20 void save(ImGuiTextBuffer& buf)
override;
29 std::string saveStateName;
30 std::string saveReplayName;
31 bool saveStateOpen =
false;
32 bool saveReplayOpen =
false;
34 std::string confirmText;
36 bool reverseHideTitle =
true;
37 bool reverseFadeOut =
true;
38 bool reverseAllowMove =
false;
39 float reverseAlpha = 1.0f;
48 static constexpr auto persistentElements = std::tuple{
50 PersistentElement{
"hideTitle", &ImGuiReverseBar::reverseHideTitle},
Most basic/generic texture: only contains a texture ID.