openMSX
imgui_draw.cc
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1// dear imgui, v1.91.0
2// (drawing and font code)
3
4/*
5
6Index of this file:
7
8// [SECTION] STB libraries implementation
9// [SECTION] Style functions
10// [SECTION] ImDrawList
11// [SECTION] ImTriangulator, ImDrawList concave polygon fill
12// [SECTION] ImDrawListSplitter
13// [SECTION] ImDrawData
14// [SECTION] Helpers ShadeVertsXXX functions
15// [SECTION] ImFontConfig
16// [SECTION] ImFontAtlas
17// [SECTION] ImFontAtlas glyph ranges helpers
18// [SECTION] ImFontGlyphRangesBuilder
19// [SECTION] ImFont
20// [SECTION] ImGui Internal Render Helpers
21// [SECTION] Decompression code
22// [SECTION] Default font data (ProggyClean.ttf)
23
24*/
25
26#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
27#define _CRT_SECURE_NO_WARNINGS
28#endif
29
30#ifndef IMGUI_DEFINE_MATH_OPERATORS
31#define IMGUI_DEFINE_MATH_OPERATORS
32#endif
33
34#include "imgui.h"
35#ifndef IMGUI_DISABLE
36#include "imgui_internal.h"
37#ifdef IMGUI_ENABLE_FREETYPE
38#include "misc/freetype/imgui_freetype.h"
39#endif
40
41#include <stdio.h> // vsnprintf, sscanf, printf
42
43// Visual Studio warnings
44#ifdef _MSC_VER
45#pragma warning (disable: 4127) // condition expression is constant
46#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
47#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
48#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
49#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
50#endif
51
52// Clang/GCC warnings with -Weverything
53#if defined(__clang__)
54#if __has_warning("-Wunknown-warning-option")
55#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
56#endif
57#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
58#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
59#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
60#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
61#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
62#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
63#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
64#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
65#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
66#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
67#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
68#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
69#elif defined(__GNUC__)
70#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
71#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
72#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
73#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
74#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
75#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
76#endif
77
78//-------------------------------------------------------------------------
79// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
80//-------------------------------------------------------------------------
81
82// Compile time options:
83//#define IMGUI_STB_NAMESPACE ImStb
84//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
85//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
86//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
87//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
88
89#ifdef IMGUI_STB_NAMESPACE
90namespace IMGUI_STB_NAMESPACE
91{
92#endif
93
94#ifdef _MSC_VER
95#pragma warning (push)
96#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
97#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
98#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
99#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
100#endif
101
102#if defined(__clang__)
103#pragma clang diagnostic push
104#pragma clang diagnostic ignored "-Wunused-function"
105#pragma clang diagnostic ignored "-Wmissing-prototypes"
106#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
107#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
108#endif
109
110#if defined(__GNUC__)
111#pragma GCC diagnostic push
112#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
113#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
114#endif
115
116#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
117#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
118#define STBRP_STATIC
119#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
120#define STBRP_SORT ImQsort
121#define STB_RECT_PACK_IMPLEMENTATION
122#endif
123#ifdef IMGUI_STB_RECT_PACK_FILENAME
124#include IMGUI_STB_RECT_PACK_FILENAME
125#else
126#include "imstb_rectpack.h"
127#endif
128#endif
129
130#ifdef IMGUI_ENABLE_STB_TRUETYPE
131#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
132#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
133#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
134#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
135#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
136#define STBTT_fmod(x,y) ImFmod(x,y)
137#define STBTT_sqrt(x) ImSqrt(x)
138#define STBTT_pow(x,y) ImPow(x,y)
139#define STBTT_fabs(x) ImFabs(x)
140#define STBTT_ifloor(x) ((int)ImFloor(x))
141#define STBTT_iceil(x) ((int)ImCeil(x))
142#define STBTT_STATIC
143#define STB_TRUETYPE_IMPLEMENTATION
144#else
145#define STBTT_DEF extern
146#endif
147#ifdef IMGUI_STB_TRUETYPE_FILENAME
148#include IMGUI_STB_TRUETYPE_FILENAME
149#else
150#include "imstb_truetype.h"
151#endif
152#endif
153#endif // IMGUI_ENABLE_STB_TRUETYPE
154
155#if defined(__GNUC__)
156#pragma GCC diagnostic pop
157#endif
158
159#if defined(__clang__)
160#pragma clang diagnostic pop
161#endif
162
163#if defined(_MSC_VER)
164#pragma warning (pop)
165#endif
166
167#ifdef IMGUI_STB_NAMESPACE
168} // namespace ImStb
169using namespace IMGUI_STB_NAMESPACE;
170#endif
171
172//-----------------------------------------------------------------------------
173// [SECTION] Style functions
174//-----------------------------------------------------------------------------
175
176void ImGui::StyleColorsDark(ImGuiStyle* dst)
177{
178 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
179 ImVec4* colors = style->Colors;
180
181 colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
182 colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
183 colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
184 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
185 colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
186 colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
187 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
188 colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
189 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
190 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
191 colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
192 colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
193 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
194 colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
195 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
196 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
197 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
198 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
199 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
200 colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
201 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
202 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
203 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
204 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
205 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
206 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
207 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
208 colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
209 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
210 colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
211 colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
212 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
213 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
214 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
215 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
216 colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
217 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
218 colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
219 colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
220 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
221 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
222 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
223 colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
224 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
225 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
226 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
227 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
228 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
229 colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
230 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
231 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
232 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
233 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
234 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
235 colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
236 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
237 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
238 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
239}
240
241void ImGui::StyleColorsClassic(ImGuiStyle* dst)
242{
243 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
244 ImVec4* colors = style->Colors;
245
246 colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
247 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
248 colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
249 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
250 colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
251 colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
252 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
253 colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
254 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
255 colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
256 colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
257 colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
258 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
259 colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
260 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
261 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
262 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
263 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
264 colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
265 colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
266 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
267 colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
268 colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
269 colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
270 colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
271 colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
272 colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
273 colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
274 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
275 colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
276 colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
277 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
278 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
279 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
280 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
281 colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
282 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
283 colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
284 colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
285 colors[ImGuiCol_TabDimmedSelectedOverline] = colors[ImGuiCol_HeaderActive];
286 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
287 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
288 colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
289 colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
290 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
291 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
292 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
293 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
294 colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
295 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
296 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
297 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
298 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
299 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
300 colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
301 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
302 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
303 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
304}
305
306// Those light colors are better suited with a thicker font than the default one + FrameBorder
307void ImGui::StyleColorsLight(ImGuiStyle* dst)
308{
309 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
310 ImVec4* colors = style->Colors;
311
312 colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
313 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
314 colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
315 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
316 colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
317 colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
318 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
319 colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
320 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
321 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
322 colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
323 colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
324 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
325 colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
326 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
327 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
328 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
329 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
330 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
331 colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
332 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
333 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
334 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
335 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
336 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
337 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
338 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
339 colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
340 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
341 colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
342 colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
343 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
344 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
345 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
346 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
347 colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
348 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
349 colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
350 colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
351 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 1.00f);
352 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
353 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
354 colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
355 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
356 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
357 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
358 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
359 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
360 colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
361 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
362 colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
363 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
364 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
365 colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
366 colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
367 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
368 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
369 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
370}
371
372//-----------------------------------------------------------------------------
373// [SECTION] ImDrawList
374//-----------------------------------------------------------------------------
375
376ImDrawListSharedData::ImDrawListSharedData()
377{
378 memset(this, 0, sizeof(*this));
379 for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
380 {
381 const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
382 ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
383 }
384 ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
385}
386
387void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
388{
389 if (CircleSegmentMaxError == max_error)
390 return;
391
392 IM_ASSERT(max_error > 0.0f);
393 CircleSegmentMaxError = max_error;
394 for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
395 {
396 const float radius = (float)i;
397 CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
398 }
399 ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
400}
401
402// Initialize before use in a new frame. We always have a command ready in the buffer.
403// In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
404void ImDrawList::_ResetForNewFrame()
405{
406 // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
407 IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
408 IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
409 IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
410 if (_Splitter._Count > 1)
411 _Splitter.Merge(this);
412
413 CmdBuffer.resize(0);
414 IdxBuffer.resize(0);
415 VtxBuffer.resize(0);
416 Flags = _Data->InitialFlags;
417 memset(&_CmdHeader, 0, sizeof(_CmdHeader));
418 _VtxCurrentIdx = 0;
419 _VtxWritePtr = NULL;
420 _IdxWritePtr = NULL;
421 _ClipRectStack.resize(0);
422 _TextureIdStack.resize(0);
423 _Path.resize(0);
424 _Splitter.Clear();
425 CmdBuffer.push_back(ImDrawCmd());
426 _FringeScale = 1.0f;
427}
428
429void ImDrawList::_ClearFreeMemory()
430{
431 CmdBuffer.clear();
432 IdxBuffer.clear();
433 VtxBuffer.clear();
434 Flags = ImDrawListFlags_None;
435 _VtxCurrentIdx = 0;
436 _VtxWritePtr = NULL;
437 _IdxWritePtr = NULL;
438 _ClipRectStack.clear();
439 _TextureIdStack.clear();
440 _Path.clear();
441 _Splitter.ClearFreeMemory();
442}
443
444ImDrawList* ImDrawList::CloneOutput() const
445{
446 ImDrawList* dst = IM_NEW(ImDrawList(_Data));
447 dst->CmdBuffer = CmdBuffer;
448 dst->IdxBuffer = IdxBuffer;
449 dst->VtxBuffer = VtxBuffer;
450 dst->Flags = Flags;
451 return dst;
452}
453
454void ImDrawList::AddDrawCmd()
455{
456 ImDrawCmd draw_cmd;
457 draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
458 draw_cmd.TextureId = _CmdHeader.TextureId;
459 draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
460 draw_cmd.IdxOffset = IdxBuffer.Size;
461
462 IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
463 CmdBuffer.push_back(draw_cmd);
464}
465
466// Pop trailing draw command (used before merging or presenting to user)
467// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
468void ImDrawList::_PopUnusedDrawCmd()
469{
470 while (CmdBuffer.Size > 0)
471 {
472 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
473 if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
474 return;// break;
475 CmdBuffer.pop_back();
476 }
477}
478
479void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
480{
481 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
482 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
483 IM_ASSERT(curr_cmd->UserCallback == NULL);
484 if (curr_cmd->ElemCount != 0)
485 {
486 AddDrawCmd();
487 curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
488 }
489 curr_cmd->UserCallback = callback;
490 curr_cmd->UserCallbackData = callback_data;
491
492 AddDrawCmd(); // Force a new command after us (see comment below)
493}
494
495// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
496#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
497#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
498#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
499#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
500
501// Try to merge two last draw commands
502void ImDrawList::_TryMergeDrawCmds()
503{
504 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
505 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
506 ImDrawCmd* prev_cmd = curr_cmd - 1;
507 if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
508 {
509 prev_cmd->ElemCount += curr_cmd->ElemCount;
510 CmdBuffer.pop_back();
511 }
512}
513
514// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
515// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
516void ImDrawList::_OnChangedClipRect()
517{
518 // If current command is used with different settings we need to add a new command
519 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
520 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
521 if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
522 {
523 AddDrawCmd();
524 return;
525 }
526 IM_ASSERT(curr_cmd->UserCallback == NULL);
527
528 // Try to merge with previous command if it matches, else use current command
529 ImDrawCmd* prev_cmd = curr_cmd - 1;
530 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
531 {
532 CmdBuffer.pop_back();
533 return;
534 }
535
536 curr_cmd->ClipRect = _CmdHeader.ClipRect;
537}
538
539void ImDrawList::_OnChangedTextureID()
540{
541 // If current command is used with different settings we need to add a new command
542 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
543 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
544 if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
545 {
546 AddDrawCmd();
547 return;
548 }
549 IM_ASSERT(curr_cmd->UserCallback == NULL);
550
551 // Try to merge with previous command if it matches, else use current command
552 ImDrawCmd* prev_cmd = curr_cmd - 1;
553 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
554 {
555 CmdBuffer.pop_back();
556 return;
557 }
558
559 curr_cmd->TextureId = _CmdHeader.TextureId;
560}
561
562void ImDrawList::_OnChangedVtxOffset()
563{
564 // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
565 _VtxCurrentIdx = 0;
566 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
567 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
568 //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
569 if (curr_cmd->ElemCount != 0)
570 {
571 AddDrawCmd();
572 return;
573 }
574 IM_ASSERT(curr_cmd->UserCallback == NULL);
575 curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
576}
577
578int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
579{
580 // Automatic segment count
581 const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
582 if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
583 return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
584 else
585 return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
586}
587
588// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
589void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
590{
591 ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
592 if (intersect_with_current_clip_rect)
593 {
594 ImVec4 current = _CmdHeader.ClipRect;
595 if (cr.x < current.x) cr.x = current.x;
596 if (cr.y < current.y) cr.y = current.y;
597 if (cr.z > current.z) cr.z = current.z;
598 if (cr.w > current.w) cr.w = current.w;
599 }
600 cr.z = ImMax(cr.x, cr.z);
601 cr.w = ImMax(cr.y, cr.w);
602
603 _ClipRectStack.push_back(cr);
604 _CmdHeader.ClipRect = cr;
605 _OnChangedClipRect();
606}
607
608void ImDrawList::PushClipRectFullScreen()
609{
610 PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
611}
612
613void ImDrawList::PopClipRect()
614{
615 _ClipRectStack.pop_back();
616 _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
617 _OnChangedClipRect();
618}
619
620void ImDrawList::PushTextureID(ImTextureID texture_id)
621{
622 _TextureIdStack.push_back(texture_id);
623 _CmdHeader.TextureId = texture_id;
624 _OnChangedTextureID();
625}
626
627void ImDrawList::PopTextureID()
628{
629 _TextureIdStack.pop_back();
630 _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
631 _OnChangedTextureID();
632}
633
634// Reserve space for a number of vertices and indices.
635// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
636// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
637void ImDrawList::PrimReserve(int idx_count, int vtx_count)
638{
639 // Large mesh support (when enabled)
640 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
641 if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
642 {
643 // FIXME: In theory we should be testing that vtx_count <64k here.
644 // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
645 // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
646 _CmdHeader.VtxOffset = VtxBuffer.Size;
647 _OnChangedVtxOffset();
648 }
649
650 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
651 draw_cmd->ElemCount += idx_count;
652
653 int vtx_buffer_old_size = VtxBuffer.Size;
654 VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
655 _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
656
657 int idx_buffer_old_size = IdxBuffer.Size;
658 IdxBuffer.resize(idx_buffer_old_size + idx_count);
659 _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
660}
661
662// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
663void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
664{
665 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
666
667 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
668 draw_cmd->ElemCount -= idx_count;
669 VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
670 IdxBuffer.shrink(IdxBuffer.Size - idx_count);
671}
672
673// Fully unrolled with inline call to keep our debug builds decently fast.
674void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
675{
676 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
677 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
678 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
679 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
680 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
681 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
682 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
683 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
684 _VtxWritePtr += 4;
685 _VtxCurrentIdx += 4;
686 _IdxWritePtr += 6;
687}
688
689void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
690{
691 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
692 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
693 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
694 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
695 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
696 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
697 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
698 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
699 _VtxWritePtr += 4;
700 _VtxCurrentIdx += 4;
701 _IdxWritePtr += 6;
702}
703
704void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
705{
706 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
707 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
708 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
709 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
710 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
711 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
712 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
713 _VtxWritePtr += 4;
714 _VtxCurrentIdx += 4;
715 _IdxWritePtr += 6;
716}
717
718// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
719// - Those macros expects l-values and need to be used as their own statement.
720// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
721#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
722#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
723#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
724
725// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
726// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
727void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
728{
729 if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
730 return;
731
732 const bool closed = (flags & ImDrawFlags_Closed) != 0;
733 const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
734 const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
735 const bool thick_line = (thickness > _FringeScale);
736
737 if (Flags & ImDrawListFlags_AntiAliasedLines)
738 {
739 // Anti-aliased stroke
740 const float AA_SIZE = _FringeScale;
741 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
742
743 // Thicknesses <1.0 should behave like thickness 1.0
744 thickness = ImMax(thickness, 1.0f);
745 const int integer_thickness = (int)thickness;
746 const float fractional_thickness = thickness - integer_thickness;
747
748 // Do we want to draw this line using a texture?
749 // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
750 // - If AA_SIZE is not 1.0f we cannot use the texture path.
751 const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
752
753 // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
754 IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
755
756 const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
757 const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
758 PrimReserve(idx_count, vtx_count);
759
760 // Temporary buffer
761 // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
762 _Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
763 ImVec2* temp_normals = _Data->TempBuffer.Data;
764 ImVec2* temp_points = temp_normals + points_count;
765
766 // Calculate normals (tangents) for each line segment
767 for (int i1 = 0; i1 < count; i1++)
768 {
769 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
770 float dx = points[i2].x - points[i1].x;
771 float dy = points[i2].y - points[i1].y;
773 temp_normals[i1].x = dy;
774 temp_normals[i1].y = -dx;
775 }
776 if (!closed)
777 temp_normals[points_count - 1] = temp_normals[points_count - 2];
778
779 // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
780 if (use_texture || !thick_line)
781 {
782 // [PATH 1] Texture-based lines (thick or non-thick)
783 // [PATH 2] Non texture-based lines (non-thick)
784
785 // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
786 // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
787 // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
788 // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
789 // allow scaling geometry while preserving one-screen-pixel AA fringe).
790 const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
791
792 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
793 if (!closed)
794 {
795 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
796 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
797 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
798 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
799 }
800
801 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
802 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
803 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
804 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
805 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
806 {
807 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
808 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
809
810 // Average normals
811 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
812 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
813 IM_FIXNORMAL2F(dm_x, dm_y);
814 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
815 dm_y *= half_draw_size;
816
817 // Add temporary vertexes for the outer edges
818 ImVec2* out_vtx = &temp_points[i2 * 2];
819 out_vtx[0].x = points[i2].x + dm_x;
820 out_vtx[0].y = points[i2].y + dm_y;
821 out_vtx[1].x = points[i2].x - dm_x;
822 out_vtx[1].y = points[i2].y - dm_y;
823
824 if (use_texture)
825 {
826 // Add indices for two triangles
827 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
828 _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
829 _IdxWritePtr += 6;
830 }
831 else
832 {
833 // Add indexes for four triangles
834 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
835 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
836 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
837 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
838 _IdxWritePtr += 12;
839 }
840
841 idx1 = idx2;
842 }
843
844 // Add vertexes for each point on the line
845 if (use_texture)
846 {
847 // If we're using textures we only need to emit the left/right edge vertices
848 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
849 /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
850 {
851 const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
852 tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
853 tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
854 tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
855 tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
856 }*/
857 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
858 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
859 for (int i = 0; i < points_count; i++)
860 {
861 _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
862 _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
863 _VtxWritePtr += 2;
864 }
865 }
866 else
867 {
868 // If we're not using a texture, we need the center vertex as well
869 for (int i = 0; i < points_count; i++)
870 {
871 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
872 _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
873 _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
874 _VtxWritePtr += 3;
875 }
876 }
877 }
878 else
879 {
880 // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
881 const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
882
883 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
884 if (!closed)
885 {
886 const int points_last = points_count - 1;
887 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
888 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
889 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
890 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
891 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
892 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
893 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
894 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
895 }
896
897 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
898 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
899 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
900 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
901 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
902 {
903 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
904 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
905
906 // Average normals
907 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
908 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
909 IM_FIXNORMAL2F(dm_x, dm_y);
910 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
911 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
912 float dm_in_x = dm_x * half_inner_thickness;
913 float dm_in_y = dm_y * half_inner_thickness;
914
915 // Add temporary vertices
916 ImVec2* out_vtx = &temp_points[i2 * 4];
917 out_vtx[0].x = points[i2].x + dm_out_x;
918 out_vtx[0].y = points[i2].y + dm_out_y;
919 out_vtx[1].x = points[i2].x + dm_in_x;
920 out_vtx[1].y = points[i2].y + dm_in_y;
921 out_vtx[2].x = points[i2].x - dm_in_x;
922 out_vtx[2].y = points[i2].y - dm_in_y;
923 out_vtx[3].x = points[i2].x - dm_out_x;
924 out_vtx[3].y = points[i2].y - dm_out_y;
925
926 // Add indexes
927 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
928 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
929 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
930 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
931 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
932 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
933 _IdxWritePtr += 18;
934
935 idx1 = idx2;
936 }
937
938 // Add vertices
939 for (int i = 0; i < points_count; i++)
940 {
941 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
942 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
943 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
944 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
945 _VtxWritePtr += 4;
946 }
947 }
948 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
949 }
950 else
951 {
952 // [PATH 4] Non texture-based, Non anti-aliased lines
953 const int idx_count = count * 6;
954 const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
955 PrimReserve(idx_count, vtx_count);
956
957 for (int i1 = 0; i1 < count; i1++)
958 {
959 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
960 const ImVec2& p1 = points[i1];
961 const ImVec2& p2 = points[i2];
962
963 float dx = p2.x - p1.x;
964 float dy = p2.y - p1.y;
966 dx *= (thickness * 0.5f);
967 dy *= (thickness * 0.5f);
968
969 _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
970 _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
971 _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
972 _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
973 _VtxWritePtr += 4;
974
975 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
976 _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
977 _IdxWritePtr += 6;
978 _VtxCurrentIdx += 4;
979 }
980 }
981}
982
983// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
984// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
985void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
986{
987 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
988 return;
989
990 const ImVec2 uv = _Data->TexUvWhitePixel;
991
992 if (Flags & ImDrawListFlags_AntiAliasedFill)
993 {
994 // Anti-aliased Fill
995 const float AA_SIZE = _FringeScale;
996 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
997 const int idx_count = (points_count - 2)*3 + points_count * 6;
998 const int vtx_count = (points_count * 2);
999 PrimReserve(idx_count, vtx_count);
1000
1001 // Add indexes for fill
1002 unsigned int vtx_inner_idx = _VtxCurrentIdx;
1003 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1004 for (int i = 2; i < points_count; i++)
1005 {
1006 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
1007 _IdxWritePtr += 3;
1008 }
1009
1010 // Compute normals
1011 _Data->TempBuffer.reserve_discard(points_count);
1012 ImVec2* temp_normals = _Data->TempBuffer.Data;
1013 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1014 {
1015 const ImVec2& p0 = points[i0];
1016 const ImVec2& p1 = points[i1];
1017 float dx = p1.x - p0.x;
1018 float dy = p1.y - p0.y;
1020 temp_normals[i0].x = dy;
1021 temp_normals[i0].y = -dx;
1022 }
1023
1024 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1025 {
1026 // Average normals
1027 const ImVec2& n0 = temp_normals[i0];
1028 const ImVec2& n1 = temp_normals[i1];
1029 float dm_x = (n0.x + n1.x) * 0.5f;
1030 float dm_y = (n0.y + n1.y) * 0.5f;
1031 IM_FIXNORMAL2F(dm_x, dm_y);
1032 dm_x *= AA_SIZE * 0.5f;
1033 dm_y *= AA_SIZE * 0.5f;
1034
1035 // Add vertices
1036 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
1037 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
1038 _VtxWritePtr += 2;
1039
1040 // Add indexes for fringes
1041 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1042 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1043 _IdxWritePtr += 6;
1044 }
1045 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1046 }
1047 else
1048 {
1049 // Non Anti-aliased Fill
1050 const int idx_count = (points_count - 2)*3;
1051 const int vtx_count = points_count;
1052 PrimReserve(idx_count, vtx_count);
1053 for (int i = 0; i < vtx_count; i++)
1054 {
1055 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1056 _VtxWritePtr++;
1057 }
1058 for (int i = 2; i < points_count; i++)
1059 {
1060 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1061 _IdxWritePtr += 3;
1062 }
1063 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1064 }
1065}
1066
1067void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
1068{
1069 if (radius < 0.5f)
1070 {
1071 _Path.push_back(center);
1072 return;
1073 }
1074
1075 // Calculate arc auto segment step size
1076 if (a_step <= 0)
1077 a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
1078
1079 // Make sure we never do steps larger than one quarter of the circle
1080 a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
1081
1082 const int sample_range = ImAbs(a_max_sample - a_min_sample);
1083 const int a_next_step = a_step;
1084
1085 int samples = sample_range + 1;
1086 bool extra_max_sample = false;
1087 if (a_step > 1)
1088 {
1089 samples = sample_range / a_step + 1;
1090 const int overstep = sample_range % a_step;
1091
1092 if (overstep > 0)
1093 {
1094 extra_max_sample = true;
1095 samples++;
1096
1097 // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
1098 // distribute first step range evenly between them by reducing first step size.
1099 if (sample_range > 0)
1100 a_step -= (a_step - overstep) / 2;
1101 }
1102 }
1103
1104 _Path.resize(_Path.Size + samples);
1105 ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
1106
1107 int sample_index = a_min_sample;
1108 if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1109 {
1110 sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1111 if (sample_index < 0)
1112 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1113 }
1114
1115 if (a_max_sample >= a_min_sample)
1116 {
1117 for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
1118 {
1119 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1120 if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1121 sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1122
1123 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1124 out_ptr->x = center.x + s.x * radius;
1125 out_ptr->y = center.y + s.y * radius;
1126 out_ptr++;
1127 }
1128 }
1129 else
1130 {
1131 for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
1132 {
1133 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1134 if (sample_index < 0)
1135 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1136
1137 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1138 out_ptr->x = center.x + s.x * radius;
1139 out_ptr->y = center.y + s.y * radius;
1140 out_ptr++;
1141 }
1142 }
1143
1144 if (extra_max_sample)
1145 {
1146 int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1147 if (normalized_max_sample < 0)
1148 normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1149
1150 const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
1151 out_ptr->x = center.x + s.x * radius;
1152 out_ptr->y = center.y + s.y * radius;
1153 out_ptr++;
1154 }
1155
1156 IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
1157}
1158
1159void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1160{
1161 if (radius < 0.5f)
1162 {
1163 _Path.push_back(center);
1164 return;
1165 }
1166
1167 // Note that we are adding a point at both a_min and a_max.
1168 // If you are trying to draw a full closed circle you don't want the overlapping points!
1169 _Path.reserve(_Path.Size + (num_segments + 1));
1170 for (int i = 0; i <= num_segments; i++)
1171 {
1172 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1173 _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1174 }
1175}
1176
1177// 0: East, 3: South, 6: West, 9: North, 12: East
1178void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1179{
1180 if (radius < 0.5f)
1181 {
1182 _Path.push_back(center);
1183 return;
1184 }
1185 _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
1186}
1187
1188void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1189{
1190 if (radius < 0.5f)
1191 {
1192 _Path.push_back(center);
1193 return;
1194 }
1195
1196 if (num_segments > 0)
1197 {
1198 _PathArcToN(center, radius, a_min, a_max, num_segments);
1199 return;
1200 }
1201
1202 // Automatic segment count
1203 if (radius <= _Data->ArcFastRadiusCutoff)
1204 {
1205 const bool a_is_reverse = a_max < a_min;
1206
1207 // We are going to use precomputed values for mid samples.
1208 // Determine first and last sample in lookup table that belong to the arc.
1209 const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
1210 const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
1211
1212 const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
1213 const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
1214 const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
1215
1216 const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1217 const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1218 const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
1219 const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
1220
1221 _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
1222 if (a_emit_start)
1223 _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
1224 if (a_mid_samples > 0)
1225 _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
1226 if (a_emit_end)
1227 _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
1228 }
1229 else
1230 {
1231 const float arc_length = ImAbs(a_max - a_min);
1232 const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
1233 const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
1234 _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
1235 }
1236}
1237
1238void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
1239{
1240 if (num_segments <= 0)
1241 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1242
1243 _Path.reserve(_Path.Size + (num_segments + 1));
1244
1245 const float cos_rot = ImCos(rot);
1246 const float sin_rot = ImSin(rot);
1247 for (int i = 0; i <= num_segments; i++)
1248 {
1249 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1250 ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
1251 const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
1252 point.x = rel.x + center.x;
1253 point.y = rel.y + center.y;
1254 _Path.push_back(point);
1255 }
1256}
1257
1258ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1259{
1260 float u = 1.0f - t;
1261 float w1 = u * u * u;
1262 float w2 = 3 * u * u * t;
1263 float w3 = 3 * u * t * t;
1264 float w4 = t * t * t;
1265 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1266}
1267
1268ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1269{
1270 float u = 1.0f - t;
1271 float w1 = u * u;
1272 float w2 = 2 * u * t;
1273 float w3 = t * t;
1274 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1275}
1276
1277// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
1278static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1279{
1280 float dx = x4 - x1;
1281 float dy = y4 - y1;
1282 float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1283 float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1284 d2 = (d2 >= 0) ? d2 : -d2;
1285 d3 = (d3 >= 0) ? d3 : -d3;
1286 if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1287 {
1288 path->push_back(ImVec2(x4, y4));
1289 }
1290 else if (level < 10)
1291 {
1292 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1293 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1294 float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1295 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1296 float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1297 float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1298 PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
1299 PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
1300 }
1301}
1302
1303static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1304{
1305 float dx = x3 - x1, dy = y3 - y1;
1306 float det = (x2 - x3) * dy - (y2 - y3) * dx;
1307 if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1308 {
1309 path->push_back(ImVec2(x3, y3));
1310 }
1311 else if (level < 10)
1312 {
1313 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1314 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1315 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1316 PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
1317 PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
1318 }
1319}
1320
1321void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1322{
1323 ImVec2 p1 = _Path.back();
1324 if (num_segments == 0)
1325 {
1326 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1327 PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1328 }
1329 else
1330 {
1331 float t_step = 1.0f / (float)num_segments;
1332 for (int i_step = 1; i_step <= num_segments; i_step++)
1333 _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
1334 }
1335}
1336
1337void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1338{
1339 ImVec2 p1 = _Path.back();
1340 if (num_segments == 0)
1341 {
1342 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1343 PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
1344 }
1345 else
1346 {
1347 float t_step = 1.0f / (float)num_segments;
1348 for (int i_step = 1; i_step <= num_segments; i_step++)
1349 _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
1350 }
1351}
1352
1353static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
1354{
1355 /*
1356 IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
1357#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1358 // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
1359 // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
1360 if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
1361 // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
1362 if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
1363 // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
1364#endif
1365 */
1366 // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
1367 // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
1368 // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
1369 IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
1370
1371 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1372 flags |= ImDrawFlags_RoundCornersAll;
1373
1374 return flags;
1375}
1376
1377void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
1378{
1379 if (rounding >= 0.5f)
1380 {
1381 flags = FixRectCornerFlags(flags);
1382 rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
1383 rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
1384 }
1385 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1386 {
1387 PathLineTo(a);
1388 PathLineTo(ImVec2(b.x, a.y));
1389 PathLineTo(b);
1390 PathLineTo(ImVec2(a.x, b.y));
1391 }
1392 else
1393 {
1394 const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
1395 const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
1396 const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
1397 const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
1398 PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1399 PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1400 PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1401 PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1402 }
1403}
1404
1405void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1406{
1407 if ((col & IM_COL32_A_MASK) == 0)
1408 return;
1409 PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1410 PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1411 PathStroke(col, 0, thickness);
1412}
1413
1414// p_min = upper-left, p_max = lower-right
1415// Note we don't render 1 pixels sized rectangles properly.
