1#ifndef IMGUI_KEYBOARD_HH
2#define IMGUI_KEYBOARD_HH
14 void save(ImGuiTextBuffer& buf)
override;
22 static constexpr auto persistentElements = std::tuple{
zstring_view iniName() const override
void paint(MSXMotherBoard *motherBoard) override
void loadLine(std::string_view name, zstring_view value) override
void save(ImGuiTextBuffer &buf) override
ImGuiPart(ImGuiManager &manager_)
Like std::string_view, but with the extra guarantee that it refers to a zero-terminated string.
This file implemented 3 utility functions: