openMSX
imgui_draw.cc
Go to the documentation of this file.
1// dear imgui, v1.91.5 WIP
2// (drawing and font code)
3
4/*
5
6Index of this file:
7
8// [SECTION] STB libraries implementation
9// [SECTION] Style functions
10// [SECTION] ImDrawList
11// [SECTION] ImTriangulator, ImDrawList concave polygon fill
12// [SECTION] ImDrawListSplitter
13// [SECTION] ImDrawData
14// [SECTION] Helpers ShadeVertsXXX functions
15// [SECTION] ImFontConfig
16// [SECTION] ImFontAtlas
17// [SECTION] ImFontAtlas glyph ranges helpers
18// [SECTION] ImFontGlyphRangesBuilder
19// [SECTION] ImFont
20// [SECTION] ImGui Internal Render Helpers
21// [SECTION] Decompression code
22// [SECTION] Default font data (ProggyClean.ttf)
23
24*/
25
26#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
27#define _CRT_SECURE_NO_WARNINGS
28#endif
29
30#ifndef IMGUI_DEFINE_MATH_OPERATORS
31#define IMGUI_DEFINE_MATH_OPERATORS
32#endif
33
34#include "imgui.h"
35#ifndef IMGUI_DISABLE
36#include "imgui_internal.h"
37#ifdef IMGUI_ENABLE_FREETYPE
38#include "misc/freetype/imgui_freetype.h"
39#endif
40
41#include <stdio.h> // vsnprintf, sscanf, printf
42
43// Visual Studio warnings
44#ifdef _MSC_VER
45#pragma warning (disable: 4127) // condition expression is constant
46#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
47#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
48#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
49#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
50#endif
51
52// Clang/GCC warnings with -Weverything
53#if defined(__clang__)
54#if __has_warning("-Wunknown-warning-option")
55#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
56#endif
57#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
58#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
59#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
60#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
61#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
62#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
63#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
64#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
65#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
66#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
67#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
68#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
69#elif defined(__GNUC__)
70#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
71#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
72#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
73#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
74#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
75#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
76#endif
77
78//-------------------------------------------------------------------------
79// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
80//-------------------------------------------------------------------------
81
82// Compile time options:
83//#define IMGUI_STB_NAMESPACE ImStb
84//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
85//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
86//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
87//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
88
89#ifdef IMGUI_STB_NAMESPACE
90namespace IMGUI_STB_NAMESPACE
91{
92#endif
93
94#ifdef _MSC_VER
95#pragma warning (push)
96#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
97#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
98#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
99#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
100#endif
101
102#if defined(__clang__)
103#pragma clang diagnostic push
104#pragma clang diagnostic ignored "-Wunused-function"
105#pragma clang diagnostic ignored "-Wmissing-prototypes"
106#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
107#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
108#endif
109
110#if defined(__GNUC__)
111#pragma GCC diagnostic push
112#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
113#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
114#endif
115
116#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
117#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
118#define STBRP_STATIC
119#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
120#define STBRP_SORT ImQsort
121#define STB_RECT_PACK_IMPLEMENTATION
122#endif
123#ifdef IMGUI_STB_RECT_PACK_FILENAME
124#include IMGUI_STB_RECT_PACK_FILENAME
125#else
126#include "imstb_rectpack.h"
127#endif
128#endif
129
130#ifdef IMGUI_ENABLE_STB_TRUETYPE
131#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
132#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
133#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
134#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
135#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
136#define STBTT_fmod(x,y) ImFmod(x,y)
137#define STBTT_sqrt(x) ImSqrt(x)
138#define STBTT_pow(x,y) ImPow(x,y)
139#define STBTT_fabs(x) ImFabs(x)
140#define STBTT_ifloor(x) ((int)ImFloor(x))
141#define STBTT_iceil(x) ((int)ImCeil(x))
142#define STBTT_STATIC
143#define STB_TRUETYPE_IMPLEMENTATION
144#else
145#define STBTT_DEF extern
146#endif
147#ifdef IMGUI_STB_TRUETYPE_FILENAME
148#include IMGUI_STB_TRUETYPE_FILENAME
149#else
150#include "imstb_truetype.h"
151#endif
152#endif
153#endif // IMGUI_ENABLE_STB_TRUETYPE
154
155#if defined(__GNUC__)
156#pragma GCC diagnostic pop
157#endif
158
159#if defined(__clang__)
160#pragma clang diagnostic pop
161#endif
162
163#if defined(_MSC_VER)
164#pragma warning (pop)
165#endif
166
167#ifdef IMGUI_STB_NAMESPACE
168} // namespace ImStb
169using namespace IMGUI_STB_NAMESPACE;
170#endif
171
172//-----------------------------------------------------------------------------
173// [SECTION] Style functions
174//-----------------------------------------------------------------------------
175
176void ImGui::StyleColorsDark(ImGuiStyle* dst)
177{
178 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
179 ImVec4* colors = style->Colors;
180
181 colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
182 colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
183 colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
184 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
185 colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
186 colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
187 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
188 colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
189 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
190 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
191 colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
192 colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
193 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
194 colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
195 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
196 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
197 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
198 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
199 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
200 colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
201 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
202 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
203 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
204 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
205 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
206 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
207 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
208 colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
209 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
210 colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
211 colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
212 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
213 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
214 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
215 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
216 colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
217 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
218 colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
219 colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
220 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
221 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
222 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
223 colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
224 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
225 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
226 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
227 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
228 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
229 colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
230 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
231 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
232 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
233 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
234 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
235 colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
236 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
237 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
238 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
239}
240
241void ImGui::StyleColorsClassic(ImGuiStyle* dst)
242{
243 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
244 ImVec4* colors = style->Colors;
245
246 colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
247 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
248 colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
249 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
250 colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
251 colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
252 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
253 colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
254 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
255 colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
256 colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
257 colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
258 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
259 colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
260 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
261 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
262 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
263 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
264 colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
265 colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
266 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
267 colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
268 colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
269 colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
270 colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
271 colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
272 colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
273 colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
274 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
275 colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
276 colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
277 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
278 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
279 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
280 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
281 colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
282 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
283 colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
284 colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
285 colors[ImGuiCol_TabDimmedSelectedOverline] = colors[ImGuiCol_HeaderActive];
286 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
287 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
288 colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
289 colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
290 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
291 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
292 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
293 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
294 colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
295 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
296 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
297 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
298 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
299 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
300 colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
301 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
302 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
303 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
304}
305
306// Those light colors are better suited with a thicker font than the default one + FrameBorder
307void ImGui::StyleColorsLight(ImGuiStyle* dst)
308{
309 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
310 ImVec4* colors = style->Colors;
311
312 colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
313 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
314 colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
315 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
316 colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
317 colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
318 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
319 colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
320 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
321 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
322 colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
323 colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
324 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
325 colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
326 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
327 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
328 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
329 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
330 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
331 colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
332 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
333 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
334 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
335 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
336 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
337 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
338 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
339 colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
340 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
341 colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
342 colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
343 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
344 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
345 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
346 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
347 colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
348 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
349 colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
350 colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
351 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 1.00f);
352 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
353 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
354 colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
355 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
356 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
357 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
358 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
359 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
360 colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
361 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
362 colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
363 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
364 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
365 colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
366 colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
367 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
368 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
369 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
370}
371
372//-----------------------------------------------------------------------------
373// [SECTION] ImDrawList
374//-----------------------------------------------------------------------------
375
376ImDrawListSharedData::ImDrawListSharedData()
377{
378 memset(this, 0, sizeof(*this));
379 for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
380 {
381 const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
382 ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
383 }
384 ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
385}
386
387void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
388{
389 if (CircleSegmentMaxError == max_error)
390 return;
391
392 IM_ASSERT(max_error > 0.0f);
393 CircleSegmentMaxError = max_error;
394 for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
395 {
396 const float radius = (float)i;
397 CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
398 }
399 ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
400}
401
402// Initialize before use in a new frame. We always have a command ready in the buffer.
403// In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
404void ImDrawList::_ResetForNewFrame()
405{
406 // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
407 IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
408 IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
409 IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
410 if (_Splitter._Count > 1)
411 _Splitter.Merge(this);
412
413 CmdBuffer.resize(0);
414 IdxBuffer.resize(0);
415 VtxBuffer.resize(0);
416 Flags = _Data->InitialFlags;
417 memset(&_CmdHeader, 0, sizeof(_CmdHeader));
418 _VtxCurrentIdx = 0;
419 _VtxWritePtr = NULL;
420 _IdxWritePtr = NULL;
421 _ClipRectStack.resize(0);
422 _TextureIdStack.resize(0);
423 _CallbacksDataBuf.resize(0);
424 _Path.resize(0);
425 _Splitter.Clear();
426 CmdBuffer.push_back(ImDrawCmd());
427 _FringeScale = 1.0f;
428}
429
430void ImDrawList::_ClearFreeMemory()
431{
432 CmdBuffer.clear();
433 IdxBuffer.clear();
434 VtxBuffer.clear();
435 Flags = ImDrawListFlags_None;
436 _VtxCurrentIdx = 0;
437 _VtxWritePtr = NULL;
438 _IdxWritePtr = NULL;
439 _ClipRectStack.clear();
440 _TextureIdStack.clear();
441 _CallbacksDataBuf.clear();
442 _Path.clear();
443 _Splitter.ClearFreeMemory();
444}
445
446ImDrawList* ImDrawList::CloneOutput() const
447{
448 ImDrawList* dst = IM_NEW(ImDrawList(_Data));
449 dst->CmdBuffer = CmdBuffer;
450 dst->IdxBuffer = IdxBuffer;
451 dst->VtxBuffer = VtxBuffer;
452 dst->Flags = Flags;
453 return dst;
454}
455
456void ImDrawList::AddDrawCmd()
457{
458 ImDrawCmd draw_cmd;
459 draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
460 draw_cmd.TextureId = _CmdHeader.TextureId;
461 draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
462 draw_cmd.IdxOffset = IdxBuffer.Size;
463
464 IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
465 CmdBuffer.push_back(draw_cmd);
466}
467
468// Pop trailing draw command (used before merging or presenting to user)
469// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
470void ImDrawList::_PopUnusedDrawCmd()
471{
472 while (CmdBuffer.Size > 0)
473 {
474 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
475 if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
476 return;// break;
477 CmdBuffer.pop_back();
478 }
479}
480
481void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
482{
483 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
484 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
485 IM_ASSERT(curr_cmd->UserCallback == NULL);
486 if (curr_cmd->ElemCount != 0)
487 {
488 AddDrawCmd();
489 curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
490 }
491
492 curr_cmd->UserCallback = callback;
493 if (userdata_size == 0)
494 {
495 // Store user data directly in command (no indirection)
496 curr_cmd->UserCallbackData = userdata;
497 curr_cmd->UserCallbackDataSize = 0;
498 curr_cmd->UserCallbackDataOffset = -1;
499 }
500 else
501 {
502 // Copy and store user data in a buffer
503 IM_ASSERT(userdata != NULL);
504 IM_ASSERT(userdata_size < (1u << 31));
505 curr_cmd->UserCallbackData = NULL; // Will be resolved during Render()
506 curr_cmd->UserCallbackDataSize = (int)userdata_size;
507 curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size;
508 _CallbacksDataBuf.resize(_CallbacksDataBuf.Size + (int)userdata_size);
509 memcpy(_CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, userdata, userdata_size);
510 }
511
512 AddDrawCmd(); // Force a new command after us (see comment below)
513}
514
515// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
516#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
517#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
518#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
519#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
520
521// Try to merge two last draw commands
522void ImDrawList::_TryMergeDrawCmds()
523{
524 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
525 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
526 ImDrawCmd* prev_cmd = curr_cmd - 1;
527 if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
528 {
529 prev_cmd->ElemCount += curr_cmd->ElemCount;
530 CmdBuffer.pop_back();
531 }
532}
533
534// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
535// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
536void ImDrawList::_OnChangedClipRect()
537{
538 // If current command is used with different settings we need to add a new command
539 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
540 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
541 if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
542 {
543 AddDrawCmd();
544 return;
545 }
546 IM_ASSERT(curr_cmd->UserCallback == NULL);
547
548 // Try to merge with previous command if it matches, else use current command
549 ImDrawCmd* prev_cmd = curr_cmd - 1;
550 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
551 {
552 CmdBuffer.pop_back();
553 return;
554 }
555 curr_cmd->ClipRect = _CmdHeader.ClipRect;
556}
557
558void ImDrawList::_OnChangedTextureID()
559{
560 // If current command is used with different settings we need to add a new command
561 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
562 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
563 if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
564 {
565 AddDrawCmd();
566 return;
567 }
568 IM_ASSERT(curr_cmd->UserCallback == NULL);
569
570 // Try to merge with previous command if it matches, else use current command
571 ImDrawCmd* prev_cmd = curr_cmd - 1;
572 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
573 {
574 CmdBuffer.pop_back();
575 return;
576 }
577 curr_cmd->TextureId = _CmdHeader.TextureId;
578}
579
580void ImDrawList::_OnChangedVtxOffset()
581{
582 // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
583 _VtxCurrentIdx = 0;
584 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
585 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
586 //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
587 if (curr_cmd->ElemCount != 0)
588 {
589 AddDrawCmd();
590 return;
591 }
592 IM_ASSERT(curr_cmd->UserCallback == NULL);
593 curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
594}
595
596int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
597{
598 // Automatic segment count
599 const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
600 if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
601 return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
602 else
603 return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
604}
605
606// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
607void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
608{
609 ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
610 if (intersect_with_current_clip_rect)
611 {
612 ImVec4 current = _CmdHeader.ClipRect;
613 if (cr.x < current.x) cr.x = current.x;
614 if (cr.y < current.y) cr.y = current.y;
615 if (cr.z > current.z) cr.z = current.z;
616 if (cr.w > current.w) cr.w = current.w;
617 }
618 cr.z = ImMax(cr.x, cr.z);
619 cr.w = ImMax(cr.y, cr.w);
620
621 _ClipRectStack.push_back(cr);
622 _CmdHeader.ClipRect = cr;
623 _OnChangedClipRect();
624}
625
626void ImDrawList::PushClipRectFullScreen()
627{
628 PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
629}
630
631void ImDrawList::PopClipRect()
632{
633 _ClipRectStack.pop_back();
634 _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
635 _OnChangedClipRect();
636}
637
638void ImDrawList::PushTextureID(ImTextureID texture_id)
639{
640 _TextureIdStack.push_back(texture_id);
641 _CmdHeader.TextureId = texture_id;
642 _OnChangedTextureID();
643}
644
645void ImDrawList::PopTextureID()
646{
647 _TextureIdStack.pop_back();
648 _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
649 _OnChangedTextureID();
650}
651
652// This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTextureID()/PopTextureID().
653void ImDrawList::_SetTextureID(ImTextureID texture_id)
654{
655 if (_CmdHeader.TextureId == texture_id)
656 return;
657 _CmdHeader.TextureId = texture_id;
658 _OnChangedTextureID();
659}
660
661// Reserve space for a number of vertices and indices.
662// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
663// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
664void ImDrawList::PrimReserve(int idx_count, int vtx_count)
665{
666 // Large mesh support (when enabled)
667 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
668 if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
669 {
670 // FIXME: In theory we should be testing that vtx_count <64k here.
671 // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
672 // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
673 _CmdHeader.VtxOffset = VtxBuffer.Size;
674 _OnChangedVtxOffset();
675 }
676
677 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
678 draw_cmd->ElemCount += idx_count;
679
680 int vtx_buffer_old_size = VtxBuffer.Size;
681 VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
682 _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
683
684 int idx_buffer_old_size = IdxBuffer.Size;
685 IdxBuffer.resize(idx_buffer_old_size + idx_count);
686 _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
687}
688
689// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
690void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
691{
692 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
693
694 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
695 draw_cmd->ElemCount -= idx_count;
696 VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
697 IdxBuffer.shrink(IdxBuffer.Size - idx_count);
698}
699
700// Fully unrolled with inline call to keep our debug builds decently fast.
701void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
702{
703 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
704 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
705 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
706 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
707 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
708 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
709 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
710 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
711 _VtxWritePtr += 4;
712 _VtxCurrentIdx += 4;
713 _IdxWritePtr += 6;
714}
715
716void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
717{
718 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
719 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
720 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
721 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
722 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
723 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
724 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
725 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
726 _VtxWritePtr += 4;
727 _VtxCurrentIdx += 4;
728 _IdxWritePtr += 6;
729}
730
731void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
732{
733 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
734 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
735 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
736 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
737 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
738 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
739 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
740 _VtxWritePtr += 4;
741 _VtxCurrentIdx += 4;
742 _IdxWritePtr += 6;
743}
744
745// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
746// - Those macros expects l-values and need to be used as their own statement.
747// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
748#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
749#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
750#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
751
752// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
753// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
754void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
755{
756 if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
757 return;
758
759 const bool closed = (flags & ImDrawFlags_Closed) != 0;
760 const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
761 const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
762 const bool thick_line = (thickness > _FringeScale);
763
764 if (Flags & ImDrawListFlags_AntiAliasedLines)
765 {
766 // Anti-aliased stroke
767 const float AA_SIZE = _FringeScale;
768 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
769
770 // Thicknesses <1.0 should behave like thickness 1.0
771 thickness = ImMax(thickness, 1.0f);
772 const int integer_thickness = (int)thickness;
773 const float fractional_thickness = thickness - integer_thickness;
774
775 // Do we want to draw this line using a texture?
776 // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
777 // - If AA_SIZE is not 1.0f we cannot use the texture path.
778 const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
779
780 // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
781 IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
782
783 const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
784 const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
785 PrimReserve(idx_count, vtx_count);
786
787 // Temporary buffer
788 // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
789 _Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
790 ImVec2* temp_normals = _Data->TempBuffer.Data;
791 ImVec2* temp_points = temp_normals + points_count;
792
793 // Calculate normals (tangents) for each line segment
794 for (int i1 = 0; i1 < count; i1++)
795 {
796 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
797 float dx = points[i2].x - points[i1].x;
798 float dy = points[i2].y - points[i1].y;
800 temp_normals[i1].x = dy;
801 temp_normals[i1].y = -dx;
802 }
803 if (!closed)
804 temp_normals[points_count - 1] = temp_normals[points_count - 2];
805
806 // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
807 if (use_texture || !thick_line)
808 {
809 // [PATH 1] Texture-based lines (thick or non-thick)
810 // [PATH 2] Non texture-based lines (non-thick)
811
812 // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
813 // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
814 // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
815 // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
816 // allow scaling geometry while preserving one-screen-pixel AA fringe).
817 const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
818
819 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
820 if (!closed)
821 {
822 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
823 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
824 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
825 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
826 }
827
828 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
829 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
830 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
831 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
832 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
833 {
834 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
835 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
836
837 // Average normals
838 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
839 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
840 IM_FIXNORMAL2F(dm_x, dm_y);
841 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
842 dm_y *= half_draw_size;
843
844 // Add temporary vertexes for the outer edges
845 ImVec2* out_vtx = &temp_points[i2 * 2];
846 out_vtx[0].x = points[i2].x + dm_x;
847 out_vtx[0].y = points[i2].y + dm_y;
848 out_vtx[1].x = points[i2].x - dm_x;
849 out_vtx[1].y = points[i2].y - dm_y;
850
851 if (use_texture)
852 {
853 // Add indices for two triangles
854 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
855 _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
856 _IdxWritePtr += 6;
857 }
858 else
859 {
860 // Add indexes for four triangles
861 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
862 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
863 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
864 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
865 _IdxWritePtr += 12;
866 }
867
868 idx1 = idx2;
869 }
870
871 // Add vertexes for each point on the line
872 if (use_texture)
873 {
874 // If we're using textures we only need to emit the left/right edge vertices
875 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
876 /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
877 {
878 const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
879 tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
880 tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
881 tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
882 tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
883 }*/
884 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
885 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
886 for (int i = 0; i < points_count; i++)
887 {
888 _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
889 _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
890 _VtxWritePtr += 2;
891 }
892 }
893 else
894 {
895 // If we're not using a texture, we need the center vertex as well
896 for (int i = 0; i < points_count; i++)
897 {
898 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
899 _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
900 _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
901 _VtxWritePtr += 3;
902 }
903 }
904 }
905 else
906 {
907 // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
908 const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
909
910 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
911 if (!closed)
912 {
913 const int points_last = points_count - 1;
914 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
915 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
916 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
917 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
918 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
919 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
920 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
921 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
922 }
923
924 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
925 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
926 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
927 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
928 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
929 {
930 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
931 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
932
933 // Average normals
934 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
935 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
936 IM_FIXNORMAL2F(dm_x, dm_y);
937 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
938 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
939 float dm_in_x = dm_x * half_inner_thickness;
940 float dm_in_y = dm_y * half_inner_thickness;
941
942 // Add temporary vertices
943 ImVec2* out_vtx = &temp_points[i2 * 4];
944 out_vtx[0].x = points[i2].x + dm_out_x;
945 out_vtx[0].y = points[i2].y + dm_out_y;
946 out_vtx[1].x = points[i2].x + dm_in_x;
947 out_vtx[1].y = points[i2].y + dm_in_y;
948 out_vtx[2].x = points[i2].x - dm_in_x;
949 out_vtx[2].y = points[i2].y - dm_in_y;
950 out_vtx[3].x = points[i2].x - dm_out_x;
951 out_vtx[3].y = points[i2].y - dm_out_y;
952
953 // Add indexes
954 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
955 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
956 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
957 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
958 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
959 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
960 _IdxWritePtr += 18;
961
962 idx1 = idx2;
963 }
964
965 // Add vertices
966 for (int i = 0; i < points_count; i++)
967 {
968 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
969 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
970 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
971 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
972 _VtxWritePtr += 4;
973 }
974 }
975 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
976 }
977 else
978 {
979 // [PATH 4] Non texture-based, Non anti-aliased lines
980 const int idx_count = count * 6;
981 const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
982 PrimReserve(idx_count, vtx_count);
983
984 for (int i1 = 0; i1 < count; i1++)
985 {
986 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
987 const ImVec2& p1 = points[i1];
988 const ImVec2& p2 = points[i2];
989
990 float dx = p2.x - p1.x;
991 float dy = p2.y - p1.y;
993 dx *= (thickness * 0.5f);
994 dy *= (thickness * 0.5f);
995
996 _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
997 _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
998 _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
999 _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
1000 _VtxWritePtr += 4;
1001
1002 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
1003 _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
1004 _IdxWritePtr += 6;
1005 _VtxCurrentIdx += 4;
1006 }
1007 }
1008}
1009
1010// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
1011// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
1012void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1013{
1014 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1015 return;
1016
1017 const ImVec2 uv = _Data->TexUvWhitePixel;
1018
1019 if (Flags & ImDrawListFlags_AntiAliasedFill)
1020 {
1021 // Anti-aliased Fill
1022 const float AA_SIZE = _FringeScale;
1023 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1024 const int idx_count = (points_count - 2)*3 + points_count * 6;
1025 const int vtx_count = (points_count * 2);
1026 PrimReserve(idx_count, vtx_count);
1027
1028 // Add indexes for fill
1029 unsigned int vtx_inner_idx = _VtxCurrentIdx;
1030 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1031 for (int i = 2; i < points_count; i++)
1032 {
1033 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
1034 _IdxWritePtr += 3;
1035 }
1036
1037 // Compute normals
1038 _Data->TempBuffer.reserve_discard(points_count);
1039 ImVec2* temp_normals = _Data->TempBuffer.Data;
1040 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1041 {
1042 const ImVec2& p0 = points[i0];
1043 const ImVec2& p1 = points[i1];
1044 float dx = p1.x - p0.x;
1045 float dy = p1.y - p0.y;
1047 temp_normals[i0].x = dy;
1048 temp_normals[i0].y = -dx;
1049 }
1050
1051 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1052 {
1053 // Average normals
1054 const ImVec2& n0 = temp_normals[i0];
1055 const ImVec2& n1 = temp_normals[i1];
1056 float dm_x = (n0.x + n1.x) * 0.5f;
1057 float dm_y = (n0.y + n1.y) * 0.5f;
1058 IM_FIXNORMAL2F(dm_x, dm_y);
1059 dm_x *= AA_SIZE * 0.5f;
1060 dm_y *= AA_SIZE * 0.5f;
1061
1062 // Add vertices
1063 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
1064 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
1065 _VtxWritePtr += 2;
1066
1067 // Add indexes for fringes
1068 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1069 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1070 _IdxWritePtr += 6;
1071 }
1072 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1073 }
1074 else
1075 {
1076 // Non Anti-aliased Fill
1077 const int idx_count = (points_count - 2)*3;
1078 const int vtx_count = points_count;
1079 PrimReserve(idx_count, vtx_count);
1080 for (int i = 0; i < vtx_count; i++)
1081 {
1082 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1083 _VtxWritePtr++;
1084 }
1085 for (int i = 2; i < points_count; i++)
1086 {
1087 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1088 _IdxWritePtr += 3;
1089 }
1090 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1091 }
1092}
1093
1094void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
1095{
1096 if (radius < 0.5f)
1097 {
1098 _Path.push_back(center);
1099 return;
1100 }
1101
1102 // Calculate arc auto segment step size
1103 if (a_step <= 0)
1104 a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
1105
1106 // Make sure we never do steps larger than one quarter of the circle
1107 a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
1108
1109 const int sample_range = ImAbs(a_max_sample - a_min_sample);
1110 const int a_next_step = a_step;
1111
1112 int samples = sample_range + 1;
1113 bool extra_max_sample = false;
1114 if (a_step > 1)
1115 {
1116 samples = sample_range / a_step + 1;
1117 const int overstep = sample_range % a_step;
1118
1119 if (overstep > 0)
1120 {
1121 extra_max_sample = true;
1122 samples++;
1123
1124 // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
1125 // distribute first step range evenly between them by reducing first step size.
1126 if (sample_range > 0)
1127 a_step -= (a_step - overstep) / 2;
1128 }
1129 }
1130
1131 _Path.resize(_Path.Size + samples);
1132 ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
1133
1134 int sample_index = a_min_sample;
1135 if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1136 {
1137 sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1138 if (sample_index < 0)
1139 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1140 }
1141
1142 if (a_max_sample >= a_min_sample)
1143 {
1144 for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
1145 {
1146 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1147 if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1148 sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1149
1150 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1151 out_ptr->x = center.x + s.x * radius;
1152 out_ptr->y = center.y + s.y * radius;
1153 out_ptr++;
1154 }
1155 }
1156 else
1157 {
1158 for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
1159 {
1160 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1161 if (sample_index < 0)
1162 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1163
1164 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1165 out_ptr->x = center.x + s.x * radius;
1166 out_ptr->y = center.y + s.y * radius;
1167 out_ptr++;
1168 }
1169 }
1170
1171 if (extra_max_sample)
1172 {
1173 int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1174 if (normalized_max_sample < 0)
1175 normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1176
1177 const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
1178 out_ptr->x = center.x + s.x * radius;
1179 out_ptr->y = center.y + s.y * radius;
1180 out_ptr++;
1181 }
1182
1183 IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
1184}
1185
1186void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1187{
1188 if (radius < 0.5f)
1189 {
1190 _Path.push_back(center);
1191 return;
1192 }
1193
1194 // Note that we are adding a point at both a_min and a_max.
1195 // If you are trying to draw a full closed circle you don't want the overlapping points!
1196 _Path.reserve(_Path.Size + (num_segments + 1));
1197 for (int i = 0; i <= num_segments; i++)
1198 {
1199 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1200 _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1201 }
1202}
1203
1204// 0: East, 3: South, 6: West, 9: North, 12: East
1205void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1206{
1207 if (radius < 0.5f)
1208 {
1209 _Path.push_back(center);
1210 return;
1211 }
1212 _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
1213}
1214
1215void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1216{
1217 if (radius < 0.5f)
1218 {
1219 _Path.push_back(center);
1220 return;
1221 }
1222
1223 if (num_segments > 0)
1224 {
1225 _PathArcToN(center, radius, a_min, a_max, num_segments);
1226 return;
1227 }
1228
1229 // Automatic segment count
1230 if (radius <= _Data->ArcFastRadiusCutoff)
1231 {
1232 const bool a_is_reverse = a_max < a_min;
1233
1234 // We are going to use precomputed values for mid samples.
1235 // Determine first and last sample in lookup table that belong to the arc.
1236 const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
1237 const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
1238
1239 const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
1240 const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
1241 const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
1242
1243 const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1244 const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1245 const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
1246 const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
1247
1248 _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
1249 if (a_emit_start)
1250 _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
1251 if (a_mid_samples > 0)
1252 _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
1253 if (a_emit_end)
1254 _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
1255 }
1256 else
1257 {
1258 const float arc_length = ImAbs(a_max - a_min);
1259 const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
1260 const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
1261 _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
1262 }
1263}
1264
1265void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
1266{
1267 if (num_segments <= 0)
1268 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1269
1270 _Path.reserve(_Path.Size + (num_segments + 1));
1271
1272 const float cos_rot = ImCos(rot);
1273 const float sin_rot = ImSin(rot);
1274 for (int i = 0; i <= num_segments; i++)
1275 {
1276 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1277 ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
1278 const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
1279 point.x = rel.x + center.x;
1280 point.y = rel.y + center.y;
1281 _Path.push_back(point);
1282 }
1283}
1284
1285ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1286{
1287 float u = 1.0f - t;
1288 float w1 = u * u * u;
1289 float w2 = 3 * u * u * t;
1290 float w3 = 3 * u * t * t;
1291 float w4 = t * t * t;
1292 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1293}
1294
1295ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1296{
1297 float u = 1.0f - t;
1298 float w1 = u * u;
1299 float w2 = 2 * u * t;
1300 float w3 = t * t;
1301 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1302}
1303
1304// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
1305static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1306{
1307 float dx = x4 - x1;
1308 float dy = y4 - y1;
1309 float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1310 float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1311 d2 = (d2 >= 0) ? d2 : -d2;
1312 d3 = (d3 >= 0) ? d3 : -d3;
1313 if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1314 {
1315 path->push_back(ImVec2(x4, y4));
1316 }
1317 else if (level < 10)
1318 {
1319 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1320 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1321 float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1322 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1323 float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1324 float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1325 PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
1326 PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
1327 }
1328}
1329
1330static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1331{
1332 float dx = x3 - x1, dy = y3 - y1;
1333 float det = (x2 - x3) * dy - (y2 - y3) * dx;
1334 if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1335 {
1336 path->push_back(ImVec2(x3, y3));
1337 }
1338 else if (level < 10)
1339 {
1340 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1341 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1342 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1343 PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
1344 PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
1345 }
1346}
1347
1348void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1349{
1350 ImVec2 p1 = _Path.back();
1351 if (num_segments == 0)
1352 {
1353 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1354 PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1355 }
1356 else
1357 {
1358 float t_step = 1.0f / (float)num_segments;
1359 for (int i_step = 1; i_step <= num_segments; i_step++)
1360 _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
1361 }
1362}
1363
1364void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1365{
1366 ImVec2 p1 = _Path.back();
1367 if (num_segments == 0)
1368 {
1369 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1370 PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
1371 }
1372 else
1373 {
1374 float t_step = 1.0f / (float)num_segments;
1375 for (int i_step = 1; i_step <= num_segments; i_step++)
1376 _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
1377 }
1378}
1379
1380static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
1381{
1382 /*
1383 IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
1384#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1385 // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
1386 // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
1387 if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
1388 // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
1389 if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
1390 // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
1391#endif
1392 */
1393 // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
1394 // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
1395 // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
1396 IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
1397
1398 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1399 flags |= ImDrawFlags_RoundCornersAll;
1400
1401 return flags;
1402}
1403
1404void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
1405{
1406 if (rounding >= 0.5f)
1407 {
1408 flags = FixRectCornerFlags(flags);
1409 rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
1410 rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
1411 }
1412 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1413 {
1414 PathLineTo(a);
1415 PathLineTo(ImVec2(b.x, a.y));
1416 PathLineTo(b);
1417 PathLineTo(ImVec2(a.x, b.y));
1418 }
1419 else
1420 {
1421 const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
1422 const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
1423 const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
1424 const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
1425 PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1426 PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1427 PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1428 PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1429 }
1430}
1431
1432void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1433{
1434 if ((col & IM_COL32_A_MASK) == 0)
1435 return;
1436 PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1437 PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1438 PathStroke(col, 0, thickness);
1439}
1440
1441// p_min = upper-left, p_max = lower-right
1442// Note we don't render 1 pixels sized rectangles properly.
1443void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
1444{
1445 if ((col & IM_COL32_A_MASK) == 0)
1446 return;
1447 if (Flags & ImDrawListFlags_AntiAliasedLines)
1448 PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
1449 else
1450 PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
1451 PathStroke(col, ImDrawFlags_Closed, thickness);
1452}
1453
1454void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
1455{
1456 if ((col & IM_COL32_A_MASK) == 0)
1457 return;
1458 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1459 {
1460 PrimReserve(6, 4);
1461 PrimRect(p_min, p_max, col);
1462 }
1463 else
1464 {
1465 PathRect(p_min, p_max, rounding, flags);
1466 PathFillConvex(col);
1467 }
1468}
1469
1470// p_min = upper-left, p_max = lower-right
1471void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1472{
1473 if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1474 return;
1475
1476 const ImVec2 uv = _Data->TexUvWhitePixel;
1477 PrimReserve(6, 4);
1478 PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1479 PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1480 PrimWriteVtx(p_min, uv, col_upr_left);
1481 PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1482 PrimWriteVtx(p_max, uv, col_bot_right);
1483 PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1484}
1485
1486void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1487{
1488 if ((col & IM_COL32_A_MASK) == 0)
1489 return;
1490
1491 PathLineTo(p1);
1492 PathLineTo(p2);
1493 PathLineTo(p3);
1494 PathLineTo(p4);
1495 PathStroke(col, ImDrawFlags_Closed, thickness);
1496}
1497
1498void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1499{
1500 if ((col & IM_COL32_A_MASK) == 0)
1501 return;
1502
1503 PathLineTo(p1);
1504 PathLineTo(p2);
1505 PathLineTo(p3);
1506 PathLineTo(p4);
1507 PathFillConvex(col);
1508}
1509
1510void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1511{
1512 if ((col & IM_COL32_A_MASK) == 0)
1513 return;
1514
1515 PathLineTo(p1);
1516 PathLineTo(p2);
1517 PathLineTo(p3);
1518 PathStroke(col, ImDrawFlags_Closed, thickness);
1519}
1520
1521void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1522{
1523 if ((col & IM_COL32_A_MASK) == 0)
1524 return;
1525
1526 PathLineTo(p1);
1527 PathLineTo(p2);
1528 PathLineTo(p3);
1529 PathFillConvex(col);
1530}
1531
1532void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1533{
1534 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1535 return;
1536
1537 if (num_segments <= 0)
1538 {
1539 // Use arc with automatic segment count
1540 _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1541 _Path.Size--;
1542 }
1543 else
1544 {
1545 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1546 num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1547
1548 // Because we are filling a closed shape we remove 1 from the count of segments/points
1549 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1550 PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1551 }
1552
1553 PathStroke(col, ImDrawFlags_Closed, thickness);
1554}
1555
1556void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1557{
1558 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1559 return;
1560
1561 if (num_segments <= 0)
1562 {
1563 // Use arc with automatic segment count
1564 _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1565 _Path.Size--;
1566 }
1567 else
1568 {
1569 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1570 num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1571
1572 // Because we are filling a closed shape we remove 1 from the count of segments/points
1573 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1574 PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1575 }
1576
1577 PathFillConvex(col);
1578}
1579
1580// Guaranteed to honor 'num_segments'
1581void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1582{
1583 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1584 return;
1585
1586 // Because we are filling a closed shape we remove 1 from the count of segments/points
1587 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1588 PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1589 PathStroke(col, ImDrawFlags_Closed, thickness);
1590}
1591
1592// Guaranteed to honor 'num_segments'
1593void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1594{
1595 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1596 return;
1597
1598 // Because we are filling a closed shape we remove 1 from the count of segments/points
1599 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1600 PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1601 PathFillConvex(col);
1602}
1603
1604// Ellipse
1605void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
1606{
1607 if ((col & IM_COL32_A_MASK) == 0)
1608 return;
1609
1610 if (num_segments <= 0)
1611 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1612
1613 // Because we are filling a closed shape we remove 1 from the count of segments/points
1614 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1615 PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1616 PathStroke(col, true, thickness);
1617}
1618
1619void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
1620{
1621 if ((col & IM_COL32_A_MASK) == 0)
1622 return;
1623
1624 if (num_segments <= 0)
1625 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1626
1627 // Because we are filling a closed shape we remove 1 from the count of segments/points
1628 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1629 PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1630 PathFillConvex(col);
1631}
1632
1633// Cubic Bezier takes 4 controls points
1634void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1635{
1636 if ((col & IM_COL32_A_MASK) == 0)
1637 return;
1638
1639 PathLineTo(p1);
1640 PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1641 PathStroke(col, 0, thickness);
1642}
1643
1644// Quadratic Bezier takes 3 controls points
1645void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1646{
1647 if ((col & IM_COL32_A_MASK) == 0)
1648 return;
1649
1650 PathLineTo(p1);
1651 PathBezierQuadraticCurveTo(p2, p3, num_segments);
1652 PathStroke(col, 0, thickness);
1653}
1654
1655void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1656{
1657 if ((col & IM_COL32_A_MASK) == 0)
1658 return;
1659
1660 // Accept null ranges
1661 if (text_begin == text_end || text_begin[0] == 0)
1662 return;
1663 if (text_end == NULL)
1664 text_end = text_begin + strlen(text_begin);
1665
1666 // Pull default font/size from the shared ImDrawListSharedData instance
1667 if (font == NULL)
1668 font = _Data->Font;
1669 if (font_size == 0.0f)
1670 font_size = _Data->FontSize;
1671
1672 IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1673
1674 ImVec4 clip_rect = _CmdHeader.ClipRect;
1675 if (cpu_fine_clip_rect)
1676 {
1677 clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1678 clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1679 clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1680 clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1681 }
1682 font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1683}
1684
1685void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1686{
1687 AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1688}
1689
1690void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1691{
1692 if ((col & IM_COL32_A_MASK) == 0)
1693 return;
1694
1695 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1696 if (push_texture_id)
1697 PushTextureID(user_texture_id);
1698
1699 PrimReserve(6, 4);
1700 PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1701
1702 if (push_texture_id)
1703 PopTextureID();
1704}
1705
1706void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1707{
1708 if ((col & IM_COL32_A_MASK) == 0)
1709 return;
1710
1711 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1712 if (push_texture_id)
1713 PushTextureID(user_texture_id);
1714
1715 PrimReserve(6, 4);
1716 PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1717
1718 if (push_texture_id)
1719 PopTextureID();
1720}
1721
1722void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
1723{
1724 if ((col & IM_COL32_A_MASK) == 0)
1725 return;
1726
1727 flags = FixRectCornerFlags(flags);
1728 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1729 {
1730 AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1731 return;
1732 }
1733
1734 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1735 if (push_texture_id)
1736 PushTextureID(user_texture_id);
1737
1738 int vert_start_idx = VtxBuffer.Size;
1739 PathRect(p_min, p_max, rounding, flags);
1740 PathFillConvex(col);
1741 int vert_end_idx = VtxBuffer.Size;
1742 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1743
1744 if (push_texture_id)
1745 PopTextureID();
1746}
1747
1748//-----------------------------------------------------------------------------
1749// [SECTION] ImTriangulator, ImDrawList concave polygon fill
1750//-----------------------------------------------------------------------------
1751// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
1752// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
1753// Provided as a convenience for user but not used by main library.
1754//-----------------------------------------------------------------------------
1755// - ImTriangulator [Internal]
1756// - AddConcavePolyFilled()
1757//-----------------------------------------------------------------------------
1758
1765
1776
1778{
1780 int Size = 0;
1781
1782 void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
1783 void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
1784};
1785
1787{
1788 static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
1789 static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
1790
1791 void Init(const ImVec2* points, int points_count, void* scratch_buffer);
1792 void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
1793
1794 // Internal functions
1795 void BuildNodes(const ImVec2* points, int points_count);
1796 void BuildReflexes();
1797 void BuildEars();
1798 void FlipNodeList();
1799 bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
1801
1802 // Internal members
1807};
1808
1809// Distribute storage for nodes, ears and reflexes.
1810// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
1811// (this would require first building reflexes to bail to convex if empty, without even building nodes)
1812void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
1813{
1814 IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
1815 _TrianglesLeft = EstimateTriangleCount(points_count);
1816 _Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
1817 _Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
1818 _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
1819 BuildNodes(points, points_count);
1820 BuildReflexes();
1821 BuildEars();
1822}
1823
1824void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
1825{
1826 for (int i = 0; i < points_count; i++)
1827 {
1829 _Nodes[i].Index = i;
1830 _Nodes[i].Pos = points[i];
1831 _Nodes[i].Next = _Nodes + i + 1;
1832 _Nodes[i].Prev = _Nodes + i - 1;
1833 }
1834 _Nodes[0].Prev = _Nodes + points_count - 1;
1835 _Nodes[points_count - 1].Next = _Nodes;
1836}
1837
1839{
1841 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1842 {
1843 if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1844 continue;
1846 _Reflexes.push_back(n1);
1847 }
1848}
1849
1851{
1853 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1854 {
1856 continue;
1857 if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1858 continue;
1860 _Ears.push_back(n1);
1861 }
1862}
1863
1864void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
1865{
1866 if (_Ears.Size == 0)
1867 {
1868 FlipNodeList();
1869
1870 ImTriangulatorNode* node = _Nodes;
1871 for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
1873 _Reflexes.Size = 0;
1874 BuildReflexes();
1875 BuildEars();
1876
1877 // If we still don't have ears, it means geometry is degenerated.
1878 if (_Ears.Size == 0)
1879 {
1880 // Return first triangle available, mimicking the behavior of convex fill.
1881 IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
1882 _Ears.Data[0] = _Nodes;
1883 _Ears.Size = 1;
1884 }
1885 }
1886
1888 out_triangle[0] = ear->Prev->Index;
1889 out_triangle[1] = ear->Index;
1890 out_triangle[2] = ear->Next->Index;
1891
1892 ear->Unlink();
1893 if (ear == _Nodes)
1894 _Nodes = ear->Next;
1895
1896 ReclassifyNode(ear->Prev);
1897 ReclassifyNode(ear->Next);
1899}
1900
1902{
1903 ImTriangulatorNode* prev = _Nodes;
1904 ImTriangulatorNode* temp = _Nodes;
1905 ImTriangulatorNode* current = _Nodes->Next;
1906 prev->Next = prev;
1907 prev->Prev = prev;
1908 while (current != _Nodes)
1909 {
1910 temp = current->Next;
1911
1912 current->Next = prev;
1913 prev->Prev = current;
1914 _Nodes->Next = current;
1915 current->Prev = _Nodes;
1916
1917 prev = current;
1918 current = temp;
1919 }
1920 _Nodes = prev;
1921}
1922
1923// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
1924bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
1925{
1927 for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
1928 {
1929 ImTriangulatorNode* reflex = *p;
1930 if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
1931 if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
1932 return false;
1933 }
1934 return true;
1935}
1936
1938{
1939 // Classify node
1941 const ImTriangulatorNode* n0 = n1->Prev;
1942 const ImTriangulatorNode* n2 = n1->Next;
1943 if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
1945 else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
1947 else
1949
1950 // Update lists when a type changes
1951 if (type == n1->Type)
1952 return;
1955 else if (n1->Type == ImTriangulatorNodeType_Ear)
1958 _Reflexes.push_back(n1);
1959 else if (type == ImTriangulatorNodeType_Ear)
1960 _Ears.push_back(n1);
1961 n1->Type = type;
1962}
1963
1964// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
1965// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
1966// It is up to caller to ensure not making costly calls that will be outside of visible area.
1967// As concave fill is noticeably more expensive than other primitives, be mindful of this...
1968// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
1969void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1970{
1971 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1972 return;
1973
1974 const ImVec2 uv = _Data->TexUvWhitePixel;
1975 ImTriangulator triangulator;
1976 unsigned int triangle[3];
1977 if (Flags & ImDrawListFlags_AntiAliasedFill)
1978 {
1979 // Anti-aliased Fill
1980 const float AA_SIZE = _FringeScale;
1981 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1982 const int idx_count = (points_count - 2) * 3 + points_count * 6;
1983 const int vtx_count = (points_count * 2);
1984 PrimReserve(idx_count, vtx_count);
1985
1986 // Add indexes for fill
1987 unsigned int vtx_inner_idx = _VtxCurrentIdx;
1988 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1989
1990 _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
1991 triangulator.Init(points, points_count, _Data->TempBuffer.Data);
1992 while (triangulator._TrianglesLeft > 0)
1993 {
1994 triangulator.GetNextTriangle(triangle);
1995 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
1996 _IdxWritePtr += 3;
1997 }
1998
1999 // Compute normals
2000 _Data->TempBuffer.reserve_discard(points_count);
2001 ImVec2* temp_normals = _Data->TempBuffer.Data;
2002 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2003 {
2004 const ImVec2& p0 = points[i0];
2005 const ImVec2& p1 = points[i1];
2006 float dx = p1.x - p0.x;
2007 float dy = p1.y - p0.y;
2009 temp_normals[i0].x = dy;
2010 temp_normals[i0].y = -dx;
2011 }
2012
2013 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2014 {
2015 // Average normals
2016 const ImVec2& n0 = temp_normals[i0];
2017 const ImVec2& n1 = temp_normals[i1];
2018 float dm_x = (n0.x + n1.x) * 0.5f;
2019 float dm_y = (n0.y + n1.y) * 0.5f;
2020 IM_FIXNORMAL2F(dm_x, dm_y);
2021 dm_x *= AA_SIZE * 0.5f;
2022 dm_y *= AA_SIZE * 0.5f;
2023
2024 // Add vertices
2025 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
2026 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
2027 _VtxWritePtr += 2;
2028
2029 // Add indexes for fringes
2030 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
2031 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
2032 _IdxWritePtr += 6;
2033 }
2034 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2035 }
2036 else
2037 {
2038 // Non Anti-aliased Fill
2039 const int idx_count = (points_count - 2) * 3;
2040 const int vtx_count = points_count;
2041 PrimReserve(idx_count, vtx_count);
2042 for (int i = 0; i < vtx_count; i++)
2043 {
2044 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
2045 _VtxWritePtr++;
2046 }
2047 _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2048 triangulator.Init(points, points_count, _Data->TempBuffer.Data);
2049 while (triangulator._TrianglesLeft > 0)
2050 {
2051 triangulator.GetNextTriangle(triangle);
2052 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
2053 _IdxWritePtr += 3;
2054 }
2055 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2056 }
2057}
2058
2059//-----------------------------------------------------------------------------
2060// [SECTION] ImDrawListSplitter
2061//-----------------------------------------------------------------------------
2062// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
2063//-----------------------------------------------------------------------------
2064
2065void ImDrawListSplitter::ClearFreeMemory()
2066{
2067 for (int i = 0; i < _Channels.Size; i++)
2068 {
2069 if (i == _Current)
2070 memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
2071 _Channels[i]._CmdBuffer.clear();
2072 _Channels[i]._IdxBuffer.clear();
2073 }
2074 _Current = 0;
2075 _Count = 1;
2076 _Channels.clear();
2077}
2078
2079void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
2080{
2081 IM_UNUSED(draw_list);
2082 IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
2083 int old_channels_count = _Channels.Size;
2084 if (old_channels_count < channels_count)
2085 {
2086 _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
2087 _Channels.resize(channels_count);
2088 }
2089 _Count = channels_count;
2090
2091 // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
2092 // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
2093 // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
2094 memset(&_Channels[0], 0, sizeof(ImDrawChannel));
2095 for (int i = 1; i < channels_count; i++)
2096 {
2097 if (i >= old_channels_count)
2098 {
2099 IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
2100 }
2101 else
2102 {
2103 _Channels[i]._CmdBuffer.resize(0);
2104 _Channels[i]._IdxBuffer.resize(0);
2105 }
2106 }
2107}
2108
2109void ImDrawListSplitter::Merge(ImDrawList* draw_list)
2110{
2111 // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
2112 if (_Count <= 1)
2113 return;
2114
2115 SetCurrentChannel(draw_list, 0);
2116 draw_list->_PopUnusedDrawCmd();
2117
2118 // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
2119 int new_cmd_buffer_count = 0;
2120 int new_idx_buffer_count = 0;
2121 ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
2122 int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
2123 for (int i = 1; i < _Count; i++)
2124 {
2125 ImDrawChannel& ch = _Channels[i];
2126 if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
2127 ch._CmdBuffer.pop_back();
2128
2129 if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
2130 {
2131 // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
2132 // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
2133 ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
2134 if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
2135 {
2136 // Merge previous channel last draw command with current channel first draw command if matching.
2137 last_cmd->ElemCount += next_cmd->ElemCount;
2138 idx_offset += next_cmd->ElemCount;
2139 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
2140 }
2141 }
2142 if (ch._CmdBuffer.Size > 0)
2143 last_cmd = &ch._CmdBuffer.back();
2144 new_cmd_buffer_count += ch._CmdBuffer.Size;
2145 new_idx_buffer_count += ch._IdxBuffer.Size;
2146 for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
2147 {
2148 ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
2149 idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
2150 }
2151 }
2152 draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
2153 draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
2154
2155 // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
2156 ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
2157 ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
2158 for (int i = 1; i < _Count; i++)
2159 {
2160 ImDrawChannel& ch = _Channels[i];
2161 if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
2162 if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
2163 }
2164 draw_list->_IdxWritePtr = idx_write;
2165
2166 // Ensure there's always a non-callback draw command trailing the command-buffer
2167 if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
2168 draw_list->AddDrawCmd();
2169
2170 // If current command is used with different settings we need to add a new command
2171 ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2172 if (curr_cmd->ElemCount == 0)
2173 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2174 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2175 draw_list->AddDrawCmd();
2176
2177 _Count = 1;
2178}
2179
2180void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
2181{
2182 IM_ASSERT(idx >= 0 && idx < _Count);
2183 if (_Current == idx)
2184 return;
2185
2186 // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
2187 memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
2188 memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
2189 _Current = idx;
2190 memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
2191 memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
2192 draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
2193
2194 // If current command is used with different settings we need to add a new command
2195 ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2196 if (curr_cmd == NULL)
2197 draw_list->AddDrawCmd();
2198 else if (curr_cmd->ElemCount == 0)
2199 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2200 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2201 draw_list->AddDrawCmd();
2202}
2203
2204//-----------------------------------------------------------------------------
2205// [SECTION] ImDrawData
2206//-----------------------------------------------------------------------------
2207
2208void ImDrawData::Clear()
2209{
2210 Valid = false;
2211 CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
2212 CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
2213 DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
2214 OwnerViewport = NULL;
2215}
2216
2217// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
2218// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
2219void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
2220{
2221 if (draw_list->CmdBuffer.Size == 0)
2222 return;
2223 if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
2224 return;
2225
2226 // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
2227 // May trigger for you if you are using PrimXXX functions incorrectly.
2228 IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
2229 IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
2230 if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
2231 IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
2232
2233 // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
2234 // If this assert triggers because you are drawing lots of stuff manually:
2235 // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
2236 // Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
2237 // - If you want large meshes with more than 64K vertices, you can either:
2238 // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
2239 // Most example backends already support this from 1.71. Pre-1.71 backends won't.
2240 // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
2241 // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
2242 // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
2243 // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
2244 // Your own engine or render API may use different parameters or function calls to specify index sizes.
2245 // 2 and 4 bytes indices are generally supported by most graphics API.
2246 // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
2247 // the 64K limit to split your draw commands in multiple draw lists.
2248 if (sizeof(ImDrawIdx) == 2)
2249 IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
2250
2251 // Resolve callback data pointers
2252 if (draw_list->_CallbacksDataBuf.Size > 0)
2253 for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2254 if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0)
2255 cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset;
2256
2257 // Add to output list + records state in ImDrawData
2258 out_list->push_back(draw_list);
2259 draw_data->CmdListsCount++;
2260 draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
2261 draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
2262}
2263
2264void ImDrawData::AddDrawList(ImDrawList* draw_list)
2265{
2266 IM_ASSERT(CmdLists.Size == CmdListsCount);
2267 draw_list->_PopUnusedDrawCmd();
2268 ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
2269}
2270
2271// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
2272void ImDrawData::DeIndexAllBuffers()
2273{
2274 ImVector<ImDrawVert> new_vtx_buffer;
2275 TotalVtxCount = TotalIdxCount = 0;
2276 for (int i = 0; i < CmdListsCount; i++)
2277 {
2278 ImDrawList* cmd_list = CmdLists[i];
2279 if (cmd_list->IdxBuffer.empty())
2280 continue;
2281 new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
2282 for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
2283 new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
2284 cmd_list->VtxBuffer.swap(new_vtx_buffer);
2285 cmd_list->IdxBuffer.resize(0);
2286 TotalVtxCount += cmd_list->VtxBuffer.Size;
2287 }
2288}
2289
2290// Helper to scale the ClipRect field of each ImDrawCmd.
2291// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
2292// or if there is a difference between your window resolution and framebuffer resolution.
2293void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
2294{
2295 for (ImDrawList* draw_list : CmdLists)
2296 for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2297 cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
2298}
2299
2300//-----------------------------------------------------------------------------
2301// [SECTION] Helpers ShadeVertsXXX functions
2302//-----------------------------------------------------------------------------
2303
2304// Generic linear color gradient, write to RGB fields, leave A untouched.
2305void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
2306{
2307 ImVec2 gradient_extent = gradient_p1 - gradient_p0;
2308 float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
2309 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2310 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2311 const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
2312 const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
2313 const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
2314 const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
2315 const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
2316 const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
2317 for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
2318 {
2319 float d = ImDot(vert->pos - gradient_p0, gradient_extent);
2320 float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
2321 int r = (int)(col0_r + col_delta_r * t);
2322 int g = (int)(col0_g + col_delta_g * t);
2323 int b = (int)(col0_b + col_delta_b * t);
2324 vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
2325 }
2326}
2327
2328// Distribute UV over (a, b) rectangle
2329void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
2330{
2331 const ImVec2 size = b - a;
2332 const ImVec2 uv_size = uv_b - uv_a;
2333 const ImVec2 scale = ImVec2(
2334 size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
2335 size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
2336
2337 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2338 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2339 if (clamp)
2340 {
2341 const ImVec2 min = ImMin(uv_a, uv_b);
2342 const ImVec2 max = ImMax(uv_a, uv_b);
2343 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2344 vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
2345 }
2346 else
2347 {
2348 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2349 vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
2350 }
2351}
2352
2353void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
2354{
2355 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2356 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2357 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2358 vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
2359}
2360
2361//-----------------------------------------------------------------------------
2362// [SECTION] ImFontConfig
2363//-----------------------------------------------------------------------------
2364
2365ImFontConfig::ImFontConfig()
2366{
2367 memset(this, 0, sizeof(*this));
2368 FontDataOwnedByAtlas = true;
2369 OversampleH = 2;
2370 OversampleV = 1;
2371 GlyphMaxAdvanceX = FLT_MAX;
2372 RasterizerMultiply = 1.0f;
2373 RasterizerDensity = 1.0f;
2374 EllipsisChar = (ImWchar)-1;
2375}
2376
2377//-----------------------------------------------------------------------------
2378// [SECTION] ImFontAtlas
2379//-----------------------------------------------------------------------------
2380
2381// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
2382// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
2383// (This is used when io.MouseDrawCursor = true)
2384const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
2386static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
2387{
2388 "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
2389 "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
2390 "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
2391 "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
2392 "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
2393 "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
2394 "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
2395 "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
2396 "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
2397 "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
2398 "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
2399 "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
2400 "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
2401 "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
2402 "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
2403 "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
2404 "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
2405 "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
2406 "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
2407 "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
2408 " X..X - - X...X - X...X - X..X X..X - - X........X - "
2409 " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
2410 "------------- - X - X -X.....................X- ------------------- "
2411 " ----------------------------------- X...XXXXXXXXXXXXX...X - "
2412 " - X..X X..X - "
2413 " - X.X X.X - "
2414 " - XX XX - "
2415};
2416
2417static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
2418{
2419 // Pos ........ Size ......... Offset ......
2420 { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
2421 { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
2422 { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
2423 { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
2424 { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
2425 { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
2426 { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
2427 { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
2428 { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
2429};
2430
2431ImFontAtlas::ImFontAtlas()
2432{
2433 memset(this, 0, sizeof(*this));
2434 TexGlyphPadding = 1;
2435 PackIdMouseCursors = PackIdLines = -1;
2436}
2437
2438ImFontAtlas::~ImFontAtlas()
2439{
2440 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2441 Clear();
2442}
2443
2444void ImFontAtlas::ClearInputData()
2445{
2446 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2447 for (ImFontConfig& font_cfg : ConfigData)
2448 if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
2449 {
2450 IM_FREE(font_cfg.FontData);
2451 font_cfg.FontData = NULL;
2452 }
2453
2454 // When clearing this we lose access to the font name and other information used to build the font.
