Wrapper around an OpenGL vertex shader: a program executed on the GPU that computes per-vertex stuff.
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#include <GLUtil.hh>
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| Shader (GLenum type, std::string_view filename) |
| Instantiates a shader.
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| Shader (GLenum type, std::string_view header, std::string_view filename) |
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| ~Shader () |
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Wrapper around an OpenGL vertex shader: a program executed on the GPU that computes per-vertex stuff.
Definition at line 332 of file GLUtil.hh.
◆ VertexShader() [1/2]
gl::VertexShader::VertexShader |
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std::string_view |
filename | ) |
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inlineexplicit |
Instantiates a vertex shader.
- Parameters
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filename | The GLSL source code for the shader. |
Definition at line 338 of file GLUtil.hh.
◆ VertexShader() [2/2]
gl::VertexShader::VertexShader |
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std::string_view |
header, |
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std::string_view |
filename |
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) |
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inline |
The documentation for this class was generated from the following file: