openMSX
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Public Member Functions | |
ImGui_ImplSDL2_Data () | |
Public Attributes | |
SDL_Window * | Window |
Uint32 | WindowID |
SDL_Renderer * | Renderer |
Uint64 | Time |
char * | ClipboardTextData |
bool | UseVulkan |
bool | WantUpdateMonitors |
Uint32 | MouseWindowID |
int | MouseButtonsDown |
SDL_Cursor * | MouseCursors [ImGuiMouseCursor_COUNT] |
SDL_Cursor * | MouseLastCursor |
int | MouseLastLeaveFrame |
bool | MouseCanUseGlobalState |
bool | MouseCanReportHoveredViewport |
ImVector< SDL_GameController * > | Gamepads |
ImGui_ImplSDL2_GamepadMode | GamepadMode |
bool | WantUpdateGamepadsList |
Definition at line 136 of file imgui_impl_sdl2.cc.
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inline |
Definition at line 160 of file imgui_impl_sdl2.cc.
char* ImGui_ImplSDL2_Data::ClipboardTextData |
Definition at line 142 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_Shutdown().
ImGui_ImplSDL2_GamepadMode ImGui_ImplSDL2_Data::GamepadMode |
Definition at line 157 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_SetGamepadMode().
ImVector<SDL_GameController*> ImGui_ImplSDL2_Data::Gamepads |
Definition at line 156 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_SetGamepadMode().
int ImGui_ImplSDL2_Data::MouseButtonsDown |
Definition at line 148 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_NewFrame(), and ImGui_ImplSDL2_ProcessEvent().
bool ImGui_ImplSDL2_Data::MouseCanReportHoveredViewport |
Definition at line 153 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_NewFrame().
bool ImGui_ImplSDL2_Data::MouseCanUseGlobalState |
Definition at line 152 of file imgui_impl_sdl2.cc.
SDL_Cursor* ImGui_ImplSDL2_Data::MouseCursors[ImGuiMouseCursor_COUNT] |
Definition at line 149 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_Shutdown().
SDL_Cursor* ImGui_ImplSDL2_Data::MouseLastCursor |
Definition at line 150 of file imgui_impl_sdl2.cc.
int ImGui_ImplSDL2_Data::MouseLastLeaveFrame |
Definition at line 151 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_NewFrame(), and ImGui_ImplSDL2_ProcessEvent().
Uint32 ImGui_ImplSDL2_Data::MouseWindowID |
Definition at line 147 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_NewFrame(), and ImGui_ImplSDL2_ProcessEvent().
SDL_Renderer* ImGui_ImplSDL2_Data::Renderer |
Definition at line 140 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_NewFrame().
Uint64 ImGui_ImplSDL2_Data::Time |
Definition at line 141 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_NewFrame().
bool ImGui_ImplSDL2_Data::UseVulkan |
Definition at line 143 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_InitForVulkan().
bool ImGui_ImplSDL2_Data::WantUpdateGamepadsList |
Definition at line 158 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_ProcessEvent(), and ImGui_ImplSDL2_SetGamepadMode().
bool ImGui_ImplSDL2_Data::WantUpdateMonitors |
Definition at line 144 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_NewFrame(), and ImGui_ImplSDL2_ProcessEvent().
SDL_Window* ImGui_ImplSDL2_Data::Window |
Definition at line 138 of file imgui_impl_sdl2.cc.
Referenced by ImGui_ImplSDL2_NewFrame().
Uint32 ImGui_ImplSDL2_Data::WindowID |
Definition at line 139 of file imgui_impl_sdl2.cc.