1416void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
1417{
1418 if ((col & IM_COL32_A_MASK) == 0)
1419 return;
1420 if (Flags & ImDrawListFlags_AntiAliasedLines)
1421 PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
1422 else
1423 PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
1424 PathStroke(col, ImDrawFlags_Closed, thickness);
1425}
1426
1427void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
1428{
1429 if ((col & IM_COL32_A_MASK) == 0)
1430 return;
1431 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1432 {
1433 PrimReserve(6, 4);
1434 PrimRect(p_min, p_max, col);
1435 }
1436 else
1437 {
1438 PathRect(p_min, p_max, rounding, flags);
1439 PathFillConvex(col);
1440 }
1441}
1442
1443// p_min = upper-left, p_max = lower-right
1444void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1445{
1446 if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1447 return;
1448
1449 const ImVec2 uv = _Data->TexUvWhitePixel;
1450 PrimReserve(6, 4);
1451 PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1452 PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1453 PrimWriteVtx(p_min, uv, col_upr_left);
1454 PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1455 PrimWriteVtx(p_max, uv, col_bot_right);
1456 PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1457}
1458
1459void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1460{
1461 if ((col & IM_COL32_A_MASK) == 0)
1462 return;
1463
1464 PathLineTo(p1);
1465 PathLineTo(p2);
1466 PathLineTo(p3);
1467 PathLineTo(p4);
1468 PathStroke(col, ImDrawFlags_Closed, thickness);
1469}
1470
1471void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1472{
1473 if ((col & IM_COL32_A_MASK) == 0)
1474 return;
1475
1476 PathLineTo(p1);
1477 PathLineTo(p2);
1478 PathLineTo(p3);
1479 PathLineTo(p4);
1480 PathFillConvex(col);
1481}
1482
1483void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1484{
1485 if ((col & IM_COL32_A_MASK) == 0)
1486 return;
1487
1488 PathLineTo(p1);
1489 PathLineTo(p2);
1490 PathLineTo(p3);
1491 PathStroke(col, ImDrawFlags_Closed, thickness);
1492}
1493
1494void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1495{
1496 if ((col & IM_COL32_A_MASK) == 0)
1497 return;
1498
1499 PathLineTo(p1);
1500 PathLineTo(p2);
1501 PathLineTo(p3);
1502 PathFillConvex(col);
1503}
1504
1505void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1506{
1507 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1508 return;
1509
1510 if (num_segments <= 0)
1511 {
1512 // Use arc with automatic segment count
1513 _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1514 _Path.Size--;
1515 }
1516 else
1517 {
1518 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1519 num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1520
1521 // Because we are filling a closed shape we remove 1 from the count of segments/points
1522 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1523 PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1524 }
1525
1526 PathStroke(col, ImDrawFlags_Closed, thickness);
1527}
1528
1529void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1530{
1531 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1532 return;
1533
1534 if (num_segments <= 0)
1535 {
1536 // Use arc with automatic segment count
1537 _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1538 _Path.Size--;
1539 }
1540 else
1541 {
1542 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1543 num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1544
1545 // Because we are filling a closed shape we remove 1 from the count of segments/points
1546 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1547 PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1548 }
1549
1550 PathFillConvex(col);
1551}
1552
1553// Guaranteed to honor 'num_segments'
1554void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1555{
1556 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1557 return;
1558
1559 // Because we are filling a closed shape we remove 1 from the count of segments/points
1560 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1561 PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1562 PathStroke(col, ImDrawFlags_Closed, thickness);
1563}
1564
1565// Guaranteed to honor 'num_segments'
1566void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1567{
1568 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1569 return;
1570
1571 // Because we are filling a closed shape we remove 1 from the count of segments/points
1572 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1573 PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1574 PathFillConvex(col);
1575}
1576
1577// Ellipse
1578void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
1579{
1580 if ((col & IM_COL32_A_MASK) == 0)
1581 return;
1582
1583 if (num_segments <= 0)
1584 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1585
1586 // Because we are filling a closed shape we remove 1 from the count of segments/points
1587 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1588 PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1589 PathStroke(col, true, thickness);
1590}
1591
1592void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
1593{
1594 if ((col & IM_COL32_A_MASK) == 0)
1595 return;
1596
1597 if (num_segments <= 0)
1598 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1599
1600 // Because we are filling a closed shape we remove 1 from the count of segments/points
1601 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1602 PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1603 PathFillConvex(col);
1604}
1605
1606// Cubic Bezier takes 4 controls points
1607void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1608{
1609 if ((col & IM_COL32_A_MASK) == 0)
1610 return;
1611
1612 PathLineTo(p1);
1613 PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1614 PathStroke(col, 0, thickness);
1615}
1616
1617// Quadratic Bezier takes 3 controls points
1618void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1619{
1620 if ((col & IM_COL32_A_MASK) == 0)
1621 return;
1622
1623 PathLineTo(p1);
1624 PathBezierQuadraticCurveTo(p2, p3, num_segments);
1625 PathStroke(col, 0, thickness);
1626}
1627
1628void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1629{
1630 if ((col & IM_COL32_A_MASK) == 0)
1631 return;
1632
1633 // Accept null ranges
1634 if (text_begin == text_end || text_begin[0] == 0)
1635 return;
1636 if (text_end == NULL)
1637 text_end = text_begin + strlen(text_begin);
1638
1639 // Pull default font/size from the shared ImDrawListSharedData instance
1640 if (font == NULL)
1641 font = _Data->Font;
1642 if (font_size == 0.0f)
1643 font_size = _Data->FontSize;
1644
1645 IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1646
1647 ImVec4 clip_rect = _CmdHeader.ClipRect;
1648 if (cpu_fine_clip_rect)
1649 {
1650 clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1651 clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1652 clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1653 clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1654 }
1655 font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1656}
1657
1658void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1659{
1660 AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1661}
1662
1663void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1664{
1665 if ((col & IM_COL32_A_MASK) == 0)
1666 return;
1667
1668 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1669 if (push_texture_id)
1670 PushTextureID(user_texture_id);
1671
1672 PrimReserve(6, 4);
1673 PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1674
1675 if (push_texture_id)
1676 PopTextureID();
1677}
1678
1679void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1680{
1681 if ((col & IM_COL32_A_MASK) == 0)
1682 return;
1683
1684 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1685 if (push_texture_id)
1686 PushTextureID(user_texture_id);
1687
1688 PrimReserve(6, 4);
1689 PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1690
1691 if (push_texture_id)
1692 PopTextureID();
1693}
1694
1695void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
1696{
1697 if ((col & IM_COL32_A_MASK) == 0)
1698 return;
1699
1700 flags = FixRectCornerFlags(flags);
1701 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1702 {
1703 AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1704 return;
1705 }
1706
1707 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1708 if (push_texture_id)
1709 PushTextureID(user_texture_id);
1710
1711 int vert_start_idx = VtxBuffer.Size;
1712 PathRect(p_min, p_max, rounding, flags);
1713 PathFillConvex(col);
1714 int vert_end_idx = VtxBuffer.Size;
1715 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1716
1717 if (push_texture_id)
1718 PopTextureID();
1719}
1720
1721//-----------------------------------------------------------------------------
1722// [SECTION] ImTriangulator, ImDrawList concave polygon fill
1723//-----------------------------------------------------------------------------
1724// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
1725// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
1726// Provided as a convenience for user but not used by main library.
1727//-----------------------------------------------------------------------------
1728// - ImTriangulator [Internal]
1729// - AddConcavePolyFilled()
1730//-----------------------------------------------------------------------------
1731
1738
1749
1751{
1753 int Size = 0;
1754
1755 void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
1756 void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
1757};
1758
1760{
1761 static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
1762 static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
1763
1764 void Init(const ImVec2* points, int points_count, void* scratch_buffer);
1765 void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
1766
1767 // Internal functions
1768 void BuildNodes(const ImVec2* points, int points_count);
1769 void BuildReflexes();
1770 void BuildEars();
1771 void FlipNodeList();
1772 bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
1774
1775 // Internal members
1780};
1781
1782// Distribute storage for nodes, ears and reflexes.
1783// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
1784// (this would require first building reflexes to bail to convex if empty, without even building nodes)
1785void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
1786{
1787 IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
1788 _TrianglesLeft = EstimateTriangleCount(points_count);
1789 _Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
1790 _Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
1791 _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
1792 BuildNodes(points, points_count);
1793 BuildReflexes();
1794 BuildEars();
1795}
1796
1797void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
1798{
1799 for (int i = 0; i < points_count; i++)
1800 {
1802 _Nodes[i].Index = i;
1803 _Nodes[i].Pos = points[i];
1804 _Nodes[i].Next = _Nodes + i + 1;
1805 _Nodes[i].Prev = _Nodes + i - 1;
1806 }
1807 _Nodes[0].Prev = _Nodes + points_count - 1;
1808 _Nodes[points_count - 1].Next = _Nodes;
1809}
1810
1812{
1814 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1815 {
1816 if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1817 continue;
1819 _Reflexes.push_back(n1);
1820 }
1821}
1822
1824{
1826 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1827 {
1829 continue;
1830 if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1831 continue;
1833 _Ears.push_back(n1);
1834 }
1835}
1836
1837void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
1838{
1839 if (_Ears.Size == 0)
1840 {
1841 FlipNodeList();
1842
1843 ImTriangulatorNode* node = _Nodes;
1844 for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
1846 _Reflexes.Size = 0;
1847 BuildReflexes();
1848 BuildEars();
1849
1850 // If we still don't have ears, it means geometry is degenerated.
1851 if (_Ears.Size == 0)
1852 {
1853 // Return first triangle available, mimicking the behavior of convex fill.
1854 IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
1855 _Ears.Data[0] = _Nodes;
1856 _Ears.Size = 1;
1857 }
1858 }
1859
1861 out_triangle[0] = ear->Prev->Index;
1862 out_triangle[1] = ear->Index;
1863 out_triangle[2] = ear->Next->Index;
1864
1865 ear->Unlink();
1866 if (ear == _Nodes)
1867 _Nodes = ear->Next;
1868
1869 ReclassifyNode(ear->Prev);
1870 ReclassifyNode(ear->Next);
1872}
1873
1875{
1876 ImTriangulatorNode* prev = _Nodes;
1877 ImTriangulatorNode* temp = _Nodes;
1878 ImTriangulatorNode* current = _Nodes->Next;
1879 prev->Next = prev;
1880 prev->Prev = prev;
1881 while (current != _Nodes)
1882 {
1883 temp = current->Next;
1884
1885 current->Next = prev;
1886 prev->Prev = current;
1887 _Nodes->Next = current;
1888 current->Prev = _Nodes;
1889
1890 prev = current;
1891 current = temp;
1892 }
1893 _Nodes = prev;
1894}
1895
1896// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
1897bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
1898{
1900 for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
1901 {
1902 ImTriangulatorNode* reflex = *p;
1903 if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
1904 if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
1905 return false;
1906 }
1907 return true;
1908}
1909
1911{
1912 // Classify node
1914 const ImTriangulatorNode* n0 = n1->Prev;
1915 const ImTriangulatorNode* n2 = n1->Next;
1916 if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
1918 else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
1920 else
1922
1923 // Update lists when a type changes
1924 if (type == n1->Type)
1925 return;
1928 else if (n1->Type == ImTriangulatorNodeType_Ear)
1931 _Reflexes.push_back(n1);
1932 else if (type == ImTriangulatorNodeType_Ear)
1933 _Ears.push_back(n1);
1934 n1->Type = type;
1935}
1936
1937// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
1938// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
1939// It is up to caller to ensure not making costly calls that will be outside of visible area.
1940// As concave fill is noticeably more expensive than other primitives, be mindful of this...
1941// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
1942void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1943{
1944 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1945 return;
1946
1947 const ImVec2 uv = _Data->TexUvWhitePixel;
1948 ImTriangulator triangulator;
1949 unsigned int triangle[3];
1950 if (Flags & ImDrawListFlags_AntiAliasedFill)
1951 {
1952 // Anti-aliased Fill
1953 const float AA_SIZE = _FringeScale;
1954 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1955 const int idx_count = (points_count - 2) * 3 + points_count * 6;
1956 const int vtx_count = (points_count * 2);
1957 PrimReserve(idx_count, vtx_count);
1958
1959 // Add indexes for fill
1960 unsigned int vtx_inner_idx = _VtxCurrentIdx;
1961 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1962
1963 _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
1964 triangulator.Init(points, points_count, _Data->TempBuffer.Data);
1965 while (triangulator._TrianglesLeft > 0)
1966 {
1967 triangulator.GetNextTriangle(triangle);
1968 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
1969 _IdxWritePtr += 3;
1970 }
1971
1972 // Compute normals
1973 _Data->TempBuffer.reserve_discard(points_count);
1974 ImVec2* temp_normals = _Data->TempBuffer.Data;
1975 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1976 {
1977 const ImVec2& p0 = points[i0];
1978 const ImVec2& p1 = points[i1];
1979 float dx = p1.x - p0.x;
1980 float dy = p1.y - p0.y;
1982 temp_normals[i0].x = dy;
1983 temp_normals[i0].y = -dx;
1984 }
1985
1986 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1987 {
1988 // Average normals
1989 const ImVec2& n0 = temp_normals[i0];
1990 const ImVec2& n1 = temp_normals[i1];
1991 float dm_x = (n0.x + n1.x) * 0.5f;
1992 float dm_y = (n0.y + n1.y) * 0.5f;
1993 IM_FIXNORMAL2F(dm_x, dm_y);
1994 dm_x *= AA_SIZE * 0.5f;
1995 dm_y *= AA_SIZE * 0.5f;
1996
1997 // Add vertices
1998 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
1999 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
2000 _VtxWritePtr += 2;
2001
2002 // Add indexes for fringes
2003 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
2004 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
2005 _IdxWritePtr += 6;
2006 }
2007 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2008 }
2009 else
2010 {
2011 // Non Anti-aliased Fill
2012 const int idx_count = (points_count - 2) * 3;
2013 const int vtx_count = points_count;
2014 PrimReserve(idx_count, vtx_count);
2015 for (int i = 0; i < vtx_count; i++)
2016 {
2017 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
2018 _VtxWritePtr++;
2019 }
2020 _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2021 triangulator.Init(points, points_count, _Data->TempBuffer.Data);
2022 while (triangulator._TrianglesLeft > 0)
2023 {
2024 triangulator.GetNextTriangle(triangle);
2025 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
2026 _IdxWritePtr += 3;
2027 }
2028 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2029 }
2030}
2031
2032//-----------------------------------------------------------------------------
2033// [SECTION] ImDrawListSplitter
2034//-----------------------------------------------------------------------------
2035// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
2036//-----------------------------------------------------------------------------
2037
2038void ImDrawListSplitter::ClearFreeMemory()
2039{
2040 for (int i = 0; i < _Channels.Size; i++)
2041 {
2042 if (i == _Current)
2043 memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
2044 _Channels[i]._CmdBuffer.clear();
2045 _Channels[i]._IdxBuffer.clear();
2046 }
2047 _Current = 0;
2048 _Count = 1;
2049 _Channels.clear();
2050}
2051
2052void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
2053{
2054 IM_UNUSED(draw_list);
2055 IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
2056 int old_channels_count = _Channels.Size;
2057 if (old_channels_count < channels_count)
2058 {
2059 _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
2060 _Channels.resize(channels_count);
2061 }
2062 _Count = channels_count;
2063
2064 // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
2065 // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
2066 // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
2067 memset(&_Channels[0], 0, sizeof(ImDrawChannel));
2068 for (int i = 1; i < channels_count; i++)
2069 {
2070 if (i >= old_channels_count)
2071 {
2072 IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
2073 }
2074 else
2075 {
2076 _Channels[i]._CmdBuffer.resize(0);
2077 _Channels[i]._IdxBuffer.resize(0);
2078 }
2079 }
2080}
2081
2082void ImDrawListSplitter::Merge(ImDrawList* draw_list)
2083{
2084 // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
2085 if (_Count <= 1)
2086 return;
2087
2088 SetCurrentChannel(draw_list, 0);
2089 draw_list->_PopUnusedDrawCmd();
2090
2091 // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
2092 int new_cmd_buffer_count = 0;
2093 int new_idx_buffer_count = 0;
2094 ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
2095 int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
2096 for (int i = 1; i < _Count; i++)
2097 {
2098 ImDrawChannel& ch = _Channels[i];
2099 if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
2100 ch._CmdBuffer.pop_back();
2101
2102 if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
2103 {
2104 // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
2105 // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
2106 ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
2107 if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
2108 {
2109 // Merge previous channel last draw command with current channel first draw command if matching.
2110 last_cmd->ElemCount += next_cmd->ElemCount;
2111 idx_offset += next_cmd->ElemCount;
2112 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
2113 }
2114 }
2115 if (ch._CmdBuffer.Size > 0)
2116 last_cmd = &ch._CmdBuffer.back();
2117 new_cmd_buffer_count += ch._CmdBuffer.Size;
2118 new_idx_buffer_count += ch._IdxBuffer.Size;
2119 for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
2120 {
2121 ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
2122 idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
2123 }
2124 }
2125 draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
2126 draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
2127
2128 // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
2129 ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
2130 ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
2131 for (int i = 1; i < _Count; i++)
2132 {
2133 ImDrawChannel& ch = _Channels[i];
2134 if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
2135 if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
2136 }
2137 draw_list->_IdxWritePtr = idx_write;
2138
2139 // Ensure there's always a non-callback draw command trailing the command-buffer
2140 if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
2141 draw_list->AddDrawCmd();
2142
2143 // If current command is used with different settings we need to add a new command
2144 ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2145 if (curr_cmd->ElemCount == 0)
2146 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2147 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2148 draw_list->AddDrawCmd();
2149
2150 _Count = 1;
2151}
2152
2153void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
2154{
2155 IM_ASSERT(idx >= 0 && idx < _Count);
2156 if (_Current == idx)
2157 return;
2158
2159 // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
2160 memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
2161 memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
2162 _Current = idx;
2163 memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
2164 memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
2165 draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
2166
2167 // If current command is used with different settings we need to add a new command
2168 ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2169 if (curr_cmd == NULL)
2170 draw_list->AddDrawCmd();
2171 else if (curr_cmd->ElemCount == 0)
2172 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2173 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2174 draw_list->AddDrawCmd();
2175}
2176
2177//-----------------------------------------------------------------------------
2178// [SECTION] ImDrawData
2179//-----------------------------------------------------------------------------
2180
2181void ImDrawData::Clear()
2182{
2183 Valid = false;
2184 CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
2185 CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
2186 DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
2187 OwnerViewport = NULL;
2188}
2189
2190// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
2191// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
2192void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
2193{
2194 if (draw_list->CmdBuffer.Size == 0)
2195 return;
2196 if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
2197 return;
2198
2199 // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
2200 // May trigger for you if you are using PrimXXX functions incorrectly.
2201 IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
2202 IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
2203 if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
2204 IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
2205
2206 // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
2207 // If this assert triggers because you are drawing lots of stuff manually:
2208 // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
2209 // Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
2210 // - If you want large meshes with more than 64K vertices, you can either:
2211 // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
2212 // Most example backends already support this from 1.71. Pre-1.71 backends won't.
2213 // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
2214 // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
2215 // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
2216 // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
2217 // Your own engine or render API may use different parameters or function calls to specify index sizes.
2218 // 2 and 4 bytes indices are generally supported by most graphics API.
2219 // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
2220 // the 64K limit to split your draw commands in multiple draw lists.
2221 if (sizeof(ImDrawIdx) == 2)
2222 IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
2223
2224 // Add to output list + records state in ImDrawData
2225 out_list->push_back(draw_list);
2226 draw_data->CmdListsCount++;
2227 draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
2228 draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
2229}
2230
2231void ImDrawData::AddDrawList(ImDrawList* draw_list)
2232{
2233 IM_ASSERT(CmdLists.Size == CmdListsCount);
2234 draw_list->_PopUnusedDrawCmd();
2235 ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
2236}
2237
2238// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
2239void ImDrawData::DeIndexAllBuffers()
2240{
2241 ImVector<ImDrawVert> new_vtx_buffer;
2242 TotalVtxCount = TotalIdxCount = 0;
2243 for (int i = 0; i < CmdListsCount; i++)
2244 {
2245 ImDrawList* cmd_list = CmdLists[i];
2246 if (cmd_list->IdxBuffer.empty())
2247 continue;
2248 new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
2249 for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
2250 new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
2251 cmd_list->VtxBuffer.swap(new_vtx_buffer);
2252 cmd_list->IdxBuffer.resize(0);
2253 TotalVtxCount += cmd_list->VtxBuffer.Size;
2254 }
2255}
2256
2257// Helper to scale the ClipRect field of each ImDrawCmd.
2258// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
2259// or if there is a difference between your window resolution and framebuffer resolution.
2260void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
2261{
2262 for (ImDrawList* draw_list : CmdLists)
2263 for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2264 cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
2265}
2266
2267//-----------------------------------------------------------------------------
2268// [SECTION] Helpers ShadeVertsXXX functions
2269//-----------------------------------------------------------------------------
2270
2271// Generic linear color gradient, write to RGB fields, leave A untouched.
2272void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
2273{
2274 ImVec2 gradient_extent = gradient_p1 - gradient_p0;
2275 float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
2276 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2277 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2278 const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
2279 const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
2280 const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
2281 const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
2282 const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
2283 const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
2284 for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
2285 {
2286 float d = ImDot(vert->pos - gradient_p0, gradient_extent);
2287 float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
2288 int r = (int)(col0_r + col_delta_r * t);
2289 int g = (int)(col0_g + col_delta_g * t);
2290 int b = (int)(col0_b + col_delta_b * t);
2291 vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
2292 }
2293}
2294
2295// Distribute UV over (a, b) rectangle
2296void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
2297{
2298 const ImVec2 size = b - a;
2299 const ImVec2 uv_size = uv_b - uv_a;
2300 const ImVec2 scale = ImVec2(
2301 size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
2302 size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
2303
2304 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2305 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2306 if (clamp)
2307 {
2308 const ImVec2 min = ImMin(uv_a, uv_b);
2309 const ImVec2 max = ImMax(uv_a, uv_b);
2310 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2311 vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
2312 }
2313 else
2314 {
2315 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2316 vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
2317 }
2318}
2319
2320void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
2321{
2322 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2323 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2324 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2325 vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
2326}
2327
2328//-----------------------------------------------------------------------------
2329// [SECTION] ImFontConfig
2330//-----------------------------------------------------------------------------
2331
2332ImFontConfig::ImFontConfig()
2333{
2334 memset(this, 0, sizeof(*this));
2335 FontDataOwnedByAtlas = true;
2336 OversampleH = 2;
2337 OversampleV = 1;
2338 GlyphMaxAdvanceX = FLT_MAX;
2339 RasterizerMultiply = 1.0f;
2340 RasterizerDensity = 1.0f;
2341 EllipsisChar = (ImWchar)-1;
2342}
2343
2344//-----------------------------------------------------------------------------
2345// [SECTION] ImFontAtlas
2346//-----------------------------------------------------------------------------
2347
2348// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
2349// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
2350// (This is used when io.MouseDrawCursor = true)
2351const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
2353static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
2354{
2355 "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
2356 "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
2357 "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
2358 "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
2359 "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
2360 "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
2361 "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
2362 "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
2363 "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
2364 "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
2365 "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
2366 "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
2367 "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
2368 "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
2369 "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
2370 "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
2371 "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
2372 "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
2373 "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
2374 "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
2375 " X..X - - X...X - X...X - X..X X..X - - X........X - "
2376 " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
2377 "------------- - X - X -X.....................X- ------------------- "
2378 " ----------------------------------- X...XXXXXXXXXXXXX...X - "
2379 " - X..X X..X - "
2380 " - X.X X.X - "
2381 " - XX XX - "
2382};
2383
2384static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
2385{
2386 // Pos ........ Size ......... Offset ......
2387 { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
2388 { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
2389 { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
2390 { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
2391 { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
2392 { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
2393 { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
2394 { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
2395 { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
2396};
2397
2398ImFontAtlas::ImFontAtlas()
2399{
2400 memset(this, 0, sizeof(*this));
2401 TexGlyphPadding = 1;
2402 PackIdMouseCursors = PackIdLines = -1;
2403}
2404
2405ImFontAtlas::~ImFontAtlas()
2406{
2407 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2408 Clear();
2409}
2410
2411void ImFontAtlas::ClearInputData()
2412{
2413 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2414 for (ImFontConfig& font_cfg : ConfigData)
2415 if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
2416 {
2417 IM_FREE(font_cfg.FontData);
2418 font_cfg.FontData = NULL;
2419 }
2420
2421 // When clearing this we lose access to the font name and other information used to build the font.