2455 for (ImFont* font : Fonts)
2456 if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
2457 {
2458 font->ConfigData = NULL;
2459 font->ConfigDataCount = 0;
2460 }
2461 ConfigData.clear();
2462 CustomRects.clear();
2463 PackIdMouseCursors = PackIdLines = -1;
2464 // Important: we leave TexReady untouched
2465}
2466
2467void ImFontAtlas::ClearTexData()
2468{
2469 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2470 if (TexPixelsAlpha8)
2471 IM_FREE(TexPixelsAlpha8);
2472 if (TexPixelsRGBA32)
2473 IM_FREE(TexPixelsRGBA32);
2474 TexPixelsAlpha8 = NULL;
2475 TexPixelsRGBA32 = NULL;
2476 TexPixelsUseColors = false;
2477 // Important: we leave TexReady untouched
2478}
2479
2480void ImFontAtlas::ClearFonts()
2481{
2482 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2483 Fonts.clear_delete();
2484 TexReady = false;
2485}
2486
2487void ImFontAtlas::Clear()
2488{
2489 ClearInputData();
2490 ClearTexData();
2491 ClearFonts();
2492}
2493
2494void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2495{
2496 // Build atlas on demand
2497 if (TexPixelsAlpha8 == NULL)
2498 Build();
2499
2500 *out_pixels = TexPixelsAlpha8;
2501 if (out_width) *out_width = TexWidth;
2502 if (out_height) *out_height = TexHeight;
2503 if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
2504}
2505
2506void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2507{
2508 // Convert to RGBA32 format on demand
2509 // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
2510 if (!TexPixelsRGBA32)
2511 {
2512 unsigned char* pixels = NULL;
2513 GetTexDataAsAlpha8(&pixels, NULL, NULL);
2514 if (pixels)
2515 {
2516 TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
2517 const unsigned char* src = pixels;
2518 unsigned int* dst = TexPixelsRGBA32;
2519 for (int n = TexWidth * TexHeight; n > 0; n--)
2520 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
2521 }
2522 }
2523
2524 *out_pixels = (unsigned char*)TexPixelsRGBA32;
2525 if (out_width) *out_width = TexWidth;
2526 if (out_height) *out_height = TexHeight;
2527 if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
2528}
2529
2530ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
2531{
2532 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2533 IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
2534 IM_ASSERT(font_cfg->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
2535 IM_ASSERT(font_cfg->OversampleH > 0 && font_cfg->OversampleV > 0 && "Is ImFontConfig struct correctly initialized?");
2536
2537 // Create new font
2538 if (!font_cfg->MergeMode)
2539 Fonts.push_back(IM_NEW(ImFont));
2540 else
2541 IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
2542
2543 ConfigData.push_back(*font_cfg);
2544 ImFontConfig& new_font_cfg = ConfigData.back();
2545 if (new_font_cfg.DstFont == NULL)
2546 new_font_cfg.DstFont = Fonts.back();
2547 if (!new_font_cfg.FontDataOwnedByAtlas)
2548 {
2549 new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
2550 new_font_cfg.FontDataOwnedByAtlas = true;
2551 memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
2552 }
2553
2554 if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
2555 new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
2556
2558
2559 // Invalidate texture
2560 TexReady = false;
2561 ClearTexData();
2562 return new_font_cfg.DstFont;
2563}
2564
2565// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
2566static unsigned int stb_decompress_length(const unsigned char* input);
2567static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
2568static const char* GetDefaultCompressedFontDataTTFBase85();
2569static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
2570static void Decode85(const unsigned char* src, unsigned char* dst)
2571{
2572 while (*src)
2573 {
2574 unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
2575 dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
2576 src += 5;
2577 dst += 4;
2578 }
2579}
2580
2581// Load embedded ProggyClean.ttf at size 13, disable oversampling
2582ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
2583{
2584 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2585 if (!font_cfg_template)
2586 {
2587 font_cfg.OversampleH = font_cfg.OversampleV = 1;
2588 font_cfg.PixelSnapH = true;
2589 }
2590 if (font_cfg.SizePixels <= 0.0f)
2591 font_cfg.SizePixels = 13.0f * 1.0f;
2592 if (font_cfg.Name[0] == '\0')
2593 ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
2594 font_cfg.EllipsisChar = (ImWchar)0x0085;
2595 font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
2596
2597 const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
2598 const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
2599 ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
2600 return font;
2601}
2602
2603ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2604{
2605 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2606 size_t data_size = 0;
2607 void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
2608 if (!data)
2609 {
2610 IM_ASSERT_USER_ERROR(0, "Could not load font file!");
2611 return NULL;
2612 }
2613 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2614 if (font_cfg.Name[0] == '\0')
2615 {
2616 // Store a short copy of filename into into the font name for convenience
2617 const char* p;
2618 for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
2619 ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
2620 }
2621 return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
2622}
2623
2624// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
2625ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2626{
2627 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2628 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2629 IM_ASSERT(font_cfg.FontData == NULL);
2630 IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
2631 font_cfg.FontData = font_data;
2632 font_cfg.FontDataSize = font_data_size;
2633 font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
2634 if (glyph_ranges)
2635 font_cfg.GlyphRanges = glyph_ranges;
2636 return AddFont(&font_cfg);
2637}
2638
2639ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2640{
2641 const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
2642 unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
2643 stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
2644
2645 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2646 IM_ASSERT(font_cfg.FontData == NULL);
2647 font_cfg.FontDataOwnedByAtlas = true;
2648 return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
2649}
2650
2651ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
2652{
2653 int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
2654 void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
2655 Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
2656 ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
2657 IM_FREE(compressed_ttf);
2658 return font;
2659}
2660
2661int ImFontAtlas::AddCustomRectRegular(int width, int height)
2662{
2663 IM_ASSERT(width > 0 && width <= 0xFFFF);
2664 IM_ASSERT(height > 0 && height <= 0xFFFF);
2665 ImFontAtlasCustomRect r;
2666 r.Width = (unsigned short)width;
2667 r.Height = (unsigned short)height;
2668 CustomRects.push_back(r);
2669 return CustomRects.Size - 1; // Return index
2670}
2671
2672int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
2673{
2674#ifdef IMGUI_USE_WCHAR32
2675 IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
2676#endif
2677 IM_ASSERT(font != NULL);
2678 IM_ASSERT(width > 0 && width <= 0xFFFF);
2679 IM_ASSERT(height > 0 && height <= 0xFFFF);
2680 ImFontAtlasCustomRect r;
2681 r.Width = (unsigned short)width;
2682 r.Height = (unsigned short)height;
2683 r.GlyphID = id;
2684 r.GlyphAdvanceX = advance_x;
2685 r.GlyphOffset = offset;
2686 r.Font = font;
2687 CustomRects.push_back(r);
2688 return CustomRects.Size - 1; // Return index
2689}
2690
2691void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
2692{
2693 IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
2694 IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
2695 *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
2696 *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
2697}
2698
2699bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
2700{
2701 if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
2702 return false;
2703 if (Flags & ImFontAtlasFlags_NoMouseCursors)
2704 return false;
2705
2706 IM_ASSERT(PackIdMouseCursors != -1);
2707 ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
2708 ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
2709 ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
2710 *out_size = size;
2711 *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
2712 out_uv_border[0] = (pos) * TexUvScale;
2713 out_uv_border[1] = (pos + size) * TexUvScale;
2714 pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2715 out_uv_fill[0] = (pos) * TexUvScale;
2716 out_uv_fill[1] = (pos + size) * TexUvScale;
2717 return true;
2718}
2719
2720bool ImFontAtlas::Build()
2721{
2722 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2723
2724 // Default font is none are specified
2725 if (ConfigData.Size == 0)
2726 AddFontDefault();
2727
2728 // Select builder
2729 // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
2730 // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
2731 // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
2732 // and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
2733 const ImFontBuilderIO* builder_io = FontBuilderIO;
2734 if (builder_io == NULL)
2735 {
2736#ifdef IMGUI_ENABLE_FREETYPE
2737 builder_io = ImGuiFreeType::GetBuilderForFreeType();
2738#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
2739 builder_io = ImFontAtlasGetBuilderForStbTruetype();
2740#else
2741 IM_ASSERT(0); // Invalid Build function
2742#endif
2743 }
2744
2745 // Build
2746 return builder_io->FontBuilder_Build(this);
2747}
2748
2749void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
2750{
2751 for (unsigned int i = 0; i < 256; i++)
2752 {
2753 unsigned int value = (unsigned int)(i * in_brighten_factor);
2754 out_table[i] = value > 255 ? 255 : (value & 0xFF);
2755 }
2756}
2757
2758void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
2759{
2760 IM_ASSERT_PARANOID(w <= stride);
2761 unsigned char* data = pixels + x + y * stride;
2762 for (int j = h; j > 0; j--, data += stride - w)
2763 for (int i = w; i > 0; i--, data++)
2764 *data = table[*data];
2765}
2766
2767#ifdef IMGUI_ENABLE_STB_TRUETYPE
2768// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
2769// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
2770struct ImFontBuildSrcData
2771{
2772 stbtt_fontinfo FontInfo;
2773 stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
2774 stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
2775 stbtt_packedchar* PackedChars; // Output glyphs
2776 const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
2777 int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
2778 int GlyphsHighest; // Highest requested codepoint
2779 int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
2780 ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
2781 ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsSet)
2782};
2783
2784// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
2785struct ImFontBuildDstData
2786{
2787 int SrcCount; // Number of source fonts targeting this destination font.
2788 int GlyphsHighest;
2789 int GlyphsCount;
2790 ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
2791};
2792
2793static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
2794{
2795 IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
2796 const ImU32* it_begin = in->Storage.begin();
2797 const ImU32* it_end = in->Storage.end();
2798 for (const ImU32* it = it_begin; it < it_end; it++)
2799 if (ImU32 entries_32 = *it)
2800 for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
2801 if (entries_32 & ((ImU32)1 << bit_n))
2802 out->push_back((int)(((it - it_begin) << 5) + bit_n));
2803}
2804
2805static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
2806{
2807 IM_ASSERT(atlas->ConfigData.Size > 0);
2808
2809 ImFontAtlasBuildInit(atlas);
2810
2811 // Clear atlas
2812 atlas->TexID = (ImTextureID)NULL;
2813 atlas->TexWidth = atlas->TexHeight = 0;
2814 atlas->TexUvScale = ImVec2(0.0f, 0.0f);
2815 atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
2816 atlas->ClearTexData();
2817
2818 // Temporary storage for building
2819 ImVector<ImFontBuildSrcData> src_tmp_array;
2820 ImVector<ImFontBuildDstData> dst_tmp_array;
2821 src_tmp_array.resize(atlas->ConfigData.Size);
2822 dst_tmp_array.resize(atlas->Fonts.Size);
2823 memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
2824 memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
2825
2826 // 1. Initialize font loading structure, check font data validity
2827 for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
2828 {
2829 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2830 ImFontConfig& cfg = atlas->ConfigData[src_i];
2831 IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
2832
2833 // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
2834 src_tmp.DstIndex = -1;
2835 for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
2836 if (cfg.DstFont == atlas->Fonts[output_i])
2837 src_tmp.DstIndex = output_i;
2838 if (src_tmp.DstIndex == -1)
2839 {
2840 IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
2841 return false;
2842 }
2843 // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
2844 const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
2845 IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
2846 if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
2847 {
2848 IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
2849 return false;
2850 }
2851
2852 // Measure highest codepoints
2853 ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2854 src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
2855 for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2856 {
2857 // Check for valid range. This may also help detect *some* dangling pointers, because a common
2858 // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
2859 // or to forget to zero-terminate the glyph range array.
2860 IM_ASSERT(src_range[0] <= src_range[1] && "Invalid range: is your glyph range array persistent? it is zero-terminated?");
2861 src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
2862 }
2863 dst_tmp.SrcCount++;
2864 dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
2865 }
2866
2867 // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2868 int total_glyphs_count = 0;
2869 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2870 {
2871 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2872 ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2873 src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2874 if (dst_tmp.GlyphsSet.Storage.empty())
2875 dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2876
2877 for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2878 for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2879 {
2880 if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2881 continue;
2882 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
2883 continue;
2884
2885 // Add to avail set/counters
2886 src_tmp.GlyphsCount++;
2887 dst_tmp.GlyphsCount++;
2888 src_tmp.GlyphsSet.SetBit(codepoint);
2889 dst_tmp.GlyphsSet.SetBit(codepoint);
2890 total_glyphs_count++;
2891 }
2892 }
2893
2894 // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2895 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2896 {
2897 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2898 src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2899 UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
2900 src_tmp.GlyphsSet.Clear();
2901 IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2902 }
2903 for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2904 dst_tmp_array[dst_i].GlyphsSet.Clear();
2905 dst_tmp_array.clear();
2906
2907 // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2908 // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2909 ImVector<stbrp_rect> buf_rects;
2910 ImVector<stbtt_packedchar> buf_packedchars;
2911 buf_rects.resize(total_glyphs_count);
2912 buf_packedchars.resize(total_glyphs_count);
2913 memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2914 memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2915
2916 // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2917 int total_surface = 0;
2918 int buf_rects_out_n = 0;
2919 int buf_packedchars_out_n = 0;
2920 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2921 {
2922 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2923 if (src_tmp.GlyphsCount == 0)
2924 continue;
2925
2926 src_tmp.Rects = &buf_rects[buf_rects_out_n];
2927 src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2928 buf_rects_out_n += src_tmp.GlyphsCount;
2929 buf_packedchars_out_n += src_tmp.GlyphsCount;
2930
2931 // Convert our ranges in the format stb_truetype wants
2932 ImFontConfig& cfg = atlas->ConfigData[src_i];
2933 src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
2934 src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2935 src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2936 src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2937 src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2938 src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2939 src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2940
2941 // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2942 const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
2943 const int padding = atlas->TexGlyphPadding;
2944 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2945 {
2946 int x0, y0, x1, y1;
2947 const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2948 IM_ASSERT(glyph_index_in_font != 0);
2949 stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2950 src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2951 src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2952 total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2953 }
2954 }
2955
2956 // We need a width for the skyline algorithm, any width!
2957 // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2958 // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2959 const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2960 atlas->TexHeight = 0;
2961 if (atlas->TexDesiredWidth > 0)
2962 atlas->TexWidth = atlas->TexDesiredWidth;
2963 else
2964 atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
2965
2966 // 5. Start packing
2967 // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2968 const int TEX_HEIGHT_MAX = 1024 * 32;
2969 stbtt_pack_context spc = {};
2970 stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2971 ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
2972
2973 // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2974 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2975 {
2976 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2977 if (src_tmp.GlyphsCount == 0)
2978 continue;
2979
2980 stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2981
2982 // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2983 // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2984 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2985 if (src_tmp.Rects[glyph_i].was_packed)
2986 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2987 }
2988
2989 // 7. Allocate texture
2990 atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2991 atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2992 atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2993 memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2994 spc.pixels = atlas->TexPixelsAlpha8;
2995 spc.height = atlas->TexHeight;
2996
2997 // 8. Render/rasterize font characters into the texture
2998 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2999 {
3000 ImFontConfig& cfg = atlas->ConfigData[src_i];
3001 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
3002 if (src_tmp.GlyphsCount == 0)
3003 continue;
3004
3005 stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
3006
3007 // Apply multiply operator
3008 if (cfg.RasterizerMultiply != 1.0f)
3009 {
3010 unsigned char multiply_table[256];
3011 ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
3012 stbrp_rect* r = &src_tmp.Rects[0];
3013 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
3014 if (r->was_packed)
3015 ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
3016 }
3017 src_tmp.Rects = NULL;
3018 }
3019
3020 // End packing
3021 stbtt_PackEnd(&spc);
3022 buf_rects.clear();
3023
3024 // 9. Setup ImFont and glyphs for runtime
3025 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
3026 {
3027 // When merging fonts with MergeMode=true:
3028 // - We can have multiple input fonts writing into a same destination font.
3029 // - dst_font->ConfigData is != from cfg which is our source configuration.
3030 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
3031 ImFontConfig& cfg = atlas->ConfigData[src_i];
3032 ImFont* dst_font = cfg.DstFont;
3033
3034 const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
3035 int unscaled_ascent, unscaled_descent, unscaled_line_gap;
3036 stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
3037
3038 const float ascent = ImCeil(unscaled_ascent * font_scale);
3039 const float descent = ImFloor(unscaled_descent * font_scale);
3040 ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
3041 const float font_off_x = cfg.GlyphOffset.x;
3042 const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
3043
3044 const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
3045
3046 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
3047 {
3048 // Register glyph
3049 const int codepoint = src_tmp.GlyphsList[glyph_i];
3050 const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
3051 stbtt_aligned_quad q;
3052 float unused_x = 0.0f, unused_y = 0.0f;
3053 stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
3054 float x0 = q.x0 * inv_rasterization_scale + font_off_x;
3055 float y0 = q.y0 * inv_rasterization_scale + font_off_y;
3056 float x1 = q.x1 * inv_rasterization_scale + font_off_x;
3057 float y1 = q.y1 * inv_rasterization_scale + font_off_y;
3058 dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
3059 }
3060 }
3061
3062 // Cleanup
3063 src_tmp_array.clear_destruct();
3064
3066 return true;
3067}
3068
3069const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
3070{
3071 static ImFontBuilderIO io;
3072 io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
3073 return &io;
3074}
3075
3076#endif // IMGUI_ENABLE_STB_TRUETYPE
3077
3079{
3080 for (ImFontConfig& font_cfg : atlas->ConfigData)
3081 {
3082 ImFont* font = font_cfg.DstFont;
3083 if (!font_cfg.MergeMode)
3084 {
3085 font->ConfigData = &font_cfg;
3086 font->ConfigDataCount = 0;
3087 }
3088 font->ConfigDataCount++;
3089 }
3090}
3091
3092void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
3093{
3094 if (!font_config->MergeMode)
3095 {
3096 font->ClearOutputData();
3097 font->FontSize = font_config->SizePixels;
3098 IM_ASSERT(font->ConfigData == font_config);
3099 font->ContainerAtlas = atlas;
3100 font->Ascent = ascent;
3101 font->Descent = descent;
3102 }
3103}
3104
3105void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
3106{
3107 stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
3108 IM_ASSERT(pack_context != NULL);
3109
3110 ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
3111 IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
3112#ifdef __GNUC__
3113 if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
3114#endif
3115
3116 ImVector<stbrp_rect> pack_rects;
3117 pack_rects.resize(user_rects.Size);
3118 memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
3119 for (int i = 0; i < user_rects.Size; i++)
3120 {
3121 pack_rects[i].w = user_rects[i].Width;
3122 pack_rects[i].h = user_rects[i].Height;
3123 }
3124 stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
3125 for (int i = 0; i < pack_rects.Size; i++)
3126 if (pack_rects[i].was_packed)
3127 {
3128 user_rects[i].X = (unsigned short)pack_rects[i].x;
3129 user_rects[i].Y = (unsigned short)pack_rects[i].y;
3130 IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
3131 atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
3132 }
3133}
3134
3135void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
3136{
3137 IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3138 IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3139 unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
3140 for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3141 for (int off_x = 0; off_x < w; off_x++)
3142 out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
3143}
3144
3145void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
3146{
3147 IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3148 IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3149 unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
3150 for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3151 for (int off_x = 0; off_x < w; off_x++)
3152 out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
3153}
3154
3155static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
3156{
3157 ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
3158 IM_ASSERT(r->IsPacked());
3159
3160 const int w = atlas->TexWidth;
3161 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
3162 {
3163 // Render/copy pixels
3164 IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
3165 const int x_for_white = r->X;
3166 const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3167 if (atlas->TexPixelsAlpha8 != NULL)
3168 {
3169 ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
3170 ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
3171 }
3172 else
3173 {
3174 ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
3175 ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
3176 }
3177 }
3178 else
3179 {
3180 // Render 4 white pixels
3181 IM_ASSERT(r->Width == 2 && r->Height == 2);
3182 const int offset = (int)r->X + (int)r->Y * w;
3183 if (atlas->TexPixelsAlpha8 != NULL)
3184 {
3185 atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
3186 }
3187 else
3188 {
3189 atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
3190 }
3191 }
3192 atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
3193}
3194
3195static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
3196{
3197 if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
3198 return;
3199
3200 // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
3201 ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
3202 IM_ASSERT(r->IsPacked());
3203 for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
3204 {
3205 // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
3206 unsigned int y = n;
3207 unsigned int line_width = n;
3208 unsigned int pad_left = (r->Width - line_width) / 2;
3209 unsigned int pad_right = r->Width - (pad_left + line_width);
3210
3211 // Write each slice
3212 IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
3213 if (atlas->TexPixelsAlpha8 != NULL)
3214 {
3215 unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
3216 for (unsigned int i = 0; i < pad_left; i++)
3217 *(write_ptr + i) = 0x00;
3218
3219 for (unsigned int i = 0; i < line_width; i++)
3220 *(write_ptr + pad_left + i) = 0xFF;
3221
3222 for (unsigned int i = 0; i < pad_right; i++)
3223 *(write_ptr + pad_left + line_width + i) = 0x00;
3224 }
3225 else
3226 {
3227 unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
3228 for (unsigned int i = 0; i < pad_left; i++)
3229 *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
3230
3231 for (unsigned int i = 0; i < line_width; i++)
3232 *(write_ptr + pad_left + i) = IM_COL32_WHITE;
3233
3234 for (unsigned int i = 0; i < pad_right; i++)
3235 *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
3236 }
3237
3238 // Calculate UVs for this line
3239 ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
3240 ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
3241 float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
3242 atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
3243 }
3244}
3245
3246// Note: this is called / shared by both the stb_truetype and the FreeType builder
3247void ImFontAtlasBuildInit(ImFontAtlas* atlas)
3248{
3249 // Round font size
3250 // - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
3251 // - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
3252 // - We may support it better later and remove this rounding.
3253 for (ImFontConfig& cfg : atlas->ConfigData)
3254 cfg.SizePixels = ImTrunc(cfg.SizePixels);
3255
3256 // Register texture region for mouse cursors or standard white pixels
3257 if (atlas->PackIdMouseCursors < 0)
3258 {
3259 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
3260 atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
3261 else
3262 atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
3263 }
3264
3265 // Register texture region for thick lines
3266 // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
3267 if (atlas->PackIdLines < 0)
3268 {
3269 if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
3270 atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
3271 }
3272}
3273
3274// This is called/shared by both the stb_truetype and the FreeType builder.
3275void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
3276{
3277 // Render into our custom data blocks
3278 IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
3279 ImFontAtlasBuildRenderDefaultTexData(atlas);
3280 ImFontAtlasBuildRenderLinesTexData(atlas);
3281
3282 // Register custom rectangle glyphs
3283 for (int i = 0; i < atlas->CustomRects.Size; i++)
3284 {
3285 const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
3286 if (r->Font == NULL || r->GlyphID == 0)
3287 continue;
3288
3289 // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
3290 IM_ASSERT(r->Font->ContainerAtlas == atlas);
3291 ImVec2 uv0, uv1;
3292 atlas->CalcCustomRectUV(r, &uv0, &uv1);
3293 r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
3294 }
3295
3296 // Build all fonts lookup tables
3297 for (ImFont* font : atlas->Fonts)
3298 if (font->DirtyLookupTables)
3299 font->BuildLookupTable();
3300
3301 atlas->TexReady = true;
3302}
3303
3304// Retrieve list of range (2 int per range, values are inclusive)
3305const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
3306{
3307 static const ImWchar ranges[] =
3308 {
3309 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3310 0,
3311 };
3312 return &ranges[0];
3313}
3314
3315const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
3316{
3317 static const ImWchar ranges[] =
3318 {
3319 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3320 0x0370, 0x03FF, // Greek and Coptic
3321 0,
3322 };
3323 return &ranges[0];
3324}
3325
3326const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
3327{
3328 static const ImWchar ranges[] =
3329 {
3330 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3331 0x3131, 0x3163, // Korean alphabets
3332 0xAC00, 0xD7A3, // Korean characters
3333 0xFFFD, 0xFFFD, // Invalid
3334 0,
3335 };
3336 return &ranges[0];
3337}
3338
3339const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
3340{
3341 static const ImWchar ranges[] =
3342 {
3343 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3344 0x2000, 0x206F, // General Punctuation
3345 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3346 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3347 0xFF00, 0xFFEF, // Half-width characters
3348 0xFFFD, 0xFFFD, // Invalid
3349 0x4e00, 0x9FAF, // CJK Ideograms
3350 0,
3351 };
3352 return &ranges[0];
3353}
3354
3355static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
3356{
3357 for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
3358 {
3359 out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
3360 base_codepoint += accumulative_offsets[n];
3361 }
3362 out_ranges[0] = 0;
3363}
3364
3365//-------------------------------------------------------------------------
3366// [SECTION] ImFontAtlas glyph ranges helpers
3367//-------------------------------------------------------------------------
3368
3369const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
3370{
3371 // Store 2500 regularly used characters for Simplified Chinese.
3372 // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
3373 // This table covers 97.97% of all characters used during the month in July, 1987.
3374 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3375 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3376 static const short accumulative_offsets_from_0x4E00[] =
3377 {
3378 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
3379 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
3380 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
3381 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
3382 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
3383 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
3384 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
3385 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
3386 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
3387 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
3388 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
3389 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
3390 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
3391 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
3392 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
3393 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
3394 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
3395 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
3396 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
3397 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
3398 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
3399 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
3400 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
3401 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
3402 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
3403 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
3404 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
3405 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
3406 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
3407 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
3408 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
3409 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
3410 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
3411 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
3412 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
3413 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
3414 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
3415 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
3416 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
3417 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
3418 };
3419 static ImWchar base_ranges[] = // not zero-terminated
3420 {
3421 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3422 0x2000, 0x206F, // General Punctuation
3423 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3424 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3425 0xFF00, 0xFFEF, // Half-width characters
3426 0xFFFD, 0xFFFD // Invalid
3427 };
3428 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
3429 if (!full_ranges[0])
3430 {
3431 memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3432 UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3433 }
3434 return &full_ranges[0];
3435}
3436
3437const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
3438{
3439 // 2999 ideograms code points for Japanese
3440 // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
3441 // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
3442 // - Sourced from official information provided by the government agencies of Japan:
3443 // - List of Joyo Kanji by the Agency for Cultural Affairs
3444 // - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
3445 // - List of Jinmeiyo Kanji by the Ministry of Justice
3446 // - http://www.moj.go.jp/MINJI/minji86.html
3447 // - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
3448 // - https://creativecommons.org/licenses/by/4.0/legalcode
3449 // - You can generate this code by the script at:
3450 // - https://github.com/vaiorabbit/everyday_use_kanji
3451 // - References:
3452 // - List of Joyo Kanji
3453 // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
3454 // - List of Jinmeiyo Kanji
3455 // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
3456 // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
3457 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3458 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3459 static const short accumulative_offsets_from_0x4E00[] =
3460 {
3461 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
3462 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
3463 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
3464 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
3465 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
3466 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
3467 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
3468 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
3469 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
3470 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
3471 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
3472 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
3473 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
3474 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
3475 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
3476 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
3477 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
3478 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
3479 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
3480 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
3481 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
3482 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
3483 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
3484 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
3485 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
3486 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
3487 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
3488 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
3489 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
3490 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
3491 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
3492 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
3493 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
3494 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
3495 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
3496 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
3497 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
3498 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
3499 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
3500 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
3501 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
3502 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
3503 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
3504 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
3505 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
3506 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
3507 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
3508 3,2,1,1,1,1,2,1,1,
3509 };
3510 static ImWchar base_ranges[] = // not zero-terminated
3511 {
3512 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3513 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3514 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3515 0xFF00, 0xFFEF, // Half-width characters
3516 0xFFFD, 0xFFFD // Invalid
3517 };
3518 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
3519 if (!full_ranges[0])
3520 {
3521 memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3522 UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3523 }
3524 return &full_ranges[0];
3525}
3526
3527const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
3528{
3529 static const ImWchar ranges[] =
3530 {
3531 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3532 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
3533 0x2DE0, 0x2DFF, // Cyrillic Extended-A
3534 0xA640, 0xA69F, // Cyrillic Extended-B
3535 0,
3536 };
3537 return &ranges[0];
3538}
3539
3540const ImWchar* ImFontAtlas::GetGlyphRangesThai()
3541{
3542 static const ImWchar ranges[] =
3543 {
3544 0x0020, 0x00FF, // Basic Latin
3545 0x2010, 0x205E, // Punctuations
3546 0x0E00, 0x0E7F, // Thai
3547 0,
3548 };
3549 return &ranges[0];
3550}
3551
3552const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
3553{
3554 static const ImWchar ranges[] =
3555 {
3556 0x0020, 0x00FF, // Basic Latin
3557 0x0102, 0x0103,
3558 0x0110, 0x0111,
3559 0x0128, 0x0129,
3560 0x0168, 0x0169,
3561 0x01A0, 0x01A1,
3562 0x01AF, 0x01B0,
3563 0x1EA0, 0x1EF9,
3564 0,
3565 };
3566 return &ranges[0];
3567}
3568
3569//-----------------------------------------------------------------------------
3570// [SECTION] ImFontGlyphRangesBuilder
3571//-----------------------------------------------------------------------------
3572
3573void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
3574{
3575 while (text_end ? (text < text_end) : *text)
3576 {
3577 unsigned int c = 0;
3578 int c_len = ImTextCharFromUtf8(&c, text, text_end);
3579 text += c_len;
3580 if (c_len == 0)
3581 break;
3582 AddChar((ImWchar)c);
3583 }
3584}
3585
3586void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
3587{
