openMSX
RenderSettings.hh
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1#ifndef RENDERSETTINGS_HH
2#define RENDERSETTINGS_HH
3
4#include "BooleanSetting.hh"
5#include "EnumSetting.hh"
6#include "FloatSetting.hh"
7#include "IntegerSetting.hh"
8#include "StringSetting.hh"
9#include "Observer.hh"
10#include "gl_mat.hh"
11#include "narrow.hh"
12
13namespace openmsx {
14
15class CommandController;
16class Interpreter;
17
22class RenderSettings final : private Observer<Setting>
23{
24public:
30
33 enum class Accuracy { SCREEN, LINE, PIXEL };
34
37 enum class ScaleAlgorithm {
39 NO
40 };
41
42 enum class DisplayDeform {
43 NORMAL, _3D
44 };
45
46 explicit RenderSettings(CommandController& commandController);
48
50 [[nodiscard]] Accuracy getAccuracy() const { return accuracySetting.getEnum(); }
51
53 [[nodiscard]] BooleanSetting& getDeinterlaceSetting() { return deinterlaceSetting; }
54 [[nodiscard]] bool getDeinterlace() const { return deinterlaceSetting.getBoolean(); }
55
57 [[nodiscard]] BooleanSetting& getDeflickerSetting() { return deflickerSetting; }
58 [[nodiscard]] bool getDeflicker() const { return deflickerSetting.getBoolean(); }
59
61 [[nodiscard]] IntegerSetting& getMaxFrameSkipSetting() { return maxFrameSkipSetting; }
62 [[nodiscard]] int getMaxFrameSkip() const { return maxFrameSkipSetting.getInt(); }
63
65 [[nodiscard]] IntegerSetting& getMinFrameSkipSetting() { return minFrameSkipSetting; }
66 [[nodiscard]] int getMinFrameSkip() const { return minFrameSkipSetting.getInt(); }
67
69 [[nodiscard]] BooleanSetting& getFullScreenSetting() { return fullScreenSetting; }
70 [[nodiscard]] bool getFullScreen() const { return fullScreenSetting.getBoolean(); }
71
73 [[nodiscard]] FloatSetting& getGammaSetting() { return gammaSetting; }
74 [[nodiscard]] float getGamma() const { return gammaSetting.getFloat(); }
75
77 [[nodiscard]] FloatSetting& getBrightnessSetting() { return brightnessSetting; }
78 [[nodiscard]] float getBrightness() const { return brightnessSetting.getFloat(); }
79
81 [[nodiscard]] FloatSetting& getContrastSetting() { return contrastSetting; }
82 [[nodiscard]] float getContrast() const { return contrastSetting.getFloat(); }
83
85 [[nodiscard]] StringSetting& getColorMatrixSetting() { return colorMatrixSetting; }
87 [[nodiscard]] bool isColorMatrixIdentity() const { return cmIdentity; }
88
90 [[nodiscard]] IntegerSetting& getGlowSetting() { return glowSetting; }
91 [[nodiscard]] int getGlow() const { return glowSetting.getInt(); }
92
94 [[nodiscard]] FloatSetting& getNoiseSetting() { return noiseSetting; }
95 [[nodiscard]] float getNoise() const { return noiseSetting.getFloat(); }
96
98 [[nodiscard]] IntegerSetting& getBlurSetting() { return horizontalBlurSetting; }
99 [[nodiscard]] int getBlurFactor() const {
100 return (horizontalBlurSetting.getInt()) * 256 / 100;
101 }
102
104 [[nodiscard]] IntegerSetting& getScanlineSetting() { return scanlineAlphaSetting; }
105 [[nodiscard]] int getScanlineFactor() const {
106 return 255 - ((scanlineAlphaSetting.getInt() * 255) / 100);
107 }
109 [[nodiscard]] float getScanlineGap() const {
110 return narrow<float>(scanlineAlphaSetting.getInt()) * 0.01f;
111 }
112
114 [[nodiscard]] RendererSetting& getRendererSetting() { return rendererSetting; }
115 [[nodiscard]] RendererID getRenderer() const { return rendererSetting.getEnum(); }
116
118 [[nodiscard]] auto& getScaleAlgorithmSetting() { return scaleAlgorithmSetting; }
119 [[nodiscard]] ScaleAlgorithm getScaleAlgorithm() const {
120 return scaleAlgorithmSetting.getEnum();
121 }
122
124 [[nodiscard]] IntegerSetting& getScaleFactorSetting() { return scaleFactorSetting; }
125 [[nodiscard]] int getScaleFactor() const { return scaleFactorSetting.getInt(); }
126
133 [[nodiscard]] BooleanSetting& getLimitSpritesSetting() { return limitSpritesSetting; }
134
136 [[nodiscard]] BooleanSetting& getDisableSpritesSetting() { return disableSpritesSetting; }
137 [[nodiscard]] bool getDisableSprites() const { return disableSpritesSetting.getBoolean(); }
138
141 [[nodiscard]] EnumSetting<bool>& getCmdTimingSetting() { return cmdTimingSetting; }
142
147 [[nodiscard]] EnumSetting<bool>& getTooFastAccessSetting() { return tooFastAccessSetting; }
148
150 [[nodiscard]] auto& getDisplayDeformSetting() { return displayDeformSetting; }
151 [[nodiscard]] DisplayDeform getDisplayDeform() const { return displayDeformSetting.getEnum(); }
152
154 [[nodiscard]] BooleanSetting& getVSyncSetting() { return vSyncSetting; }
155
160 return horizontalStretchSetting;
161 }
162 [[nodiscard]] float getHorizontalStretch() const {
163 return horizontalStretchSetting.getFloat();
164 }
165
169 return pointerHideDelaySetting;
170 }
171 [[nodiscard]] float getPointerHideDelay() const {
172 return pointerHideDelaySetting.getFloat();
173 }
174
176 [[nodiscard]] bool getInterleaveBlackFrame() const {
