openMSX
imgui_draw.cc
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1// dear imgui, v1.90.5 WIP
2// (drawing and font code)
3
4/*
5
6Index of this file:
7
8// [SECTION] STB libraries implementation
9// [SECTION] Style functions
10// [SECTION] ImDrawList
11// [SECTION] ImTriangulator, ImDrawList concave polygon fill
12// [SECTION] ImDrawListSplitter
13// [SECTION] ImDrawData
14// [SECTION] Helpers ShadeVertsXXX functions
15// [SECTION] ImFontConfig
16// [SECTION] ImFontAtlas
17// [SECTION] ImFontAtlas glyph ranges helpers
18// [SECTION] ImFontGlyphRangesBuilder
19// [SECTION] ImFont
20// [SECTION] ImGui Internal Render Helpers
21// [SECTION] Decompression code
22// [SECTION] Default font data (ProggyClean.ttf)
23
24*/
25
26#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
27#define _CRT_SECURE_NO_WARNINGS
28#endif
29
30#ifndef IMGUI_DEFINE_MATH_OPERATORS
31#define IMGUI_DEFINE_MATH_OPERATORS
32#endif
33
34#include "imgui.h"
35#ifndef IMGUI_DISABLE
36#include "imgui_internal.h"
37#ifdef IMGUI_ENABLE_FREETYPE
38#include "misc/freetype/imgui_freetype.h"
39#endif
40
41#include <stdio.h> // vsnprintf, sscanf, printf
42
43// Visual Studio warnings
44#ifdef _MSC_VER
45#pragma warning (disable: 4127) // condition expression is constant
46#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
47#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
48#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
49#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
50#endif
51
52// Clang/GCC warnings with -Weverything
53#if defined(__clang__)
54#if __has_warning("-Wunknown-warning-option")
55#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
56#endif
57#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
58#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
59#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
60#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
61#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
62#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
63#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
64#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
65#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
66#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
67#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
68#elif defined(__GNUC__)
69#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
70#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
71#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
72#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
73#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
74#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
75#endif
76
77//-------------------------------------------------------------------------
78// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
79//-------------------------------------------------------------------------
80
81// Compile time options:
82//#define IMGUI_STB_NAMESPACE ImStb
83//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
84//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
85//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
86//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
87
88#ifdef IMGUI_STB_NAMESPACE
89namespace IMGUI_STB_NAMESPACE
90{
91#endif
92
93#ifdef _MSC_VER
94#pragma warning (push)
95#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
96#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
97#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
98#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
99#endif
100
101#if defined(__clang__)
102#pragma clang diagnostic push
103#pragma clang diagnostic ignored "-Wunused-function"
104#pragma clang diagnostic ignored "-Wmissing-prototypes"
105#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
106#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
107#endif
108
109#if defined(__GNUC__)
110#pragma GCC diagnostic push
111#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
112#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
113#endif
114
115#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
116#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
117#define STBRP_STATIC
118#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
119#define STBRP_SORT ImQsort
120#define STB_RECT_PACK_IMPLEMENTATION
121#endif
122#ifdef IMGUI_STB_RECT_PACK_FILENAME
123#include IMGUI_STB_RECT_PACK_FILENAME
124#else
125#include "imstb_rectpack.h"
126#endif
127#endif
128
129#ifdef IMGUI_ENABLE_STB_TRUETYPE
130#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
131#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
132#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
133#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
134#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
135#define STBTT_fmod(x,y) ImFmod(x,y)
136#define STBTT_sqrt(x) ImSqrt(x)
137#define STBTT_pow(x,y) ImPow(x,y)
138#define STBTT_fabs(x) ImFabs(x)
139#define STBTT_ifloor(x) ((int)ImFloor(x))
140#define STBTT_iceil(x) ((int)ImCeil(x))
141#define STBTT_STATIC
142#define STB_TRUETYPE_IMPLEMENTATION
143#else
144#define STBTT_DEF extern
145#endif
146#ifdef IMGUI_STB_TRUETYPE_FILENAME
147#include IMGUI_STB_TRUETYPE_FILENAME
148#else
149#include "imstb_truetype.h"
150#endif
151#endif
152#endif // IMGUI_ENABLE_STB_TRUETYPE
153
154#if defined(__GNUC__)
155#pragma GCC diagnostic pop
156#endif
157
158#if defined(__clang__)
159#pragma clang diagnostic pop
160#endif
161
162#if defined(_MSC_VER)
163#pragma warning (pop)
164#endif
165
166#ifdef IMGUI_STB_NAMESPACE
167} // namespace ImStb
168using namespace IMGUI_STB_NAMESPACE;
169#endif
170
171//-----------------------------------------------------------------------------
172// [SECTION] Style functions
173//-----------------------------------------------------------------------------
174
175void ImGui::StyleColorsDark(ImGuiStyle* dst)
176{
177 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
178 ImVec4* colors = style->Colors;
179
180 colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
181 colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
182 colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
183 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
184 colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
185 colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
186 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
187 colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
188 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
189 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
190 colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
191 colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
192 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
193 colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
194 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
195 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
196 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
197 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
198 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
199 colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
200 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
201 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
202 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
203 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
204 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
205 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
206 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
207 colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
208 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
209 colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
210 colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
211 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
212 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
213 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
214 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
215 colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
216 colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
217 colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
218 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
219 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
220 colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
221 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
222 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
223 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
224 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
225 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
226 colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
227 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
228 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
229 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
230 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
231 colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
232 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
233 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
234 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
235}
236
237void ImGui::StyleColorsClassic(ImGuiStyle* dst)
238{
239 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
240 ImVec4* colors = style->Colors;
241
242 colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
243 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
244 colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
245 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
246 colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
247 colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
248 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
249 colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
250 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
251 colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
252 colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
253 colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
254 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
255 colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
256 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
257 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
258 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
259 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
260 colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
261 colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
262 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
263 colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
264 colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
265 colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
266 colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
267 colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
268 colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
269 colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
270 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
271 colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
272 colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
273 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
274 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
275 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
276 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
277 colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
278 colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
279 colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
280 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
281 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
282 colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
283 colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
284 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
285 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
286 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
287 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
288 colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
289 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
290 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
291 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
292 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
293 colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
294 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
295 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
296 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
297}
298
299// Those light colors are better suited with a thicker font than the default one + FrameBorder
300void ImGui::StyleColorsLight(ImGuiStyle* dst)
301{
302 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
303 ImVec4* colors = style->Colors;
304
305 colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
306 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
307 colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
308 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
309 colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
310 colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
311 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
312 colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
313 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
314 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
315 colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
316 colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
317 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
318 colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
319 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
320 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
321 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
322 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
323 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
324 colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
325 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
326 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
327 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
328 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
329 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
330 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
331 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
332 colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
333 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
334 colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
335 colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
336 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
337 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
338 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
339 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
340 colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
341 colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
342 colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
343 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
344 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
345 colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
346 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
347 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
348 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
349 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
350 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
351 colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
352 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
353 colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
354 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
355 colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
356 colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
357 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
358 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
359 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
360}
361
362//-----------------------------------------------------------------------------
363// [SECTION] ImDrawList
364//-----------------------------------------------------------------------------
365
366ImDrawListSharedData::ImDrawListSharedData()
367{
368 memset(this, 0, sizeof(*this));
369 for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
370 {
371 const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
372 ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
373 }
374 ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
375}
376
377void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
378{
379 if (CircleSegmentMaxError == max_error)
380 return;
381
382 IM_ASSERT(max_error > 0.0f);
383 CircleSegmentMaxError = max_error;
384 for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
385 {
386 const float radius = (float)i;
387 CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
388 }
389 ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
390}
391
392// Initialize before use in a new frame. We always have a command ready in the buffer.