3588 for (; ranges[0]; ranges += 2)
3589 for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
3590 AddChar((ImWchar)c);
3591}
3592
3593void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
3594{
3595 const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
3596 for (int n = 0; n <= max_codepoint; n++)
3597 if (GetBit(n))
3598 {
3599 out_ranges->push_back((ImWchar)n);
3600 while (n < max_codepoint && GetBit(n + 1))
3601 n++;
3602 out_ranges->push_back((ImWchar)n);
3603 }
3604 out_ranges->push_back(0);
3605}
3606
3607//-----------------------------------------------------------------------------
3608// [SECTION] ImFont
3609//-----------------------------------------------------------------------------
3610
3611ImFont::ImFont()
3612{
3613 FontSize = 0.0f;
3614 FallbackAdvanceX = 0.0f;
3615 FallbackChar = (ImWchar)-1;
3616 EllipsisChar = (ImWchar)-1;
3617 EllipsisWidth = EllipsisCharStep = 0.0f;
3618 EllipsisCharCount = 0;
3619 FallbackGlyph = NULL;
3620 ContainerAtlas = NULL;
3621 ConfigData = NULL;
3622 ConfigDataCount = 0;
3623 DirtyLookupTables = false;
3624 Scale = 1.0f;
3625 Ascent = Descent = 0.0f;
3626 MetricsTotalSurface = 0;
3627 memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3628}
3629
3630ImFont::~ImFont()
3631{
3632 ClearOutputData();
3633}
3634
3635void ImFont::ClearOutputData()
3636{
3637 FontSize = 0.0f;
3638 FallbackAdvanceX = 0.0f;
3639 Glyphs.clear();
3640 IndexAdvanceX.clear();
3641 IndexLookup.clear();
3642 FallbackGlyph = NULL;
3643 ContainerAtlas = NULL;
3644 DirtyLookupTables = true;
3645 Ascent = Descent = 0.0f;
3646 MetricsTotalSurface = 0;
3647}
3648
3649static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
3650{
3651 for (int n = 0; n < candidate_chars_count; n++)
3652 if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
3653 return candidate_chars[n];
3654 return (ImWchar)-1;
3655}
3656
3657void ImFont::BuildLookupTable()
3658{
3659 int max_codepoint = 0;
3660 for (int i = 0; i != Glyphs.Size; i++)
3661 max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
3662
3663 // Build lookup table
3664 IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
3665 IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
3666 IndexAdvanceX.clear();
3667 IndexLookup.clear();
3668 DirtyLookupTables = false;
3669 memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3670 GrowIndex(max_codepoint + 1);
3671 for (int i = 0; i < Glyphs.Size; i++)
3672 {
3673 int codepoint = (int)Glyphs[i].Codepoint;
3674 IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
3675 IndexLookup[codepoint] = (ImWchar)i;
3676
3677 // Mark 4K page as used
3678 const int page_n = codepoint / 4096;
3679 Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
3680 }
3681
3682 // Create a glyph to handle TAB
3683 // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
3684 if (FindGlyph((ImWchar)' '))
3685 {
3686 if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
3687 Glyphs.resize(Glyphs.Size + 1);
3688 ImFontGlyph& tab_glyph = Glyphs.back();
3689 tab_glyph = *FindGlyph((ImWchar)' ');
3690 tab_glyph.Codepoint = '\t';
3691 tab_glyph.AdvanceX *= IM_TABSIZE;
3692 IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
3693 IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
3694 }
3695
3696 // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
3697 SetGlyphVisible((ImWchar)' ', false);
3698 SetGlyphVisible((ImWchar)'\t', false);
3699
3700 // Setup Fallback character
3701 const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
3702 FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3703 if (FallbackGlyph == NULL)
3704 {
3705 FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
3706 FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3707 if (FallbackGlyph == NULL)
3708 {
3709 FallbackGlyph = &Glyphs.back();
3710 FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
3711 }
3712 }
3713 FallbackAdvanceX = FallbackGlyph->AdvanceX;
3714 for (int i = 0; i < max_codepoint + 1; i++)
3715 if (IndexAdvanceX[i] < 0.0f)
3716 IndexAdvanceX[i] = FallbackAdvanceX;
3717
3718 // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
3719 // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
3720 // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
3721 const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
3722 const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
3723 if (EllipsisChar == (ImWchar)-1)
3724 EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
3725 const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
3726 if (EllipsisChar != (ImWchar)-1)
3727 {
3728 EllipsisCharCount = 1;
3729 EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
3730 }
3731 else if (dot_char != (ImWchar)-1)
3732 {
3733 const ImFontGlyph* glyph = FindGlyph(dot_char);
3734 EllipsisChar = dot_char;
3735 EllipsisCharCount = 3;
3736 EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
3737 EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
3738 }
3739}
3740
3741// API is designed this way to avoid exposing the 4K page size
3742// e.g. use with IsGlyphRangeUnused(0, 255)
3743bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
3744{
3745 unsigned int page_begin = (c_begin / 4096);
3746 unsigned int page_last = (c_last / 4096);
3747 for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
3748 if ((page_n >> 3) < sizeof(Used4kPagesMap))
3749 if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
3750 return false;
3751 return true;
3752}
3753
3754void ImFont::SetGlyphVisible(ImWchar c, bool visible)
3755{
3756 if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
3757 glyph->Visible = visible ? 1 : 0;
3758}
3759
3760void ImFont::GrowIndex(int new_size)
3761{
3762 IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
3763 if (new_size <= IndexLookup.Size)
3764 return;
3765 IndexAdvanceX.resize(new_size, -1.0f);
3766 IndexLookup.resize(new_size, (ImWchar)-1);
3767}
3768
3769// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
3770// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
3771// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
3772void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
3773{
3774 if (cfg != NULL)
3775 {
3776 // Clamp & recenter if needed
3777 const float advance_x_original = advance_x;
3778 advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
3779 if (advance_x != advance_x_original)
3780 {
3781 float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
3782 x0 += char_off_x;
3783 x1 += char_off_x;
3784 }
3785
3786 // Snap to pixel
3787 if (cfg->PixelSnapH)
3788 advance_x = IM_ROUND(advance_x);
3789
3790 // Bake spacing
3791 advance_x += cfg->GlyphExtraSpacing.x;
3792 }
3793
3794 Glyphs.resize(Glyphs.Size + 1);
3795 ImFontGlyph& glyph = Glyphs.back();
3796 glyph.Codepoint = (unsigned int)codepoint;
3797 glyph.Visible = (x0 != x1) && (y0 != y1);
3798 glyph.Colored = false;
3799 glyph.X0 = x0;
3800 glyph.Y0 = y0;
3801 glyph.X1 = x1;
3802 glyph.Y1 = y1;
3803 glyph.U0 = u0;
3804 glyph.V0 = v0;
3805 glyph.U1 = u1;
3806 glyph.V1 = v1;
3807 glyph.AdvanceX = advance_x;
3808
3809 // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
3810 // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
3811 float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
3812 DirtyLookupTables = true;
3813 MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
3814}
3815
3816void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
3817{
3818 IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
3819 unsigned int index_size = (unsigned int)IndexLookup.Size;
3820
3821 if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
3822 return;
3823 if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
3824 return;
3825
3826 GrowIndex(dst + 1);
3827 IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
3828 IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
3829}
3830
3831const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
3832{
3833 if (c >= (size_t)IndexLookup.Size)
3834 return FallbackGlyph;
3835 const ImWchar i = IndexLookup.Data[c];
3836 if (i == (ImWchar)-1)
3837 return FallbackGlyph;
3838 return &Glyphs.Data[i];
3839}
3840
3841const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
3842{
3843 if (c >= (size_t)IndexLookup.Size)
3844 return NULL;
3845 const ImWchar i = IndexLookup.Data[c];
3846 if (i == (ImWchar)-1)
3847 return NULL;
3848 return &Glyphs.Data[i];
3849}
3850
3851// Wrapping skips upcoming blanks
3852static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
3853{
3854 while (text < text_end && ImCharIsBlankA(*text))
3855 text++;
3856 if (*text == '\n')
3857 text++;
3858 return text;
3859}
3860
3861// Simple word-wrapping for English, not full-featured. Please submit failing cases!
3862// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
3863// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
3864const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
3865{
3866 // For references, possible wrap point marked with ^
3867 // "aaa bbb, ccc,ddd. eee fff. ggg!"
3868 // ^ ^ ^ ^ ^__ ^ ^
3869
3870 // List of hardcoded separators: .,;!?'"
3871
3872 // Skip extra blanks after a line returns (that includes not counting them in width computation)
3873 // e.g. "Hello world" --> "Hello" "World"
3874
3875 // Cut words that cannot possibly fit within one line.
3876 // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
3877 float line_width = 0.0f;
3878 float word_width = 0.0f;
3879 float blank_width = 0.0f;
3880 wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
3881
3882 const char* word_end = text;
3883 const char* prev_word_end = NULL;
3884 bool inside_word = true;
3885
3886 const char* s = text;
3887 IM_ASSERT(text_end != NULL);
3888 while (s < text_end)
3889 {
3890 unsigned int c = (unsigned int)*s;
3891 const char* next_s;
3892 if (c < 0x80)
3893 next_s = s + 1;
3894 else
3895 next_s = s + ImTextCharFromUtf8(&c, s, text_end);
3896
3897 if (c < 32)
3898 {
3899 if (c == '\n')
3900 {
3901 line_width = word_width = blank_width = 0.0f;
3902 inside_word = true;
3903 s = next_s;
3904 continue;
3905 }
3906 if (c == '\r')
3907 {
3908 s = next_s;
3909 continue;
3910 }
3911 }
3912
3913 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
3914 if (ImCharIsBlankW(c))
3915 {
3916 if (inside_word)
3917 {
3918 line_width += blank_width;
3919 blank_width = 0.0f;
3920 word_end = s;
3921 }
3922 blank_width += char_width;
3923 inside_word = false;
3924 }
3925 else
3926 {
3927 word_width += char_width;
3928 if (inside_word)
3929 {
3930 word_end = next_s;
3931 }
3932 else
3933 {
3934 prev_word_end = word_end;
3935 line_width += word_width + blank_width;
3936 word_width = blank_width = 0.0f;
3937 }
3938
3939 // Allow wrapping after punctuation.
3940 inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
3941 }
3942
3943 // We ignore blank width at the end of the line (they can be skipped)
3944 if (line_width + word_width > wrap_width)
3945 {
3946 // Words that cannot possibly fit within an entire line will be cut anywhere.
3947 if (word_width < wrap_width)
3948 s = prev_word_end ? prev_word_end : word_end;
3949 break;
3950 }
3951
3952 s = next_s;
3953 }
3954
3955 // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3956 // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
3957 if (s == text && text < text_end)
3958 return s + 1;
3959 return s;
3960}
3961
3962ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
3963{
3964 if (!text_end)
3965 text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
3966
3967 const float line_height = size;
3968 const float scale = size / FontSize;
3969
3970 ImVec2 text_size = ImVec2(0, 0);
3971 float line_width = 0.0f;
3972
3973 const bool word_wrap_enabled = (wrap_width > 0.0f);
3974 const char* word_wrap_eol = NULL;
3975
3976 const char* s = text_begin;
3977 while (s < text_end)
3978 {
3979 if (word_wrap_enabled)
3980 {
3981 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3982 if (!word_wrap_eol)
3983 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
3984
3985 if (s >= word_wrap_eol)
3986 {
3987 if (text_size.x < line_width)
3988 text_size.x = line_width;
3989 text_size.y += line_height;
3990 line_width = 0.0f;
3991 word_wrap_eol = NULL;
3992 s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
3993 continue;
3994 }
3995 }
3996
3997 // Decode and advance source
3998 const char* prev_s = s;
3999 unsigned int c = (unsigned int)*s;
4000 if (c < 0x80)
4001 s += 1;
4002 else
4003 s += ImTextCharFromUtf8(&c, s, text_end);
4004
4005 if (c < 32)
4006 {
4007 if (c == '\n')
4008 {
4009 text_size.x = ImMax(text_size.x, line_width);
4010 text_size.y += line_height;
4011 line_width = 0.0f;
4012 continue;
4013 }
4014 if (c == '\r')
4015 continue;
4016 }
4017
4018 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
4019 if (line_width + char_width >= max_width)
4020 {
4021 s = prev_s;
4022 break;
4023 }
4024
4025 line_width += char_width;
4026 }
4027
4028 if (text_size.x < line_width)
4029 text_size.x = line_width;
4030
4031 if (line_width > 0 || text_size.y == 0.0f)
4032 text_size.y += line_height;
4033
4034 if (remaining)
4035 *remaining = s;
4036
4037 return text_size;
4038}
4039
4040// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
4041void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const
4042{
4043 const ImFontGlyph* glyph = FindGlyph(c);
4044 if (!glyph || !glyph->Visible)
4045 return;
4046 if (glyph->Colored)
4047 col |= ~IM_COL32_A_MASK;
4048 float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
4049 float x = IM_TRUNC(pos.x);
4050 float y = IM_TRUNC(pos.y);
4051 draw_list->PrimReserve(6, 4);
4052 draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
4053}
4054
4055// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
4056void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
4057{
4058 if (!text_end)
4059 text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
4060
4061 // Align to be pixel perfect
4062 float x = IM_TRUNC(pos.x);
4063 float y = IM_TRUNC(pos.y);
4064 if (y > clip_rect.w)
4065 return;
4066
4067 const float start_x = x;
4068 const float scale = size / FontSize;
4069 const float line_height = FontSize * scale;
4070 const bool word_wrap_enabled = (wrap_width > 0.0f);
4071
4072 // Fast-forward to first visible line
4073 const char* s = text_begin;
4074 if (y + line_height < clip_rect.y)
4075 while (y + line_height < clip_rect.y && s < text_end)
4076 {
4077 const char* line_end = (const char*)memchr(s, '\n', text_end - s);
4078 if (word_wrap_enabled)
4079 {
4080 // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
4081 // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
4082 // However it is still better than nothing performing the fast-forward!
4083 s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
4084 s = CalcWordWrapNextLineStartA(s, text_end);
4085 }
4086 else
4087 {
4088 s = line_end ? line_end + 1 : text_end;
4089 }
4090 y += line_height;
4091 }
4092
4093 // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
4094 // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
4095 if (text_end - s > 10000 && !word_wrap_enabled)
4096 {
4097 const char* s_end = s;
4098 float y_end = y;
4099 while (y_end < clip_rect.w && s_end < text_end)
4100 {
4101 s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
4102 s_end = s_end ? s_end + 1 : text_end;
4103 y_end += line_height;
4104 }
4105 text_end = s_end;
4106 }
4107 if (s == text_end)
4108 return;
4109
4110 // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
4111 const int vtx_count_max = (int)(text_end - s) * 4;
4112 const int idx_count_max = (int)(text_end - s) * 6;
4113 const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
4114 draw_list->PrimReserve(idx_count_max, vtx_count_max);
4115 ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
4116 ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
4117 unsigned int vtx_index = draw_list->_VtxCurrentIdx;
4118
4119 const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
4120 const char* word_wrap_eol = NULL;
4121
4122 while (s < text_end)
4123 {
4124 if (word_wrap_enabled)
4125 {
4126 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
4127 if (!word_wrap_eol)
4128 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x));
4129
4130 if (s >= word_wrap_eol)
4131 {
4132 x = start_x;
4133 y += line_height;
4134 if (y > clip_rect.w)
4135 break; // break out of main loop
4136 word_wrap_eol = NULL;
4137 s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
4138 continue;
4139 }
4140 }
4141
4142 // Decode and advance source
4143 unsigned int c = (unsigned int)*s;
4144 if (c < 0x80)
4145 s += 1;
4146 else
4147 s += ImTextCharFromUtf8(&c, s, text_end);
4148
4149 if (c < 32)
4150 {
4151 if (c == '\n')
4152 {
4153 x = start_x;
4154 y += line_height;
4155 if (y > clip_rect.w)
4156 break; // break out of main loop
4157 continue;
4158 }
4159 if (c == '\r')
4160 continue;
4161 }
4162
4163 const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
4164 if (glyph == NULL)
4165 continue;
4166
4167 float char_width = glyph->AdvanceX * scale;
4168 if (glyph->Visible)
4169 {
4170 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
4171 float x1 = x + glyph->X0 * scale;
4172 float x2 = x + glyph->X1 * scale;
4173 float y1 = y + glyph->Y0 * scale;
4174 float y2 = y + glyph->Y1 * scale;
4175 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
4176 {
4177 // Render a character
4178 float u1 = glyph->U0;
4179 float v1 = glyph->V0;
4180 float u2 = glyph->U1;
4181 float v2 = glyph->V1;
4182
4183 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
4184 if (cpu_fine_clip)
4185 {
4186 if (x1 < clip_rect.x)
4187 {
4188 u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
4189 x1 = clip_rect.x;
4190 }
4191 if (y1 < clip_rect.y)
4192 {
4193 v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
4194 y1 = clip_rect.y;
4195 }
4196 if (x2 > clip_rect.z)
4197 {
4198 u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
4199 x2 = clip_rect.z;
4200 }
4201 if (y2 > clip_rect.w)
4202 {
4203 v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
4204 y2 = clip_rect.w;
4205 }
4206 if (y1 >= y2)
4207 {
4208 x += char_width;
4209 continue;
4210 }
4211 }
4212
4213 // Support for untinted glyphs
4214 ImU32 glyph_col = glyph->Colored ? col_untinted : col;
4215
4216 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
4217 {
4218 vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
4219 vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
4220 vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
4221 vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
4222 idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
4223 idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
4224 vtx_write += 4;
4225 vtx_index += 4;
4226 idx_write += 6;
4227 }
4228 }
4229 }
4230 x += char_width;
4231 }
4232
4233 // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
4234 draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
4235 draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
4236 draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
4237 draw_list->_VtxWritePtr = vtx_write;
4238 draw_list->_IdxWritePtr = idx_write;
4239 draw_list->_VtxCurrentIdx = vtx_index;
4240}
4241
4242//-----------------------------------------------------------------------------
4243// [SECTION] ImGui Internal Render Helpers
4244//-----------------------------------------------------------------------------
4245// Vaguely redesigned to stop accessing ImGui global state:
4246// - RenderArrow()
4247// - RenderBullet()
4248// - RenderCheckMark()
4249// - RenderArrowDockMenu()
4250// - RenderArrowPointingAt()
4251// - RenderRectFilledRangeH()
4252// - RenderRectFilledWithHole()
4253//-----------------------------------------------------------------------------
4254// Function in need of a redesign (legacy mess)
4255// - RenderColorRectWithAlphaCheckerboard()
4256//-----------------------------------------------------------------------------
4257
4258// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
4259void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
4260{
4261 const float h = draw_list->_Data->FontSize * 1.00f;
4262 float r = h * 0.40f * scale;
4263 ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
4264
4265 ImVec2 a, b, c;
4266 switch (dir)
4267 {
4268 case ImGuiDir_Up:
4269 case ImGuiDir_Down:
4270 if (dir == ImGuiDir_Up) r = -r;
4271 a = ImVec2(+0.000f, +0.750f) * r;
4272 b = ImVec2(-0.866f, -0.750f) * r;
4273 c = ImVec2(+0.866f, -0.750f) * r;
4274 break;
4275 case ImGuiDir_Left:
4276 case ImGuiDir_Right:
4277 if (dir == ImGuiDir_Left) r = -r;
4278 a = ImVec2(+0.750f, +0.000f) * r;
4279 b = ImVec2(-0.750f, +0.866f) * r;
4280 c = ImVec2(-0.750f, -0.866f) * r;
4281 break;
4282 case ImGuiDir_None:
4283 case ImGuiDir_COUNT:
4284 IM_ASSERT(0);
4285 break;
4286 }
4287 draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
4288}
4289
4290void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
4291{
4292 // FIXME-OPT: This should be baked in font.