177 return interleaveBlackFrameSetting.getBoolean();
178 }
179
187 [[nodiscard]] float transformComponent(float c) const;
188
195 [[nodiscard]] gl::vec3 transformRGB(gl::vec3 rgb) const;
196
197private:
198 [[nodiscard]] static EnumSetting<ScaleAlgorithm>::Map getScalerMap();
199 [[nodiscard]] static EnumSetting<RendererID>::Map getRendererMap();
200
201 // Observer:
202 void update(const Setting& setting) noexcept override;
203
207 void updateBrightnessAndContrast();
208
209 void parseColorMatrix(Interpreter& interp, const TclObject& value);
210
211private:
212 EnumSetting<Accuracy> accuracySetting;
213 BooleanSetting deinterlaceSetting;
214 BooleanSetting deflickerSetting;
215 IntegerSetting maxFrameSkipSetting;
216 IntegerSetting minFrameSkipSetting;
217 BooleanSetting fullScreenSetting;
218 FloatSetting gammaSetting;
219 FloatSetting brightnessSetting;
220 FloatSetting contrastSetting;
221 StringSetting colorMatrixSetting;
222 IntegerSetting glowSetting;
223 FloatSetting noiseSetting;
224 RendererSetting rendererSetting;
225 IntegerSetting horizontalBlurSetting;
226 EnumSetting<ScaleAlgorithm> scaleAlgorithmSetting;
227 IntegerSetting scaleFactorSetting;
228 IntegerSetting scanlineAlphaSetting;
229 BooleanSetting limitSpritesSetting;
230 BooleanSetting disableSpritesSetting;
231 EnumSetting<bool> cmdTimingSetting;
232 EnumSetting<bool> tooFastAccessSetting;
233 EnumSetting<DisplayDeform> displayDeformSetting;
234 BooleanSetting vSyncSetting;
235 FloatSetting horizontalStretchSetting;
236 FloatSetting pointerHideDelaySetting;
237 BooleanSetting interleaveBlackFrameSetting;
238
239 float brightness;
240 float contrast;
241
243 gl::mat3 colorMatrix;
245 bool cmIdentity;
246};
247
248} // namespace openmsx
249
250#endif
BaseSetting * setting
bool getBoolean() const noexcept
EnumSettingBase::Map Map
T getEnum() const noexcept
A Setting with a floating point value.
float getFloat() const noexcept
A Setting with an integer value.
int getInt() const noexcept
Generic Gang-of-Four Observer class, templatized edition.
Definition Observer.hh:10
Class containing all settings for renderers.
BooleanSetting & getDeinterlaceSetting()
Deinterlacing [on, off].
IntegerSetting & getBlurSetting()
The amount of horizontal blur [0..256].
EnumSetting< bool > & getCmdTimingSetting()
CmdTiming [real, broken].
RendererSetting & getRendererSetting()
The current renderer.
auto & getScaleAlgorithmSetting()
The current scaling algorithm.
float transformComponent(float c) const
Apply brightness, contrast and gamma transformation on the input color component.
gl::vec3 transformRGB(gl::vec3 rgb) const
Apply brightness, contrast and gamma transformation on the input color.
bool isColorMatrixIdentity() const
Returns true iff the current color matrix is the identity matrix.
FloatSetting & getPointerHideDelaySetting()
The amount of time until the pointer is hidden in the openMSX window.
Accuracy
Render accuracy: granularity of the rendered area.
FloatSetting & getContrastSetting()
Contrast video setting.
BooleanSetting & getDisableSpritesSetting()
Disable sprite rendering?
bool getInterleaveBlackFrame() const
Is black frame interleaving enabled?
FloatSetting & getNoiseSetting()
The amount of noise to add to the frame.
IntegerSetting & getMinFrameSkipSetting()
The current min frameskip.
float getScanlineGap() const
The amount of space [0..1] between scanlines.
BooleanSetting & getFullScreenSetting()
Full screen [on, off].
IntegerSetting & getScaleFactorSetting()
The current scaling factor.
RendererID getRenderer() const
Accuracy getAccuracy() const
Accuracy [screen, line, pixel].
float getHorizontalStretch() const
FloatSetting & getBrightnessSetting()
Brightness video setting.
float getPointerHideDelay() const
EnumSetting< RendererID > RendererSetting
BooleanSetting & getVSyncSetting()
VSync [on, off].
IntegerSetting & getGlowSetting()
The amount of glow [0..100].
IntegerSetting & getScanlineSetting()
The alpha value [0..255] of the gap between scanlines.
DisplayDeform getDisplayDeform() const
FloatSetting & getGammaSetting()
The amount of gamma correction.
EnumSetting< bool > & getTooFastAccessSetting()
TooFastAccess [real, ignored].
ScaleAlgorithm
Scaler algorithm.
BooleanSetting & getDeflickerSetting()
Deflicker [on, off].
auto & getDisplayDeformSetting()
Display deformation (normal, 3d).
RendererID
Enumeration of Renderers known to openMSX.
FloatSetting & getHorizontalStretchSetting()
Amount of horizontal stretch.
IntegerSetting & getMaxFrameSkipSetting()
The current max frameskip.
StringSetting & getColorMatrixSetting()
Color matrix setting.
BooleanSetting & getLimitSpritesSetting()
Limit number of sprites per line? If true, limit number of sprites per line as real VDP does.
ScaleAlgorithm getScaleAlgorithm() const
This file implemented 3 utility functions:
Definition Autofire.cc:11