2422 for (ImFont* font : Fonts)
2423 if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
2424 {
2425 font->ConfigData = NULL;
2426 font->ConfigDataCount = 0;
2427 }
2428 ConfigData.clear();
2429 CustomRects.clear();
2430 PackIdMouseCursors = PackIdLines = -1;
2431 // Important: we leave TexReady untouched
2432}
2433
2434void ImFontAtlas::ClearTexData()
2435{
2436 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2437 if (TexPixelsAlpha8)
2438 IM_FREE(TexPixelsAlpha8);
2439 if (TexPixelsRGBA32)
2440 IM_FREE(TexPixelsRGBA32);
2441 TexPixelsAlpha8 = NULL;
2442 TexPixelsRGBA32 = NULL;
2443 TexPixelsUseColors = false;
2444 // Important: we leave TexReady untouched
2445}
2446
2447void ImFontAtlas::ClearFonts()
2448{
2449 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2450 Fonts.clear_delete();
2451 TexReady = false;
2452}
2453
2454void ImFontAtlas::Clear()
2455{
2456 ClearInputData();
2457 ClearTexData();
2458 ClearFonts();
2459}
2460
2461void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2462{
2463 // Build atlas on demand
2464 if (TexPixelsAlpha8 == NULL)
2465 Build();
2466
2467 *out_pixels = TexPixelsAlpha8;
2468 if (out_width) *out_width = TexWidth;
2469 if (out_height) *out_height = TexHeight;
2470 if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
2471}
2472
2473void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2474{
2475 // Convert to RGBA32 format on demand
2476 // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
2477 if (!TexPixelsRGBA32)
2478 {
2479 unsigned char* pixels = NULL;
2480 GetTexDataAsAlpha8(&pixels, NULL, NULL);
2481 if (pixels)
2482 {
2483 TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
2484 const unsigned char* src = pixels;
2485 unsigned int* dst = TexPixelsRGBA32;
2486 for (int n = TexWidth * TexHeight; n > 0; n--)
2487 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
2488 }
2489 }
2490
2491 *out_pixels = (unsigned char*)TexPixelsRGBA32;
2492 if (out_width) *out_width = TexWidth;
2493 if (out_height) *out_height = TexHeight;
2494 if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
2495}
2496
2497ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
2498{
2499 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2500 IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
2501 IM_ASSERT(font_cfg->SizePixels > 0.0f);
2502
2503 // Create new font
2504 if (!font_cfg->MergeMode)
2505 Fonts.push_back(IM_NEW(ImFont));
2506 else
2507 IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
2508
2509 ConfigData.push_back(*font_cfg);
2510 ImFontConfig& new_font_cfg = ConfigData.back();
2511 if (new_font_cfg.DstFont == NULL)
2512 new_font_cfg.DstFont = Fonts.back();
2513 if (!new_font_cfg.FontDataOwnedByAtlas)
2514 {
2515 new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
2516 new_font_cfg.FontDataOwnedByAtlas = true;
2517 memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
2518 }
2519
2520 if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
2521 new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
2522
2524
2525 // Invalidate texture
2526 TexReady = false;
2527 ClearTexData();
2528 return new_font_cfg.DstFont;
2529}
2530
2531// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
2532static unsigned int stb_decompress_length(const unsigned char* input);
2533static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
2534static const char* GetDefaultCompressedFontDataTTFBase85();
2535static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
2536static void Decode85(const unsigned char* src, unsigned char* dst)
2537{
2538 while (*src)
2539 {
2540 unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
2541 dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
2542 src += 5;
2543 dst += 4;
2544 }
2545}
2546
2547// Load embedded ProggyClean.ttf at size 13, disable oversampling
2548ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
2549{
2550 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2551 if (!font_cfg_template)
2552 {
2553 font_cfg.OversampleH = font_cfg.OversampleV = 1;
2554 font_cfg.PixelSnapH = true;
2555 }
2556 if (font_cfg.SizePixels <= 0.0f)
2557 font_cfg.SizePixels = 13.0f * 1.0f;
2558 if (font_cfg.Name[0] == '\0')
2559 ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
2560 font_cfg.EllipsisChar = (ImWchar)0x0085;
2561 font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
2562
2563 const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
2564 const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
2565 ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
2566 return font;
2567}
2568
2569ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2570{
2571 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2572 size_t data_size = 0;
2573 void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
2574 if (!data)
2575 {
2576 IM_ASSERT_USER_ERROR(0, "Could not load font file!");
2577 return NULL;
2578 }
2579 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2580 if (font_cfg.Name[0] == '\0')
2581 {
2582 // Store a short copy of filename into into the font name for convenience
2583 const char* p;
2584 for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
2585 ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
2586 }
2587 return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
2588}
2589
2590// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
2591ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2592{
2593 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2594 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2595 IM_ASSERT(font_cfg.FontData == NULL);
2596 IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
2597 font_cfg.FontData = font_data;
2598 font_cfg.FontDataSize = font_data_size;
2599 font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
2600 if (glyph_ranges)
2601 font_cfg.GlyphRanges = glyph_ranges;
2602 return AddFont(&font_cfg);
2603}
2604
2605ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2606{
2607 const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
2608 unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
2609 stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
2610
2611 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2612 IM_ASSERT(font_cfg.FontData == NULL);
2613 font_cfg.FontDataOwnedByAtlas = true;
2614 return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
2615}
2616
2617ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
2618{
2619 int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
2620 void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
2621 Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
2622 ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
2623 IM_FREE(compressed_ttf);
2624 return font;
2625}
2626
2627int ImFontAtlas::AddCustomRectRegular(int width, int height)
2628{
2629 IM_ASSERT(width > 0 && width <= 0xFFFF);
2630 IM_ASSERT(height > 0 && height <= 0xFFFF);
2631 ImFontAtlasCustomRect r;
2632 r.Width = (unsigned short)width;
2633 r.Height = (unsigned short)height;
2634 CustomRects.push_back(r);
2635 return CustomRects.Size - 1; // Return index
2636}
2637
2638int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
2639{
2640#ifdef IMGUI_USE_WCHAR32
2641 IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
2642#endif
2643 IM_ASSERT(font != NULL);
2644 IM_ASSERT(width > 0 && width <= 0xFFFF);
2645 IM_ASSERT(height > 0 && height <= 0xFFFF);
2646 ImFontAtlasCustomRect r;
2647 r.Width = (unsigned short)width;
2648 r.Height = (unsigned short)height;
2649 r.GlyphID = id;
2650 r.GlyphAdvanceX = advance_x;
2651 r.GlyphOffset = offset;
2652 r.Font = font;
2653 CustomRects.push_back(r);
2654 return CustomRects.Size - 1; // Return index
2655}
2656
2657void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
2658{
2659 IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
2660 IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
2661 *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
2662 *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
2663}
2664
2665bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
2666{
2667 if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
2668 return false;
2669 if (Flags & ImFontAtlasFlags_NoMouseCursors)
2670 return false;
2671
2672 IM_ASSERT(PackIdMouseCursors != -1);
2673 ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
2674 ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
2675 ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
2676 *out_size = size;
2677 *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
2678 out_uv_border[0] = (pos) * TexUvScale;
2679 out_uv_border[1] = (pos + size) * TexUvScale;
2680 pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2681 out_uv_fill[0] = (pos) * TexUvScale;
2682 out_uv_fill[1] = (pos + size) * TexUvScale;
2683 return true;
2684}
2685
2686bool ImFontAtlas::Build()
2687{
2688 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2689
2690 // Default font is none are specified
2691 if (ConfigData.Size == 0)
2692 AddFontDefault();
2693
2694 // Select builder
2695 // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
2696 // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
2697 // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
2698 // and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
2699 const ImFontBuilderIO* builder_io = FontBuilderIO;
2700 if (builder_io == NULL)
2701 {
2702#ifdef IMGUI_ENABLE_FREETYPE
2703 builder_io = ImGuiFreeType::GetBuilderForFreeType();
2704#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
2705 builder_io = ImFontAtlasGetBuilderForStbTruetype();
2706#else
2707 IM_ASSERT(0); // Invalid Build function
2708#endif
2709 }
2710
2711 // Build
2712 return builder_io->FontBuilder_Build(this);
2713}
2714
2715void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
2716{
2717 for (unsigned int i = 0; i < 256; i++)
2718 {
2719 unsigned int value = (unsigned int)(i * in_brighten_factor);
2720 out_table[i] = value > 255 ? 255 : (value & 0xFF);
2721 }
2722}
2723
2724void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
2725{
2726 IM_ASSERT_PARANOID(w <= stride);
2727 unsigned char* data = pixels + x + y * stride;
2728 for (int j = h; j > 0; j--, data += stride - w)
2729 for (int i = w; i > 0; i--, data++)
2730 *data = table[*data];
2731}
2732
2733#ifdef IMGUI_ENABLE_STB_TRUETYPE
2734// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
2735// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
2736struct ImFontBuildSrcData
2737{
2738 stbtt_fontinfo FontInfo;
2739 stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
2740 stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
2741 stbtt_packedchar* PackedChars; // Output glyphs
2742 const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
2743 int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
2744 int GlyphsHighest; // Highest requested codepoint
2745 int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
2746 ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
2747 ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsSet)
2748};
2749
2750// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
2751struct ImFontBuildDstData
2752{
2753 int SrcCount; // Number of source fonts targeting this destination font.
2754 int GlyphsHighest;
2755 int GlyphsCount;
2756 ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
2757};
2758
2759static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
2760{
2761 IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
2762 const ImU32* it_begin = in->Storage.begin();
2763 const ImU32* it_end = in->Storage.end();
2764 for (const ImU32* it = it_begin; it < it_end; it++)
2765 if (ImU32 entries_32 = *it)
2766 for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
2767 if (entries_32 & ((ImU32)1 << bit_n))
2768 out->push_back((int)(((it - it_begin) << 5) + bit_n));
2769}
2770
2771static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
2772{
2773 IM_ASSERT(atlas->ConfigData.Size > 0);
2774
2775 ImFontAtlasBuildInit(atlas);
2776
2777 // Clear atlas
2778 atlas->TexID = (ImTextureID)NULL;
2779 atlas->TexWidth = atlas->TexHeight = 0;
2780 atlas->TexUvScale = ImVec2(0.0f, 0.0f);
2781 atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
2782 atlas->ClearTexData();
2783
2784 // Temporary storage for building
2785 ImVector<ImFontBuildSrcData> src_tmp_array;
2786 ImVector<ImFontBuildDstData> dst_tmp_array;
2787 src_tmp_array.resize(atlas->ConfigData.Size);
2788 dst_tmp_array.resize(atlas->Fonts.Size);
2789 memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
2790 memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
2791
2792 // 1. Initialize font loading structure, check font data validity
2793 for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
2794 {
2795 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2796 ImFontConfig& cfg = atlas->ConfigData[src_i];
2797 IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
2798
2799 // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
2800 src_tmp.DstIndex = -1;
2801 for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
2802 if (cfg.DstFont == atlas->Fonts[output_i])
2803 src_tmp.DstIndex = output_i;
2804 if (src_tmp.DstIndex == -1)
2805 {
2806 IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
2807 return false;
2808 }
2809 // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
2810 const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
2811 IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
2812 if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
2813 {
2814 IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
2815 return false;
2816 }
2817
2818 // Measure highest codepoints
2819 ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2820 src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
2821 for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2822 {
2823 // Check for valid range. This may also help detect *some* dangling pointers, because a common
2824 // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent.
2825 IM_ASSERT(src_range[0] <= src_range[1]);
2826 src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
2827 }
2828 dst_tmp.SrcCount++;
2829 dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
2830 }
2831
2832 // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2833 int total_glyphs_count = 0;
2834 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2835 {
2836 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2837 ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2838 src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2839 if (dst_tmp.GlyphsSet.Storage.empty())
2840 dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2841
2842 for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2843 for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2844 {
2845 if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2846 continue;
2847 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
2848 continue;
2849
2850 // Add to avail set/counters
2851 src_tmp.GlyphsCount++;
2852 dst_tmp.GlyphsCount++;
2853 src_tmp.GlyphsSet.SetBit(codepoint);
2854 dst_tmp.GlyphsSet.SetBit(codepoint);
2855 total_glyphs_count++;
2856 }
2857 }
2858
2859 // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2860 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2861 {
2862 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2863 src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2864 UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
2865 src_tmp.GlyphsSet.Clear();
2866 IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2867 }
2868 for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2869 dst_tmp_array[dst_i].GlyphsSet.Clear();
2870 dst_tmp_array.clear();
2871
2872 // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2873 // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2874 ImVector<stbrp_rect> buf_rects;
2875 ImVector<stbtt_packedchar> buf_packedchars;
2876 buf_rects.resize(total_glyphs_count);
2877 buf_packedchars.resize(total_glyphs_count);
2878 memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2879 memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2880
2881 // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2882 int total_surface = 0;
2883 int buf_rects_out_n = 0;
2884 int buf_packedchars_out_n = 0;
2885 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2886 {
2887 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2888 if (src_tmp.GlyphsCount == 0)
2889 continue;
2890
2891 src_tmp.Rects = &buf_rects[buf_rects_out_n];
2892 src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2893 buf_rects_out_n += src_tmp.GlyphsCount;
2894 buf_packedchars_out_n += src_tmp.GlyphsCount;
2895
2896 // Convert our ranges in the format stb_truetype wants
2897 ImFontConfig& cfg = atlas->ConfigData[src_i];
2898 src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
2899 src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2900 src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2901 src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2902 src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2903 src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2904 src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2905
2906 // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2907 const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
2908 const int padding = atlas->TexGlyphPadding;
2909 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2910 {
2911 int x0, y0, x1, y1;
2912 const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2913 IM_ASSERT(glyph_index_in_font != 0);
2914 stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2915 src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2916 src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2917 total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2918 }
2919 }
2920
2921 // We need a width for the skyline algorithm, any width!
2922 // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2923 // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2924 const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2925 atlas->TexHeight = 0;
2926 if (atlas->TexDesiredWidth > 0)
2927 atlas->TexWidth = atlas->TexDesiredWidth;
2928 else
2929 atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
2930
2931 // 5. Start packing
2932 // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2933 const int TEX_HEIGHT_MAX = 1024 * 32;
2934 stbtt_pack_context spc = {};
2935 stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2936 ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
2937
2938 // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2939 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2940 {
2941 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2942 if (src_tmp.GlyphsCount == 0)
2943 continue;
2944
2945 stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2946
2947 // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2948 // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2949 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2950 if (src_tmp.Rects[glyph_i].was_packed)
2951 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2952 }
2953
2954 // 7. Allocate texture
2955 atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2956 atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2957 atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2958 memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2959 spc.pixels = atlas->TexPixelsAlpha8;
2960 spc.height = atlas->TexHeight;
2961
2962 // 8. Render/rasterize font characters into the texture
2963 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2964 {
2965 ImFontConfig& cfg = atlas->ConfigData[src_i];
2966 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2967 if (src_tmp.GlyphsCount == 0)
2968 continue;
2969
2970 stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
2971
2972 // Apply multiply operator
2973 if (cfg.RasterizerMultiply != 1.0f)
2974 {
2975 unsigned char multiply_table[256];
2976 ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
2977 stbrp_rect* r = &src_tmp.Rects[0];
2978 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
2979 if (r->was_packed)
2980 ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
2981 }
2982 src_tmp.Rects = NULL;
2983 }
2984
2985 // End packing
2986 stbtt_PackEnd(&spc);
2987 buf_rects.clear();
2988
2989 // 9. Setup ImFont and glyphs for runtime
2990 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2991 {
2992 // When merging fonts with MergeMode=true:
2993 // - We can have multiple input fonts writing into a same destination font.
2994 // - dst_font->ConfigData is != from cfg which is our source configuration.
