#include <SoundDriver.hh>
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virtual | ~SoundDriver ()=default |
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virtual void | mute ()=0 |
| Mute the sound system.
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virtual void | unmute ()=0 |
| Unmute the sound system.
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virtual unsigned | getFrequency () const =0 |
| Returns the actual sample frequency.
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virtual unsigned | getSamples () const =0 |
| Get the number of samples that should be created 'per fragment'.
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virtual void | uploadBuffer (std::span< const StereoFloat > buffer)=0 |
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Definition at line 9 of file SoundDriver.hh.
◆ ~SoundDriver()
virtual openmsx::SoundDriver::~SoundDriver |
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virtualdefault |
◆ SoundDriver()
openmsx::SoundDriver::SoundDriver |
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protecteddefault |
◆ getFrequency()
virtual unsigned openmsx::SoundDriver::getFrequency |
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const |
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pure virtual |
◆ getSamples()
virtual unsigned openmsx::SoundDriver::getSamples |
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const |
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pure virtual |
◆ mute()
virtual void openmsx::SoundDriver::mute |
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pure virtual |
◆ unmute()
virtual void openmsx::SoundDriver::unmute |
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pure virtual |
◆ uploadBuffer()
virtual void openmsx::SoundDriver::uploadBuffer |
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std::span< const StereoFloat > |
buffer | ) |
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pure virtual |
The documentation for this class was generated from the following file: