21 void save(ImGuiTextBuffer& buf)
override;
30 std::string saveStateName;
31 std::string saveReplayName;
34 Entry(std::string f, std::string d, std::time_t
t)
40 std::vector<Entry> entries;
41 bool entriesChanged =
false;
42 bool submenuOpen =
false;
47 bool saveStateOpen =
false;
48 bool saveReplayOpen =
false;
51 std::string confirmText;
53 bool reverseHideTitle =
true;
54 bool reverseFadeOut =
true;
55 bool reverseAllowMove =
false;
56 float reverseAlpha = 1.0f;
63 AdjustWindowInMainViewPort adjust;
65 static constexpr auto persistentElements = std::tuple{
Most basic/generic texture: only contains a texture ID.
Entry(std::string f, std::string d, std::time_t t)