2995 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2996 ImFontConfig& cfg = atlas->ConfigData[src_i];
2997 ImFont* dst_font = cfg.DstFont;
2998
2999 const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
3000 int unscaled_ascent, unscaled_descent, unscaled_line_gap;
3001 stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
3002
3003 const float ascent = ImCeil(unscaled_ascent * font_scale);
3004 const float descent = ImFloor(unscaled_descent * font_scale);
3005 ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
3006 const float font_off_x = cfg.GlyphOffset.x;
3007 const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
3008
3009 const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
3010
3011 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
3012 {
3013 // Register glyph
3014 const int codepoint = src_tmp.GlyphsList[glyph_i];
3015 const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
3016 stbtt_aligned_quad q;
3017 float unused_x = 0.0f, unused_y = 0.0f;
3018 stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
3019 float x0 = q.x0 * inv_rasterization_scale + font_off_x;
3020 float y0 = q.y0 * inv_rasterization_scale + font_off_y;
3021 float x1 = q.x1 * inv_rasterization_scale + font_off_x;
3022 float y1 = q.y1 * inv_rasterization_scale + font_off_y;
3023 dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
3024 }
3025 }
3026
3027 // Cleanup
3028 src_tmp_array.clear_destruct();
3029
3031 return true;
3032}
3033
3034const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
3035{
3036 static ImFontBuilderIO io;
3037 io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
3038 return &io;
3039}
3040
3041#endif // IMGUI_ENABLE_STB_TRUETYPE
3042
3044{
3045 for (ImFontConfig& font_cfg : atlas->ConfigData)
3046 {
3047 ImFont* font = font_cfg.DstFont;
3048 if (!font_cfg.MergeMode)
3049 {
3050 font->ConfigData = &font_cfg;
3051 font->ConfigDataCount = 0;
3052 }
3053 font->ConfigDataCount++;
3054 }
3055}
3056
3057void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
3058{
3059 if (!font_config->MergeMode)
3060 {
3061 font->ClearOutputData();
3062 font->FontSize = font_config->SizePixels;
3063 IM_ASSERT(font->ConfigData == font_config);
3064 font->ContainerAtlas = atlas;
3065 font->Ascent = ascent;
3066 font->Descent = descent;
3067 }
3068}
3069
3070void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
3071{
3072 stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
3073 IM_ASSERT(pack_context != NULL);
3074
3075 ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
3076 IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
3077#ifdef __GNUC__
3078 if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
3079#endif
3080
3081 ImVector<stbrp_rect> pack_rects;
3082 pack_rects.resize(user_rects.Size);
3083 memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
3084 for (int i = 0; i < user_rects.Size; i++)
3085 {
3086 pack_rects[i].w = user_rects[i].Width;
3087 pack_rects[i].h = user_rects[i].Height;
3088 }
3089 stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
3090 for (int i = 0; i < pack_rects.Size; i++)
3091 if (pack_rects[i].was_packed)
3092 {
3093 user_rects[i].X = (unsigned short)pack_rects[i].x;
3094 user_rects[i].Y = (unsigned short)pack_rects[i].y;
3095 IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
3096 atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
3097 }
3098}
3099
3100void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
3101{
3102 IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3103 IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3104 unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
3105 for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3106 for (int off_x = 0; off_x < w; off_x++)
3107 out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
3108}
3109
3110void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
3111{
3112 IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3113 IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3114 unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
3115 for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3116 for (int off_x = 0; off_x < w; off_x++)
3117 out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
3118}
3119
3120static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
3121{
3122 ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
3123 IM_ASSERT(r->IsPacked());
3124
3125 const int w = atlas->TexWidth;
3126 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
3127 {
3128 // Render/copy pixels
3129 IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
3130 const int x_for_white = r->X;
3131 const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3132 if (atlas->TexPixelsAlpha8 != NULL)
3133 {
3134 ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
3135 ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
3136 }
3137 else
3138 {
3139 ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
3140 ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
3141 }
3142 }
3143 else
3144 {
3145 // Render 4 white pixels
3146 IM_ASSERT(r->Width == 2 && r->Height == 2);
3147 const int offset = (int)r->X + (int)r->Y * w;
3148 if (atlas->TexPixelsAlpha8 != NULL)
3149 {
3150 atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
3151 }
3152 else
3153 {
3154 atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
3155 }
3156 }
3157 atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
3158}
3159
3160static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
3161{
3162 if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
3163 return;
3164
3165 // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
3166 ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
3167 IM_ASSERT(r->IsPacked());
3168 for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
3169 {
3170 // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
3171 unsigned int y = n;
3172 unsigned int line_width = n;
3173 unsigned int pad_left = (r->Width - line_width) / 2;
3174 unsigned int pad_right = r->Width - (pad_left + line_width);
3175
3176 // Write each slice
3177 IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
3178 if (atlas->TexPixelsAlpha8 != NULL)
3179 {
3180 unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
3181 for (unsigned int i = 0; i < pad_left; i++)
3182 *(write_ptr + i) = 0x00;
3183
3184 for (unsigned int i = 0; i < line_width; i++)
3185 *(write_ptr + pad_left + i) = 0xFF;
3186
3187 for (unsigned int i = 0; i < pad_right; i++)
3188 *(write_ptr + pad_left + line_width + i) = 0x00;
3189 }
3190 else
3191 {
3192 unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
3193 for (unsigned int i = 0; i < pad_left; i++)
3194 *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
3195
3196 for (unsigned int i = 0; i < line_width; i++)
3197 *(write_ptr + pad_left + i) = IM_COL32_WHITE;
3198
3199 for (unsigned int i = 0; i < pad_right; i++)
3200 *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
3201 }
3202
3203 // Calculate UVs for this line
3204 ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
3205 ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
3206 float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
3207 atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
3208 }
3209}
3210
3211// Note: this is called / shared by both the stb_truetype and the FreeType builder
3212void ImFontAtlasBuildInit(ImFontAtlas* atlas)
3213{
3214 // Round font size
3215 // - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
3216 // - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
3217 // - We may support it better later and remove this rounding.
3218 for (ImFontConfig& cfg : atlas->ConfigData)
3219 cfg.SizePixels = ImTrunc(cfg.SizePixels);
3220
3221 // Register texture region for mouse cursors or standard white pixels
3222 if (atlas->PackIdMouseCursors < 0)
3223 {
3224 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
3225 atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
3226 else
3227 atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
3228 }
3229
3230 // Register texture region for thick lines
3231 // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
3232 if (atlas->PackIdLines < 0)
3233 {
3234 if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
3235 atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
3236 }
3237}
3238
3239// This is called/shared by both the stb_truetype and the FreeType builder.
3240void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
3241{
3242 // Render into our custom data blocks
3243 IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
3244 ImFontAtlasBuildRenderDefaultTexData(atlas);
3245 ImFontAtlasBuildRenderLinesTexData(atlas);
3246
3247 // Register custom rectangle glyphs
3248 for (int i = 0; i < atlas->CustomRects.Size; i++)
3249 {
3250 const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
3251 if (r->Font == NULL || r->GlyphID == 0)
3252 continue;
3253
3254 // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
3255 IM_ASSERT(r->Font->ContainerAtlas == atlas);
3256 ImVec2 uv0, uv1;
3257 atlas->CalcCustomRectUV(r, &uv0, &uv1);
3258 r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
3259 }
3260
3261 // Build all fonts lookup tables
3262 for (ImFont* font : atlas->Fonts)
3263 if (font->DirtyLookupTables)
3264 font->BuildLookupTable();
3265
3266 atlas->TexReady = true;
3267}
3268
3269// Retrieve list of range (2 int per range, values are inclusive)
3270const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
3271{
3272 static const ImWchar ranges[] =
3273 {
3274 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3275 0,
3276 };
3277 return &ranges[0];
3278}
3279
3280const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
3281{
3282 static const ImWchar ranges[] =
3283 {
3284 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3285 0x0370, 0x03FF, // Greek and Coptic
3286 0,
3287 };
3288 return &ranges[0];
3289}
3290
3291const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
3292{
3293 static const ImWchar ranges[] =
3294 {
3295 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3296 0x3131, 0x3163, // Korean alphabets
3297 0xAC00, 0xD7A3, // Korean characters
3298 0xFFFD, 0xFFFD, // Invalid
3299 0,
3300 };
3301 return &ranges[0];
3302}
3303
3304const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
3305{
3306 static const ImWchar ranges[] =
3307 {
3308 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3309 0x2000, 0x206F, // General Punctuation
3310 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3311 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3312 0xFF00, 0xFFEF, // Half-width characters
3313 0xFFFD, 0xFFFD, // Invalid
3314 0x4e00, 0x9FAF, // CJK Ideograms
3315 0,
3316 };
3317 return &ranges[0];
3318}
3319
3320static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
3321{
3322 for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
3323 {
3324 out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
3325 base_codepoint += accumulative_offsets[n];
3326 }
3327 out_ranges[0] = 0;
3328}
3329
3330//-------------------------------------------------------------------------
3331// [SECTION] ImFontAtlas glyph ranges helpers
3332//-------------------------------------------------------------------------
3333
3334const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
3335{
3336 // Store 2500 regularly used characters for Simplified Chinese.
3337 // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
3338 // This table covers 97.97% of all characters used during the month in July, 1987.
3339 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3340 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3341 static const short accumulative_offsets_from_0x4E00[] =
3342 {
3343 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
3344 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
3345 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
3346 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
3347 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
3348 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
3349 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
3350 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
3351 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
3352 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
3353 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
3354 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
3355 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
3356 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
3357 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
3358 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
3359 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
3360 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
3361 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
3362 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
3363 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
3364 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
3365 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
3366 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
3367 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
3368 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
3369 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
3370 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
3371 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
3372 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
3373 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
3374 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
3375 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
3376 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
3377 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
3378 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
3379 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
3380 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
3381 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
3382 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
3383 };
3384 static ImWchar base_ranges[] = // not zero-terminated
3385 {
3386 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3387 0x2000, 0x206F, // General Punctuation
3388 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3389 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3390 0xFF00, 0xFFEF, // Half-width characters
3391 0xFFFD, 0xFFFD // Invalid
3392 };
3393 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
3394 if (!full_ranges[0])
3395 {
3396 memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3397 UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3398 }
3399 return &full_ranges[0];
3400}
3401
3402const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
3403{
3404 // 2999 ideograms code points for Japanese
3405 // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
3406 // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
3407 // - Sourced from official information provided by the government agencies of Japan:
3408 // - List of Joyo Kanji by the Agency for Cultural Affairs
3409 // - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
3410 // - List of Jinmeiyo Kanji by the Ministry of Justice
3411 // - http://www.moj.go.jp/MINJI/minji86.html
3412 // - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
3413 // - https://creativecommons.org/licenses/by/4.0/legalcode
3414 // - You can generate this code by the script at:
3415 // - https://github.com/vaiorabbit/everyday_use_kanji
3416 // - References:
3417 // - List of Joyo Kanji
3418 // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
3419 // - List of Jinmeiyo Kanji
3420 // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
3421 // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
3422 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3423 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3424 static const short accumulative_offsets_from_0x4E00[] =
3425 {
3426 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
3427 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
3428 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
3429 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
3430 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
3431 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
3432 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
3433 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
3434 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
3435 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
3436 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
3437 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
3438 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
3439 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
3440 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
3441 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
3442 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
3443 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
3444 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
3445 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
3446 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
3447 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
3448 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
3449 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
3450 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
3451 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
3452 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
3453 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
3454 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
3455 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
3456 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
3457 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
3458 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
3459 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
3460 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
3461 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
3462 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
3463 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
3464 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
3465 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
3466 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
3467 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
3468 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
3469 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
3470 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
3471 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
3472 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
3473 3,2,1,1,1,1,2,1,1,
3474 };
3475 static ImWchar base_ranges[] = // not zero-terminated
3476 {
3477 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3478 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3479 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3480 0xFF00, 0xFFEF, // Half-width characters
3481 0xFFFD, 0xFFFD // Invalid
3482 };
3483 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
3484 if (!full_ranges[0])
3485 {
3486 memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3487 UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3488 }
3489 return &full_ranges[0];
3490}
3491
3492const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
3493{
3494 static const ImWchar ranges[] =
3495 {
3496 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3497 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
3498 0x2DE0, 0x2DFF, // Cyrillic Extended-A
3499 0xA640, 0xA69F, // Cyrillic Extended-B
3500 0,
3501 };
3502 return &ranges[0];
3503}
3504
3505const ImWchar* ImFontAtlas::GetGlyphRangesThai()
3506{
3507 static const ImWchar ranges[] =
3508 {
3509 0x0020, 0x00FF, // Basic Latin
3510 0x2010, 0x205E, // Punctuations
3511 0x0E00, 0x0E7F, // Thai
3512 0,
3513 };
3514 return &ranges[0];
3515}
3516
3517const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
3518{
3519 static const ImWchar ranges[] =
3520 {
3521 0x0020, 0x00FF, // Basic Latin
3522 0x0102, 0x0103,
3523 0x0110, 0x0111,
3524 0x0128, 0x0129,
3525 0x0168, 0x0169,
3526 0x01A0, 0x01A1,
3527 0x01AF, 0x01B0,
3528 0x1EA0, 0x1EF9,
3529 0,
3530 };
3531 return &ranges[0];
3532}
3533
3534//-----------------------------------------------------------------------------
3535// [SECTION] ImFontGlyphRangesBuilder
3536//-----------------------------------------------------------------------------
3537
3538void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
3539{
3540 while (text_end ? (text < text_end) : *text)
3541 {
3542 unsigned int c = 0;
3543 int c_len = ImTextCharFromUtf8(&c, text, text_end);
3544 text += c_len;
3545 if (c_len == 0)
3546 break;
3547 AddChar((ImWchar)c);
3548 }
3549}
3550
3551void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
3552{
3553 for (; ranges[0]; ranges += 2)
3554 for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
3555 AddChar((ImWchar)c);
3556}
3557
3558void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
3559{
3560 const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
3561 for (int n = 0; n <= max_codepoint; n++)
3562 if (GetBit(n))
3563 {
3564 out_ranges->push_back((ImWchar)n);
3565 while (n < max_codepoint && GetBit(n + 1))
3566 n++;
3567 out_ranges->push_back((ImWchar)n);
3568 }
3569 out_ranges->push_back(0);
3570}
3571
3572//-----------------------------------------------------------------------------
3573// [SECTION] ImFont
3574//-----------------------------------------------------------------------------
3575
3576ImFont::ImFont()
3577{
3578 FontSize = 0.0f;
3579 FallbackAdvanceX = 0.0f;
3580 FallbackChar = (ImWchar)-1;
3581 EllipsisChar = (ImWchar)-1;
3582 EllipsisWidth = EllipsisCharStep = 0.0f;
3583 EllipsisCharCount = 0;
3584 FallbackGlyph = NULL;
3585 ContainerAtlas = NULL;
3586 ConfigData = NULL;
3587 ConfigDataCount = 0;
3588 DirtyLookupTables = false;
3589 Scale = 1.0f;
3590 Ascent = Descent = 0.0f;
3591 MetricsTotalSurface = 0;
3592 memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3593}
3594
3595ImFont::~ImFont()
3596{
3597 ClearOutputData();
3598}
3599
3600void ImFont::ClearOutputData()
3601{
3602 FontSize = 0.0f;
3603 FallbackAdvanceX = 0.0f;
3604 Glyphs.clear();
3605 IndexAdvanceX.clear();
3606 IndexLookup.clear();
3607 FallbackGlyph = NULL;
3608 ContainerAtlas = NULL;
3609 DirtyLookupTables = true;
3610 Ascent = Descent = 0.0f;
3611 MetricsTotalSurface = 0;
3612}
3613
3614static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
3615{
3616 for (int n = 0; n < candidate_chars_count; n++)
3617 if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
3618 return candidate_chars[n];
3619 return (ImWchar)-1;
3620}
3621
3622void ImFont::BuildLookupTable()
3623{
3624 int max_codepoint = 0;
3625 for (int i = 0; i != Glyphs.Size; i++)
3626 max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
3627
3628 // Build lookup table
3629 IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
3630 IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
3631 IndexAdvanceX.clear();
3632 IndexLookup.clear();
3633 DirtyLookupTables = false;
3634 memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3635 GrowIndex(max_codepoint + 1);
3636 for (int i = 0; i < Glyphs.Size; i++)
3637 {
3638 int codepoint = (int)Glyphs[i].Codepoint;
3639 IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
3640 IndexLookup[codepoint] = (ImWchar)i;
3641
3642 // Mark 4K page as used
3643 const int page_n = codepoint / 4096;
3644 Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
3645 }
3646
3647 // Create a glyph to handle TAB
3648 // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
3649 if (FindGlyph((ImWchar)' '))
3650 {
3651 if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
3652 Glyphs.resize(Glyphs.Size + 1);
3653 ImFontGlyph& tab_glyph = Glyphs.back();
3654 tab_glyph = *FindGlyph((ImWchar)' ');
3655 tab_glyph.Codepoint = '\t';
3656 tab_glyph.AdvanceX *= IM_TABSIZE;
3657 IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
3658 IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
3659 }
3660
3661 // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
3662 SetGlyphVisible((ImWchar)' ', false);
3663 SetGlyphVisible((ImWchar)'\t', false);
3664
3665 // Setup Fallback character
3666 const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
3667 FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3668 if (FallbackGlyph == NULL)
3669 {
3670 FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
3671 FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3672 if (FallbackGlyph == NULL)
3673 {
3674 FallbackGlyph = &Glyphs.back();
3675 FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
3676 }
3677 }
3678 FallbackAdvanceX = FallbackGlyph->AdvanceX;
3679 for (int i = 0; i < max_codepoint + 1; i++)
3680 if (IndexAdvanceX[i] < 0.0f)
3681 IndexAdvanceX[i] = FallbackAdvanceX;
3682
3683 // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
3684 // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
3685 // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
3686 const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
3687 const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
3688 if (EllipsisChar == (ImWchar)-1)
3689 EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
3690 const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
3691 if (EllipsisChar != (ImWchar)-1)
3692 {
3693 EllipsisCharCount = 1;
3694 EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
3695 }
3696 else if (dot_char != (ImWchar)-1)
3697 {
3698 const ImFontGlyph* glyph = FindGlyph(dot_char);
3699 EllipsisChar = dot_char;
3700 EllipsisCharCount = 3;
3701 EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
3702 EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
3703 }
3704}
3705
3706// API is designed this way to avoid exposing the 4K page size
3707// e.g. use with IsGlyphRangeUnused(0, 255)
3708bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
3709{
3710 unsigned int page_begin = (c_begin / 4096);
3711 unsigned int page_last = (c_last / 4096);
3712 for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
3713 if ((page_n >> 3) < sizeof(Used4kPagesMap))
3714 if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
3715 return false;
3716 return true;
3717}
3718
3719void ImFont::SetGlyphVisible(ImWchar c, bool visible)
3720{
3721 if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
3722 glyph->Visible = visible ? 1 : 0;
3723}
3724
3725void ImFont::GrowIndex(int new_size)
3726{
3727 IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
3728 if (new_size <= IndexLookup.Size)
3729 return;
3730 IndexAdvanceX.resize(new_size, -1.0f);
3731 IndexLookup.resize(new_size, (ImWchar)-1);
3732}
3733
3734// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
3735// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
3736// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
3737void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
3738{
3739 if (cfg != NULL)
3740 {
3741 // Clamp & recenter if needed
3742 const float advance_x_original = advance_x;
3743 advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
3744 if (advance_x != advance_x_original)
3745 {
3746 float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
3747 x0 += char_off_x;
3748 x1 += char_off_x;
3749 }
3750
3751 // Snap to pixel
3752 if (cfg->PixelSnapH)
3753 advance_x = IM_ROUND(advance_x);
3754
3755 // Bake spacing
3756 advance_x += cfg->GlyphExtraSpacing.x;
3757 }
3758
3759 Glyphs.resize(Glyphs.Size + 1);
3760 ImFontGlyph& glyph = Glyphs.back();
3761 glyph.Codepoint = (unsigned int)codepoint;
3762 glyph.Visible = (x0 != x1) && (y0 != y1);
3763 glyph.Colored = false;
3764 glyph.X0 = x0;
3765 glyph.Y0 = y0;
3766 glyph.X1 = x1;
3767 glyph.Y1 = y1;
3768 glyph.U0 = u0;
3769 glyph.V0 = v0;
3770 glyph.U1 = u1;
3771 glyph.V1 = v1;
3772 glyph.AdvanceX = advance_x;
3773
3774 // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
3775 // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
3776 float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
3777 DirtyLookupTables = true;
3778 MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
3779}
3780
3781void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
3782{
3783 IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
3784 unsigned int index_size = (unsigned int)IndexLookup.Size;
3785
3786 if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
3787 return;
3788 if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
3789 return;
3790
3791 GrowIndex(dst + 1);
3792 IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
3793 IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
3794}
3795
3796const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
3797{
3798 if (c >= (size_t)IndexLookup.Size)
3799 return FallbackGlyph;
3800 const ImWchar i = IndexLookup.Data[c];
3801 if (i == (ImWchar)-1)
3802 return FallbackGlyph;
3803 return &Glyphs.Data[i];
3804}
3805
3806const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
3807{
3808 if (c >= (size_t)IndexLookup.Size)
3809 return NULL;
3810 const ImWchar i = IndexLookup.Data[c];
3811 if (i == (ImWchar)-1)
3812 return NULL;
3813 return &Glyphs.Data[i];
3814}
3815
3816// Wrapping skips upcoming blanks
3817static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
3818{
3819 while (text < text_end && ImCharIsBlankA(*text))
3820 text++;
3821 if (*text == '\n')
3822 text++;
3823 return text;
3824}
3825
3826// Simple word-wrapping for English, not full-featured. Please submit failing cases!
