8 m_logicalSize = logSize_;
9 m_physSize = physSize_;
18 m_viewSize = round(viewSize);
20 gl::vec2 viewOffset = (physSize - viewSize) * 0.5f;
21 m_viewOffset = round(viewOffset);
void calculateViewPort(gl::ivec2 logSize, gl::ivec2 physSize)
constexpr T min_component(const vecN< N, T > &x)
constexpr mat4 scale(const vec3 &xyz)
This file implemented 3 utility functions: