting<Accuracy> accuracySetting;
216 BooleanSetting deinterlaceSetting;
217 BooleanSetting deflickerSetting;
218 IntegerSetting maxFrameSkipSetting;
219 IntegerSetting minFrameSkipSetting;
220 BooleanSetting fullScreenSetting;
221 FloatSetting gammaSetting;
222 FloatSetting brightnessSetting;
223 FloatSetting contrastSetting;
224 StringSetting colorMatrixSetting;
225 IntegerSetting glowSetting;
226 FloatSetting noiseSetting;
227 RendererSetting rendererSetting;
228 IntegerSetting horizontalBlurSetting;
229 EnumSetting<ScaleAlgorithm> scaleAlgorithmSetting;
230 IntegerSetting scaleFactorSetting;
231 IntegerSetting scanlineAlphaSetting;
232 BooleanSetting limitSpritesSetting;
233 BooleanSetting disableSpritesSetting;
234 EnumSetting<bool> cmdTimingSetting;
235 EnumSetting<bool> tooFastAccessSetting;
236 EnumSetting<DisplayDeform> displayDeformSetting;
237 BooleanSetting vSyncSetting;
238 FloatSetting horizontalStretchSetting;
239 FloatSetting pointerHideDelaySetting;
240 BooleanSetting interleaveBlackFrameSetting;
241
242 float brightness;
243 float contrast;
244
246 gl::mat3 colorMatrix;
248 bool cmIdentity;
249};
250
251} // namespace openmsx
252
253#endif
BaseSetting * setting
bool getBoolean() const noexcept
EnumSettingBase::Map Map
T getEnum() const noexcept
A Setting with a floating point value.
float getFloat() const noexcept
A Setting with an integer value.
int getInt() const noexcept
Generic Gang-of-Four Observer class, templatized edition.
Definition Observer.hh:10
Class containing all settings for renderers.
BooleanSetting & getDeinterlaceSetting()
Deinterlacing [on, off].
IntegerSetting & getBlurSetting()
The amount of horizontal blur [0..256].
EnumSetting< bool > & getCmdTimingSetting()
CmdTiming [real, broken].
RendererSetting & getRendererSetting()
The current renderer.
auto & getScaleAlgorithmSetting()
The current scaling algorithm.
float transformComponent(float c) const
Apply brightness, contrast and gamma transformation on the input color component.
gl::vec3 transformRGB(gl::vec3 rgb) const
Apply brightness, contrast and gamma transformation on the input color.
bool isColorMatrixIdentity() const
Returns true iff the current color matrix is the identity matrix.
FloatSetting & getPointerHideDelaySetting()
The amount of time until the pointer is hidden in the openMSX window.
Accuracy
Render accuracy: granularity of the rendered area.
FloatSetting & getContrastSetting()
Contrast video setting.
BooleanSetting & getDisableSpritesSetting()
Disable sprite rendering?
bool getInterleaveBlackFrame() const
Is black frame interleaving enabled?
FloatSetting & getNoiseSetting()
The amount of noise to add to the frame.
IntegerSetting & getMinFrameSkipSetting()
The current min frameskip.
float getScanlineGap() const
The amount of space [0..1] between scanlines.
BooleanSetting & getFullScreenSetting()
Full screen [on, off].
IntegerSetting & getScaleFactorSetting()
The current scaling factor.
RendererID getRenderer() const
Accuracy getAccuracy() const
Accuracy [screen, line, pixel].
float getHorizontalStretch() const
FloatSetting & getBrightnessSetting()
Brightness video setting.
float getPointerHideDelay() const
EnumSetting< RendererID > RendererSetting
BooleanSetting & getVSyncSetting()
VSync [on, off].
IntegerSetting & getGlowSetting()
The amount of glow [0..100].
IntegerSetting & getScanlineSetting()
The alpha value [0..255] of the gap between scanlines.
DisplayDeform getDisplayDeform() const
FloatSetting & getGammaSetting()
The amount of gamma correction.
EnumSetting< bool > & getTooFastAccessSetting()
TooFastAccess [real, ignored].
ScaleAlgorithm
Scaler algorithm.
BooleanSetting & getDeflickerSetting()
Deflicker [on, off].
auto & getDisplayDeformSetting()
Display deformation (normal, 3d).
RendererID
Enumeration of Renderers known to openMSX.
FloatSetting & getHorizontalStretchSetting()
Amount of horizontal stretch.
IntegerSetting & getMaxFrameSkipSetting()
The current max frameskip.
StringSetting & getColorMatrixSetting()
Color matrix setting.
BooleanSetting & getLimitSpritesSetting()
Limit number of sprites per line? If true, limit number of sprites per line as real VDP does.
ScaleAlgorithm getScaleAlgorithm() const
This file implemented 3 utility functions:
Definition Autofire.cc:11