3827// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
3828// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
3829const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
3830{
3831 // For references, possible wrap point marked with ^
3832 // "aaa bbb, ccc,ddd. eee fff. ggg!"
3833 // ^ ^ ^ ^ ^__ ^ ^
3834
3835 // List of hardcoded separators: .,;!?'"
3836
3837 // Skip extra blanks after a line returns (that includes not counting them in width computation)
3838 // e.g. "Hello world" --> "Hello" "World"
3839
3840 // Cut words that cannot possibly fit within one line.
3841 // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
3842 float line_width = 0.0f;
3843 float word_width = 0.0f;
3844 float blank_width = 0.0f;
3845 wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
3846
3847 const char* word_end = text;
3848 const char* prev_word_end = NULL;
3849 bool inside_word = true;
3850
3851 const char* s = text;
3852 IM_ASSERT(text_end != NULL);
3853 while (s < text_end)
3854 {
3855 unsigned int c = (unsigned int)*s;
3856 const char* next_s;
3857 if (c < 0x80)
3858 next_s = s + 1;
3859 else
3860 next_s = s + ImTextCharFromUtf8(&c, s, text_end);
3861
3862 if (c < 32)
3863 {
3864 if (c == '\n')
3865 {
3866 line_width = word_width = blank_width = 0.0f;
3867 inside_word = true;
3868 s = next_s;
3869 continue;
3870 }
3871 if (c == '\r')
3872 {
3873 s = next_s;
3874 continue;
3875 }
3876 }
3877
3878 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
3879 if (ImCharIsBlankW(c))
3880 {
3881 if (inside_word)
3882 {
3883 line_width += blank_width;
3884 blank_width = 0.0f;
3885 word_end = s;
3886 }
3887 blank_width += char_width;
3888 inside_word = false;
3889 }
3890 else
3891 {
3892 word_width += char_width;
3893 if (inside_word)
3894 {
3895 word_end = next_s;
3896 }
3897 else
3898 {
3899 prev_word_end = word_end;
3900 line_width += word_width + blank_width;
3901 word_width = blank_width = 0.0f;
3902 }
3903
3904 // Allow wrapping after punctuation.
3905 inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
3906 }
3907
3908 // We ignore blank width at the end of the line (they can be skipped)
3909 if (line_width + word_width > wrap_width)
3910 {
3911 // Words that cannot possibly fit within an entire line will be cut anywhere.
3912 if (word_width < wrap_width)
3913 s = prev_word_end ? prev_word_end : word_end;
3914 break;
3915 }
3916
3917 s = next_s;
3918 }
3919
3920 // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3921 // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
3922 if (s == text && text < text_end)
3923 return s + 1;
3924 return s;
3925}
3926
3927ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
3928{
3929 if (!text_end)
3930 text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
3931
3932 const float line_height = size;
3933 const float scale = size / FontSize;
3934
3935 ImVec2 text_size = ImVec2(0, 0);
3936 float line_width = 0.0f;
3937
3938 const bool word_wrap_enabled = (wrap_width > 0.0f);
3939 const char* word_wrap_eol = NULL;
3940
3941 const char* s = text_begin;
3942 while (s < text_end)
3943 {
3944 if (word_wrap_enabled)
3945 {
3946 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3947 if (!word_wrap_eol)
3948 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
3949
3950 if (s >= word_wrap_eol)
3951 {
3952 if (text_size.x < line_width)
3953 text_size.x = line_width;
3954 text_size.y += line_height;
3955 line_width = 0.0f;
3956 word_wrap_eol = NULL;
3957 s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
3958 continue;
3959 }
3960 }
3961
3962 // Decode and advance source
3963 const char* prev_s = s;
3964 unsigned int c = (unsigned int)*s;
3965 if (c < 0x80)
3966 s += 1;
3967 else
3968 s += ImTextCharFromUtf8(&c, s, text_end);
3969
3970 if (c < 32)
3971 {
3972 if (c == '\n')
3973 {
3974 text_size.x = ImMax(text_size.x, line_width);
3975 text_size.y += line_height;
3976 line_width = 0.0f;
3977 continue;
3978 }
3979 if (c == '\r')
3980 continue;
3981 }
3982
3983 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
3984 if (line_width + char_width >= max_width)
3985 {
3986 s = prev_s;
3987 break;
3988 }
3989
3990 line_width += char_width;
3991 }
3992
3993 if (text_size.x < line_width)
3994 text_size.x = line_width;
3995
3996 if (line_width > 0 || text_size.y == 0.0f)
3997 text_size.y += line_height;
3998
3999 if (remaining)
4000 *remaining = s;
4001
4002 return text_size;
4003}
4004
4005// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
4006void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const
4007{
4008 const ImFontGlyph* glyph = FindGlyph(c);
4009 if (!glyph || !glyph->Visible)
4010 return;
4011 if (glyph->Colored)
4012 col |= ~IM_COL32_A_MASK;
4013 float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
4014 float x = IM_TRUNC(pos.x);
4015 float y = IM_TRUNC(pos.y);
4016 draw_list->PrimReserve(6, 4);
4017 draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
4018}
4019
4020// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
4021void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
4022{
4023 if (!text_end)
4024 text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
4025
4026 // Align to be pixel perfect
4027 float x = IM_TRUNC(pos.x);
4028 float y = IM_TRUNC(pos.y);
4029 if (y > clip_rect.w)
4030 return;
4031
4032 const float start_x = x;
4033 const float scale = size / FontSize;
4034 const float line_height = FontSize * scale;
4035 const bool word_wrap_enabled = (wrap_width > 0.0f);
4036
4037 // Fast-forward to first visible line
4038 const char* s = text_begin;
4039 if (y + line_height < clip_rect.y)
4040 while (y + line_height < clip_rect.y && s < text_end)
4041 {
4042 const char* line_end = (const char*)memchr(s, '\n', text_end - s);
4043 if (word_wrap_enabled)
4044 {
4045 // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
4046 // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
4047 // However it is still better than nothing performing the fast-forward!
4048 s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
4049 s = CalcWordWrapNextLineStartA(s, text_end);
4050 }
4051 else
4052 {
4053 s = line_end ? line_end + 1 : text_end;
4054 }
4055 y += line_height;
4056 }
4057
4058 // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
4059 // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
4060 if (text_end - s > 10000 && !word_wrap_enabled)
4061 {
4062 const char* s_end = s;
4063 float y_end = y;
4064 while (y_end < clip_rect.w && s_end < text_end)
4065 {
4066 s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
4067 s_end = s_end ? s_end + 1 : text_end;
4068 y_end += line_height;
4069 }
4070 text_end = s_end;
4071 }
4072 if (s == text_end)
4073 return;
4074
4075 // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
4076 const int vtx_count_max = (int)(text_end - s) * 4;
4077 const int idx_count_max = (int)(text_end - s) * 6;
4078 const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
4079 draw_list->PrimReserve(idx_count_max, vtx_count_max);
4080 ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
4081 ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
4082 unsigned int vtx_index = draw_list->_VtxCurrentIdx;
4083
4084 const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
4085 const char* word_wrap_eol = NULL;
4086
4087 while (s < text_end)
4088 {
4089 if (word_wrap_enabled)
4090 {
4091 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
4092 if (!word_wrap_eol)
4093 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x));
4094
4095 if (s >= word_wrap_eol)
4096 {
4097 x = start_x;
4098 y += line_height;
4099 if (y > clip_rect.w)
4100 break; // break out of main loop
4101 word_wrap_eol = NULL;
4102 s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
4103 continue;
4104 }
4105 }
4106
4107 // Decode and advance source
4108 unsigned int c = (unsigned int)*s;
4109 if (c < 0x80)
4110 s += 1;
4111 else
4112 s += ImTextCharFromUtf8(&c, s, text_end);
4113
4114 if (c < 32)
4115 {
4116 if (c == '\n')
4117 {
4118 x = start_x;
4119 y += line_height;
4120 if (y > clip_rect.w)
4121 break; // break out of main loop
4122 continue;
4123 }
4124 if (c == '\r')
4125 continue;
4126 }
4127
4128 const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
4129 if (glyph == NULL)
4130 continue;
4131
4132 float char_width = glyph->AdvanceX * scale;
4133 if (glyph->Visible)
4134 {
4135 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
4136 float x1 = x + glyph->X0 * scale;
4137 float x2 = x + glyph->X1 * scale;
4138 float y1 = y + glyph->Y0 * scale;
4139 float y2 = y + glyph->Y1 * scale;
4140 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
4141 {
4142 // Render a character
4143 float u1 = glyph->U0;
4144 float v1 = glyph->V0;
4145 float u2 = glyph->U1;
4146 float v2 = glyph->V1;
4147
4148 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
4149 if (cpu_fine_clip)
4150 {
4151 if (x1 < clip_rect.x)
4152 {
4153 u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
4154 x1 = clip_rect.x;
4155 }
4156 if (y1 < clip_rect.y)
4157 {
4158 v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
4159 y1 = clip_rect.y;
4160 }
4161 if (x2 > clip_rect.z)
4162 {
4163 u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
4164 x2 = clip_rect.z;
4165 }
4166 if (y2 > clip_rect.w)
4167 {
4168 v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
4169 y2 = clip_rect.w;
4170 }
4171 if (y1 >= y2)
4172 {
4173 x += char_width;
4174 continue;
4175 }
4176 }
4177
4178 // Support for untinted glyphs
4179 ImU32 glyph_col = glyph->Colored ? col_untinted : col;
4180
4181 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
4182 {
4183 vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
4184 vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
4185 vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
4186 vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
4187 idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
4188 idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
4189 vtx_write += 4;
4190 vtx_index += 4;
4191 idx_write += 6;
4192 }
4193 }
4194 }
4195 x += char_width;
4196 }
4197
4198 // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
4199 draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
4200 draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
4201 draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
4202 draw_list->_VtxWritePtr = vtx_write;
4203 draw_list->_IdxWritePtr = idx_write;
4204 draw_list->_VtxCurrentIdx = vtx_index;
4205}
4206
4207//-----------------------------------------------------------------------------
4208// [SECTION] ImGui Internal Render Helpers
4209//-----------------------------------------------------------------------------
4210// Vaguely redesigned to stop accessing ImGui global state:
4211// - RenderArrow()
4212// - RenderBullet()
4213// - RenderCheckMark()
4214// - RenderArrowDockMenu()
4215// - RenderArrowPointingAt()
4216// - RenderRectFilledRangeH()
4217// - RenderRectFilledWithHole()
4218//-----------------------------------------------------------------------------
4219// Function in need of a redesign (legacy mess)
4220// - RenderColorRectWithAlphaCheckerboard()
4221//-----------------------------------------------------------------------------
4222
4223// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
4224void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
4225{
4226 const float h = draw_list->_Data->FontSize * 1.00f;
4227 float r = h * 0.40f * scale;
4228 ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
4229
4230 ImVec2 a, b, c;
4231 switch (dir)
4232 {
4233 case ImGuiDir_Up:
4234 case ImGuiDir_Down:
4235 if (dir == ImGuiDir_Up) r = -r;
4236 a = ImVec2(+0.000f, +0.750f) * r;
4237 b = ImVec2(-0.866f, -0.750f) * r;
4238 c = ImVec2(+0.866f, -0.750f) * r;
4239 break;
4240 case ImGuiDir_Left:
4241 case ImGuiDir_Right:
4242 if (dir == ImGuiDir_Left) r = -r;
4243 a = ImVec2(+0.750f, +0.000f) * r;
4244 b = ImVec2(-0.750f, +0.866f) * r;
4245 c = ImVec2(-0.750f, -0.866f) * r;
4246 break;
4247 case ImGuiDir_None:
4248 case ImGuiDir_COUNT:
4249 IM_ASSERT(0);
4250 break;
4251 }
4252 draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
4253}
4254
4255void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
4256{
4257 // FIXME-OPT: This should be baked in font.
4258 draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
4259}
4260
4261void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
4262{
4263 float thickness = ImMax(sz / 5.0f, 1.0f);
4264 sz -= thickness * 0.5f;
4265 pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
4266
4267 float third = sz / 3.0f;
4268 float bx = pos.x + third;
4269 float by = pos.y + sz - third * 0.5f;
4270 draw_list->PathLineTo(ImVec2(bx - third, by - third));
4271 draw_list->PathLineTo(ImVec2(bx, by));
4272 draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
4273 draw_list->PathStroke(col, 0, thickness);
4274}
4275
4276// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
4277void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
4278{
4279 switch (direction)
4280 {
4281 case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
4282 case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
4283 case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
4284 case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
4285 case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
4286 }
4287}
4288
4289// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
4290// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
4291void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
4292{
4293 draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col);
4294 RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
4295}
4296
4297static inline float ImAcos01(float x)
4298{
4299 if (x <= 0.0f) return IM_PI * 0.5f;
4300 if (x >= 1.0f) return 0.0f;
4301 return ImAcos(x);
4302 //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
4303}
4304
4305// FIXME: Cleanup and move code to ImDrawList.
4306void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
4307{
4308 if (x_end_norm == x_start_norm)
4309 return;
4310 if (x_start_norm > x_end_norm)
4311 ImSwap(x_start_norm, x_end_norm);
4312
4313 ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
4314 ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
4315 if (rounding == 0.0f)
4316 {
4317 draw_list->AddRectFilled(p0, p1, col, 0.0f);
4318 return;
4319 }
4320
4321 rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
4322 const float inv_rounding = 1.0f / rounding;
4323 const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
4324 const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
4325 const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
4326 const float x0 = ImMax(p0.x, rect.Min.x + rounding);
4327 if (arc0_b == arc0_e)
4328 {
4329 draw_list->PathLineTo(ImVec2(x0, p1.y));
4330 draw_list->PathLineTo(ImVec2(x0, p0.y));
4331 }
4332 else if (arc0_b == 0.0f && arc0_e == half_pi)
4333 {
4334 draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
4335 draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
4336 }
4337 else
4338 {
4339 draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
4340 draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
4341 }
4342 if (p1.x > rect.Min.x + rounding)
4343 {
4344 const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
4345 const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
4346 const float x1 = ImMin(p1.x, rect.Max.x - rounding);
4347 if (arc1_b == arc1_e)
4348 {
4349 draw_list->PathLineTo(ImVec2(x1, p0.y));
4350 draw_list->PathLineTo(ImVec2(x1, p1.y));
4351 }
4352 else if (arc1_b == 0.0f && arc1_e == half_pi)
4353 {
4354 draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
4355 draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
4356 }
4357 else
4358 {
4359 draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
4360 draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
4361 }
4362 }
4363 draw_list->PathFillConvex(col);
4364}
4365
4366void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
4367{
4368 const bool fill_L = (inner.Min.x > outer.Min.x);
4369 const bool fill_R = (inner.Max.x < outer.Max.x);
4370 const bool fill_U = (inner.Min.y > outer.Min.y);
4371 const bool fill_D = (inner.Max.y < outer.Max.y);
4372 if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
4373 if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
4374 if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
4375 if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
4376 if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
4377 if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
4378 if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
4379 if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
4380}
4381
4382ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold)
4383{
4384 bool round_l = r_in.Min.x <= r_outer.Min.x + threshold;
4385 bool round_r = r_in.Max.x >= r_outer.Max.x - threshold;
4386 bool round_t = r_in.Min.y <= r_outer.Min.y + threshold;
4387 bool round_b = r_in.Max.y >= r_outer.Max.y - threshold;
4388 return ImDrawFlags_RoundCornersNone
4389 | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0)
4390 | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0);
4391}
4392
4393// Helper for ColorPicker4()
4394// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
4395// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
4396// FIXME: uses ImGui::GetColorU32
4397void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
4398{
4399 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
4400 flags = ImDrawFlags_RoundCornersDefault_;
4401 if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
4402 {
4403 ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
4404 ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
4405 draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
4406
4407 int yi = 0;
4408 for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
4409 {
4410 float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
4411 if (y2 <= y1)
4412 continue;
4413 for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
4414 {
4415 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
4416 if (x2 <= x1)
4417 continue;
4418 ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
4419 if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
4420 if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
4421
4422 // Combine flags
4423 cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
4424 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
4425 }
4426 }
4427 }
4428 else
4429 {
4430 draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
4431 }
4432}
4433
4434//-----------------------------------------------------------------------------
4435// [SECTION] Decompression code
4436//-----------------------------------------------------------------------------
4437// Compressed with stb_compress() then converted to a C array and encoded as base85.
4438// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
4439// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4440// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
4441//-----------------------------------------------------------------------------
4442
4443static unsigned int stb_decompress_length(const unsigned char *input)
4444{
4445 return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
4446}
4447
4448static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
4449static const unsigned char *stb__barrier_in_b;
4450static unsigned char *stb__dout;
4451static void stb__match(const unsigned char *data, unsigned int length)
4452{
4453 // INVERSE of memmove... write each byte before copying the next...
4454 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4455 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4456 if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
4457 while (length--) *stb__dout++ = *data++;
4458}
4459
4460static void stb__lit(const unsigned char *data, unsigned int length)
4461{
4462 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4463 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4464 if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
4465 memcpy(stb__dout, data, length);
4466 stb__dout += length;
4467}
4468
4469#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
4470#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
4471#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
4472
4473static const unsigned char *stb_decompress_token(const unsigned char *i)
4474{
4475 if (*i >= 0x20) { // use fewer if's for cases that expand small
4476 if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
4477 else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
4478 else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
4479 } else { // more ifs for cases that expand large, since overhead is amortized
4480 if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
4481 else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
4482 else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
4483 else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
4484 else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
4485 else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
4486 }
4487 return i;
4488}
4489
4490static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
4491{
4492 const unsigned long ADLER_MOD = 65521;
4493 unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
4494 unsigned long blocklen = buflen % 5552;
4495
4496 unsigned long i;
4497 while (buflen) {
4498 for (i=0; i + 7 < blocklen; i += 8) {
4499 s1 += buffer[0], s2 += s1;
4500 s1 += buffer[1], s2 += s1;
4501 s1 += buffer[2], s2 += s1;
4502 s1 += buffer[3], s2 += s1;
4503 s1 += buffer[4], s2 += s1;
4504 s1 += buffer[5], s2 += s1;
4505 s1 += buffer[6], s2 += s1;
4506 s1 += buffer[7], s2 += s1;
4507
4508 buffer += 8;
4509 }
4510
4511 for (; i < blocklen; ++i)
4512 s1 += *buffer++, s2 += s1;
4513
4514 s1 %= ADLER_MOD, s2 %= ADLER_MOD;
4515 buflen -= blocklen;
4516 blocklen = 5552;
4517 }
4518 return (unsigned int)(s2 << 16) + (unsigned int)s1;
4519}
4520
4521static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
4522{
4523 if (stb__in4(0) != 0x57bC0000) return 0;
4524 if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
4525 const unsigned int olen = stb_decompress_length(i);
4526 stb__barrier_in_b = i;
4527 stb__barrier_out_e = output + olen;
4528 stb__barrier_out_b = output;
4529 i += 16;
4530
4531 stb__dout = output;
4532 for (;;) {
4533 const unsigned char *old_i = i;
4534 i = stb_decompress_token(i);
4535 if (i == old_i) {
4536 if (*i == 0x05 && i[1] == 0xfa) {
4537 IM_ASSERT(stb__dout == output + olen);
4538 if (stb__dout != output + olen) return 0;
4539 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
4540 return 0;
4541 return olen;
4542 } else {
4543 IM_ASSERT(0); /* NOTREACHED */
4544 return 0;
4545 }
4546 }
4547 IM_ASSERT(stb__dout <= output + olen);
4548 if (stb__dout > output + olen)
4549 return 0;
4550 }
4551}
4552
4553//-----------------------------------------------------------------------------
4554// [SECTION] Default font data (ProggyClean.ttf)
4555//-----------------------------------------------------------------------------
4556// ProggyClean.ttf
4557// Copyright (c) 2004, 2005 Tristan Grimmer
4558// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
4559// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
4560//-----------------------------------------------------------------------------
4561// File: 'ProggyClean.ttf' (41208 bytes)
4562// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
4563// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4564//-----------------------------------------------------------------------------
4565static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
4566 "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
4567 "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
4568 "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
4569 "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
4570 "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
4571 "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
4572 "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
4573 "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
4574 "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
4575 "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
4576 "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
4577 "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
4578 "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
4579 "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
4580 "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
4581 "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
4582 "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
4583 "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
4584 "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
4585 "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
4586 "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
4587 "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
4588 "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
4589 "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
4590 "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
4591 "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
4592 "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
4593 "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
4594 "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
4595 "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
4596 ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
4597 "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
4598 "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
4599 "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
4600 "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
4601 "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
4602 "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
4603 ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
4604 "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
4605 "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
4606 "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
4607 "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
4608 "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
4609 "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
4610 "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
4611 "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
4612 ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
4613 "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
4614 "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
4615 ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
4616 "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
4617 "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
4618 "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
4619 ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
4620 "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
4621 "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
4622 "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
4623 "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
4624 "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
4625 "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
4626 "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
4627 "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
4628 "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
4629 "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
4630 "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
4631 "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
4632 "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
4633 "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
4634 ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
4635 "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
4636 "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
4637 "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
4638 "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
4639 "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
4640 "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
4641 "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
4642 "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
4643 ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
4644 "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
4645 "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
4646 "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
4647 "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
4648 "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
4649 "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
4650 "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
4651 "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
4652
4653static const char* GetDefaultCompressedFontDataTTFBase85()
4654{
4655 return proggy_clean_ttf_compressed_data_base85;
4656}
4657
4658#endif // #ifndef IMGUI_DISABLE
uintptr_t id
int g
TclObject t
mat4 p4(vec4(1, 2, 3, 4), vec4(3, 4, 5, 6), vec4(5, 0, 7, 8), vec4(7, 8, 9, 0))
mat3 p3(vec3(1, 2, 3), vec3(4, 5, 6), vec3(7, 0, 9))
vec3 w3(-1, -2, 2)
vec4 w4(-1, 2, 2, -6)
int ImFormatString(char *buf, size_t buf_size, const char *fmt,...)
Definition imgui.cc:2092
IM_MSVC_RUNTIME_CHECKS_RESTORE IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b)
Definition imgui.cc:2529
bool ImTriangleContainsPoint(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &p)
Definition imgui.cc:1911
IM_MSVC_RUNTIME_CHECKS_OFF int ImTextCharFromUtf8(unsigned int *out_char, const char *in_text, const char *in_text_end)
Definition imgui.cc:2328
void * ImFileLoadToMemory(const char *filename, const char *mode, size_t *out_file_size, int padding_bytes)
Definition imgui.cc:2280
IM_STATIC_ASSERT(ImGuiKey_NamedKey_COUNT==IM_ARRAYSIZE(GKeyNames))
#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)
#define stb__in4(x)
const int FONT_ATLAS_DEFAULT_TEX_DATA_H
ImVec2 ImBezierCubicCalc(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, float t)
void ImFontAtlasBuildSetupFont(ImFontAtlas *atlas, ImFont *font, ImFontConfig *font_config, float ascent, float descent)
#define IM_FIXNORMAL2F(VX, VY)
void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas *atlas, int x, int y, int w, int h, const char *in_str, char in_marker_char, unsigned int in_marker_pixel_value)
#define stb__in2(x)
void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char *pixels, int x, int y, int w, int h, int stride)
ImVec2 ImBezierQuadraticCalc(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, float t)
#define IM_NORMALIZE2F_OVER_ZERO(VX, VY)
void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas *atlas)
void ImFontAtlasBuildInit(ImFontAtlas *atlas)
#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)
#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1)
void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas *atlas, int x, int y, int w, int h, const char *in_str, char in_marker_char, unsigned char in_marker_pixel_value)
#define stb__in3(x)
void ImFontAtlasBuildFinish(ImFontAtlas *atlas)
void ImFontAtlasBuildPackCustomRects(ImFontAtlas *atlas, void *stbrp_context_opaque)
const int FONT_ATLAS_DEFAULT_TEX_DATA_W
ImTriangulatorNodeType
@ ImTriangulatorNodeType_Ear
@ ImTriangulatorNodeType_Reflex
@ ImTriangulatorNodeType_Convex
T length(const vecN< N, T > &x)
Definition gl_vec.hh:376
constexpr vecN< N, T > min(const vecN< N, T > &x, const vecN< N, T > &y)
Definition gl_vec.hh:302
constexpr vecN< N, T > max(const vecN< N, T > &x, const vecN< N, T > &y)
Definition gl_vec.hh:320
constexpr mat4 scale(const vec3 &xyz)
size_t size(std::string_view utf8)
ImTriangulatorNode ** Data
void push_back(ImTriangulatorNode *node)
void find_erase_unsorted(int idx)
ImTriangulatorNode * Next
ImTriangulatorNodeType Type
ImTriangulatorNode * Prev
ImTriangulatorNodeSpan _Reflexes
ImTriangulatorNode * _Nodes
bool IsEar(int i0, int i1, int i2, const ImVec2 &v0, const ImVec2 &v1, const ImVec2 &v2) const
static int EstimateTriangleCount(int points_count)
void BuildNodes(const ImVec2 *points, int points_count)
void ReclassifyNode(ImTriangulatorNode *node)
static int EstimateScratchBufferSize(int points_count)
ImTriangulatorNodeSpan _Ears
void Init(const ImVec2 *points, int points_count, void *scratch_buffer)
void GetNextTriangle(unsigned int out_triangle[3])