4293 draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
4294}
4295
4296void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
4297{
4298 float thickness = ImMax(sz / 5.0f, 1.0f);
4299 sz -= thickness * 0.5f;
4300 pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
4301
4302 float third = sz / 3.0f;
4303 float bx = pos.x + third;
4304 float by = pos.y + sz - third * 0.5f;
4305 draw_list->PathLineTo(ImVec2(bx - third, by - third));
4306 draw_list->PathLineTo(ImVec2(bx, by));
4307 draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
4308 draw_list->PathStroke(col, 0, thickness);
4309}
4310
4311// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
4312void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
4313{
4314 switch (direction)
4315 {
4316 case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
4317 case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
4318 case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
4319 case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
4320 case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
4321 }
4322}
4323
4324// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
4325// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
4326void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
4327{
4328 draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col);
4329 RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
4330}
4331
4332static inline float ImAcos01(float x)
4333{
4334 if (x <= 0.0f) return IM_PI * 0.5f;
4335 if (x >= 1.0f) return 0.0f;
4336 return ImAcos(x);
4337 //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
4338}
4339
4340// FIXME: Cleanup and move code to ImDrawList.
4341void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
4342{
4343 if (x_end_norm == x_start_norm)
4344 return;
4345 if (x_start_norm > x_end_norm)
4346 ImSwap(x_start_norm, x_end_norm);
4347
4348 ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
4349 ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
4350 if (rounding == 0.0f)
4351 {
4352 draw_list->AddRectFilled(p0, p1, col, 0.0f);
4353 return;
4354 }
4355
4356 rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
4357 const float inv_rounding = 1.0f / rounding;
4358 const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
4359 const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
4360 const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
4361 const float x0 = ImMax(p0.x, rect.Min.x + rounding);
4362 if (arc0_b == arc0_e)
4363 {
4364 draw_list->PathLineTo(ImVec2(x0, p1.y));
4365 draw_list->PathLineTo(ImVec2(x0, p0.y));
4366 }
4367 else if (arc0_b == 0.0f && arc0_e == half_pi)
4368 {
4369 draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
4370 draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
4371 }
4372 else
4373 {
4374 draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
4375 draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
4376 }
4377 if (p1.x > rect.Min.x + rounding)
4378 {
4379 const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
4380 const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
4381 const float x1 = ImMin(p1.x, rect.Max.x - rounding);
4382 if (arc1_b == arc1_e)
4383 {
4384 draw_list->PathLineTo(ImVec2(x1, p0.y));
4385 draw_list->PathLineTo(ImVec2(x1, p1.y));
4386 }
4387 else if (arc1_b == 0.0f && arc1_e == half_pi)
4388 {
4389 draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
4390 draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
4391 }
4392 else
4393 {
4394 draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
4395 draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
4396 }
4397 }
4398 draw_list->PathFillConvex(col);
4399}
4400
4401void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
4402{
4403 const bool fill_L = (inner.Min.x > outer.Min.x);
4404 const bool fill_R = (inner.Max.x < outer.Max.x);
4405 const bool fill_U = (inner.Min.y > outer.Min.y);
4406 const bool fill_D = (inner.Max.y < outer.Max.y);
4407 if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
4408 if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
4409 if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
4410 if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
4411 if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
4412 if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
4413 if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
4414 if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
4415}
4416
4417ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold)
4418{
4419 bool round_l = r_in.Min.x <= r_outer.Min.x + threshold;
4420 bool round_r = r_in.Max.x >= r_outer.Max.x - threshold;
4421 bool round_t = r_in.Min.y <= r_outer.Min.y + threshold;
4422 bool round_b = r_in.Max.y >= r_outer.Max.y - threshold;
4423 return ImDrawFlags_RoundCornersNone
4424 | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0)
4425 | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0);
4426}
4427
4428// Helper for ColorPicker4()
4429// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
4430// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
4431// FIXME: uses ImGui::GetColorU32
4432void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
4433{
4434 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
4435 flags = ImDrawFlags_RoundCornersDefault_;
4436 if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
4437 {
4438 ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
4439 ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
4440 draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
4441
4442 int yi = 0;
4443 for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
4444 {
4445 float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
4446 if (y2 <= y1)
4447 continue;
4448 for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
4449 {
4450 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
4451 if (x2 <= x1)
4452 continue;
4453 ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
4454 if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
4455 if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
4456
4457 // Combine flags
4458 cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
4459 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
4460 }
4461 }
4462 }
4463 else
4464 {
4465 draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
4466 }
4467}
4468
4469//-----------------------------------------------------------------------------
4470// [SECTION] Decompression code
4471//-----------------------------------------------------------------------------
4472// Compressed with stb_compress() then converted to a C array and encoded as base85.
4473// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
4474// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4475// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
4476//-----------------------------------------------------------------------------
4477
4478static unsigned int stb_decompress_length(const unsigned char *input)
4479{
4480 return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
4481}
4482
4483static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
4484static const unsigned char *stb__barrier_in_b;
4485static unsigned char *stb__dout;
4486static void stb__match(const unsigned char *data, unsigned int length)
4487{
4488 // INVERSE of memmove... write each byte before copying the next...
4489 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4490 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4491 if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
4492 while (length--) *stb__dout++ = *data++;
4493}
4494
4495static void stb__lit(const unsigned char *data, unsigned int length)
4496{
4497 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4498 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4499 if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
4500 memcpy(stb__dout, data, length);
4501 stb__dout += length;
4502}
4503
4504#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
4505#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
4506#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
4507
4508static const unsigned char *stb_decompress_token(const unsigned char *i)
4509{
4510 if (*i >= 0x20) { // use fewer if's for cases that expand small
4511 if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
4512 else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
4513 else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
4514 } else { // more ifs for cases that expand large, since overhead is amortized
4515 if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
4516 else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
4517 else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
4518 else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
4519 else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
4520 else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
4521 }
4522 return i;
4523}
4524
4525static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
4526{
4527 const unsigned long ADLER_MOD = 65521;
4528 unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
4529 unsigned long blocklen = buflen % 5552;
4530
4531 unsigned long i;
4532 while (buflen) {
4533 for (i=0; i + 7 < blocklen; i += 8) {
4534 s1 += buffer[0], s2 += s1;
4535 s1 += buffer[1], s2 += s1;
4536 s1 += buffer[2], s2 += s1;
4537 s1 += buffer[3], s2 += s1;
4538 s1 += buffer[4], s2 += s1;
4539 s1 += buffer[5], s2 += s1;
4540 s1 += buffer[6], s2 += s1;
4541 s1 += buffer[7], s2 += s1;
4542
4543 buffer += 8;
4544 }
4545
4546 for (; i < blocklen; ++i)
4547 s1 += *buffer++, s2 += s1;
4548
4549 s1 %= ADLER_MOD, s2 %= ADLER_MOD;
4550 buflen -= blocklen;
4551 blocklen = 5552;
4552 }
4553 return (unsigned int)(s2 << 16) + (unsigned int)s1;
4554}
4555
4556static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
4557{
4558 if (stb__in4(0) != 0x57bC0000) return 0;
4559 if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
4560 const unsigned int olen = stb_decompress_length(i);
4561 stb__barrier_in_b = i;
4562 stb__barrier_out_e = output + olen;
4563 stb__barrier_out_b = output;
4564 i += 16;
4565
4566 stb__dout = output;
4567 for (;;) {
4568 const unsigned char *old_i = i;
4569 i = stb_decompress_token(i);
4570 if (i == old_i) {
4571 if (*i == 0x05 && i[1] == 0xfa) {
4572 IM_ASSERT(stb__dout == output + olen);
4573 if (stb__dout != output + olen) return 0;
4574 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
4575 return 0;
4576 return olen;
4577 } else {
4578 IM_ASSERT(0); /* NOTREACHED */
4579 return 0;
4580 }
4581 }
4582 IM_ASSERT(stb__dout <= output + olen);
4583 if (stb__dout > output + olen)
4584 return 0;
4585 }
4586}
4587
4588//-----------------------------------------------------------------------------
4589// [SECTION] Default font data (ProggyClean.ttf)
4590//-----------------------------------------------------------------------------
4591// ProggyClean.ttf
4592// Copyright (c) 2004, 2005 Tristan Grimmer
4593// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
4594// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
4595//-----------------------------------------------------------------------------
4596// File: 'ProggyClean.ttf' (41208 bytes)
4597// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
4598// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4599//-----------------------------------------------------------------------------
4600static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
4601 "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
4602 "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
4603 "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
4604 "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
4605 "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
4606 "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
4607 "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
4608 "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
4609 "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
4610 "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
4611 "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
4612 "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
4613 "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
4614 "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
4615 "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
4616 "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
4617 "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
4618 "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
4619 "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
4620 "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
4621 "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
4622 "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
4623 "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
4624 "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
4625 "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
4626 "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
4627 "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
4628 "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
4629 "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
4630 "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
4631 ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
4632 "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
4633 "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
4634 "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
4635 "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
4636 "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
4637 "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
4638 ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
4639 "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
4640 "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
4641 "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
4642 "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
4643 "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
4644 "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
4645 "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
4646 "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
4647 ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
4648 "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
4649 "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
4650 ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
4651 "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
4652 "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
4653 "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
4654 ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
4655 "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
4656 "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
4657 "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
4658 "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
4659 "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
4660 "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
4661 "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
4662 "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
4663 "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
4664 "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
4665 "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
4666 "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
4667 "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
4668 "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
4669 ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
4670 "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
4671 "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
4672 "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
4673 "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
4674 "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
4675 "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
4676 "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
4677 "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
4678 ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
4679 "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
4680 "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
4681 "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
4682 "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
4683 "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
4684 "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
4685 "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
4686 "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
4687
4688static const char* GetDefaultCompressedFontDataTTFBase85()
4689{
4690 return proggy_clean_ttf_compressed_data_base85;
4691}
4692
4693#endif // #ifndef IMGUI_DISABLE
uintptr_t id
int g
TclObject t
mat4 p4(vec4(1, 2, 3, 4), vec4(3, 4, 5, 6), vec4(5, 0, 7, 8), vec4(7, 8, 9, 0))
mat3 p3(vec3(1, 2, 3), vec3(4, 5, 6), vec3(7, 0, 9))
vec3 w3(-1, -2, 2)
vec4 w4(-1, 2, 2, -6)
int ImFormatString(char *buf, size_t buf_size, const char *fmt,...)
Definition imgui.cc:2148
IM_MSVC_RUNTIME_CHECKS_RESTORE IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b)
Definition imgui.cc:2585
bool ImTriangleContainsPoint(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &p)
Definition imgui.cc:1967
IM_MSVC_RUNTIME_CHECKS_OFF int ImTextCharFromUtf8(unsigned int *out_char, const char *in_text, const char *in_text_end)
Definition imgui.cc:2384
void * ImFileLoadToMemory(const char *filename, const char *mode, size_t *out_file_size, int padding_bytes)
Definition imgui.cc:2336
IM_STATIC_ASSERT(ImGuiKey_NamedKey_COUNT==IM_ARRAYSIZE(GKeyNames))
#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)
#define stb__in4(x)
const int FONT_ATLAS_DEFAULT_TEX_DATA_H
ImVec2 ImBezierCubicCalc(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, float t)
void ImFontAtlasBuildSetupFont(ImFontAtlas *atlas, ImFont *font, ImFontConfig *font_config, float ascent, float descent)
#define IM_FIXNORMAL2F(VX, VY)
void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas *atlas, int x, int y, int w, int h, const char *in_str, char in_marker_char, unsigned int in_marker_pixel_value)
#define stb__in2(x)
void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char *pixels, int x, int y, int w, int h, int stride)
ImVec2 ImBezierQuadraticCalc(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, float t)
#define IM_NORMALIZE2F_OVER_ZERO(VX, VY)
void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas *atlas)
void ImFontAtlasBuildInit(ImFontAtlas *atlas)
#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)
#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1)
void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas *atlas, int x, int y, int w, int h, const char *in_str, char in_marker_char, unsigned char in_marker_pixel_value)
#define stb__in3(x)
void ImFontAtlasBuildFinish(ImFontAtlas *atlas)
void ImFontAtlasBuildPackCustomRects(ImFontAtlas *atlas, void *stbrp_context_opaque)
const int FONT_ATLAS_DEFAULT_TEX_DATA_W
ImTriangulatorNodeType
@ ImTriangulatorNodeType_Ear
@ ImTriangulatorNodeType_Reflex
@ ImTriangulatorNodeType_Convex
T length(const vecN< N, T > &x)
Definition gl_vec.hh:505
constexpr vecN< N, T > min(const vecN< N, T > &x, const vecN< N, T > &y)
Definition gl_vec.hh:431
constexpr vecN< N, T > max(const vecN< N, T > &x, const vecN< N, T > &y)
Definition gl_vec.hh:449
constexpr mat4 scale(const vec3 &xyz)
size_t size(std::string_view utf8)
ImTriangulatorNode ** Data
void push_back(ImTriangulatorNode *node)
void find_erase_unsorted(int idx)
ImTriangulatorNode * Next
ImTriangulatorNodeType Type
ImTriangulatorNode * Prev
ImTriangulatorNodeSpan _Reflexes
ImTriangulatorNode * _Nodes
bool IsEar(int i0, int i1, int i2, const ImVec2 &v0, const ImVec2 &v1, const ImVec2 &v2) const
static int EstimateTriangleCount(int points_count)
void BuildNodes(const ImVec2 *points, int points_count)
void ReclassifyNode(ImTriangulatorNode *node)
static int EstimateScratchBufferSize(int points_count)
ImTriangulatorNodeSpan _Ears
void Init(const ImVec2 *points, int points_count, void *scratch_buffer)
void GetNextTriangle(unsigned int out_triangle[3])