393void ImDrawList::_ResetForNewFrame()
394{
395 // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
396 IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
397 IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
398 IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
399 if (_Splitter._Count > 1)
400 _Splitter.Merge(this);
401
402 CmdBuffer.resize(0);
403 IdxBuffer.resize(0);
404 VtxBuffer.resize(0);
405 Flags = _Data->InitialFlags;
406 memset(&_CmdHeader, 0, sizeof(_CmdHeader));
407 _VtxCurrentIdx = 0;
408 _VtxWritePtr = NULL;
409 _IdxWritePtr = NULL;
410 _ClipRectStack.resize(0);
411 _TextureIdStack.resize(0);
412 _Path.resize(0);
413 _Splitter.Clear();
414 CmdBuffer.push_back(ImDrawCmd());
415 _FringeScale = 1.0f;
416}
417
418void ImDrawList::_ClearFreeMemory()
419{
420 CmdBuffer.clear();
421 IdxBuffer.clear();
422 VtxBuffer.clear();
423 Flags = ImDrawListFlags_None;
424 _VtxCurrentIdx = 0;
425 _VtxWritePtr = NULL;
426 _IdxWritePtr = NULL;
427 _ClipRectStack.clear();
428 _TextureIdStack.clear();
429 _Path.clear();
430 _Splitter.ClearFreeMemory();
431}
432
433ImDrawList* ImDrawList::CloneOutput() const
434{
435 ImDrawList* dst = IM_NEW(ImDrawList(_Data));
436 dst->CmdBuffer = CmdBuffer;
437 dst->IdxBuffer = IdxBuffer;
438 dst->VtxBuffer = VtxBuffer;
439 dst->Flags = Flags;
440 return dst;
441}
442
443void ImDrawList::AddDrawCmd()
444{
445 ImDrawCmd draw_cmd;
446 draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
447 draw_cmd.TextureId = _CmdHeader.TextureId;
448 draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
449 draw_cmd.IdxOffset = IdxBuffer.Size;
450
451 IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
452 CmdBuffer.push_back(draw_cmd);
453}
454
455// Pop trailing draw command (used before merging or presenting to user)
456// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
457void ImDrawList::_PopUnusedDrawCmd()
458{
459 while (CmdBuffer.Size > 0)
460 {
461 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
462 if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
463 return;// break;
464 CmdBuffer.pop_back();
465 }
466}
467
468void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
469{
470 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
471 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
472 IM_ASSERT(curr_cmd->UserCallback == NULL);
473 if (curr_cmd->ElemCount != 0)
474 {
475 AddDrawCmd();
476 curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
477 }
478 curr_cmd->UserCallback = callback;
479 curr_cmd->UserCallbackData = callback_data;
480
481 AddDrawCmd(); // Force a new command after us (see comment below)
482}
483
484// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
485#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
486#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
487#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
488#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
489
490// Try to merge two last draw commands
491void ImDrawList::_TryMergeDrawCmds()
492{
493 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
494 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
495 ImDrawCmd* prev_cmd = curr_cmd - 1;
496 if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
497 {
498 prev_cmd->ElemCount += curr_cmd->ElemCount;
499 CmdBuffer.pop_back();
500 }
501}
502
503// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
504// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
505void ImDrawList::_OnChangedClipRect()
506{
507 // If current command is used with different settings we need to add a new command
508 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
509 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
510 if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
511 {
512 AddDrawCmd();
513 return;
514 }
515 IM_ASSERT(curr_cmd->UserCallback == NULL);
516
517 // Try to merge with previous command if it matches, else use current command
518 ImDrawCmd* prev_cmd = curr_cmd - 1;
519 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
520 {
521 CmdBuffer.pop_back();
522 return;
523 }
524
525 curr_cmd->ClipRect = _CmdHeader.ClipRect;
526}
527
528void ImDrawList::_OnChangedTextureID()
529{
530 // If current command is used with different settings we need to add a new command
531 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
532 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
533 if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
534 {
535 AddDrawCmd();
536 return;
537 }
538 IM_ASSERT(curr_cmd->UserCallback == NULL);
539
540 // Try to merge with previous command if it matches, else use current command
541 ImDrawCmd* prev_cmd = curr_cmd - 1;
542 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
543 {
544 CmdBuffer.pop_back();
545 return;
546 }
547
548 curr_cmd->TextureId = _CmdHeader.TextureId;
549}
550
551void ImDrawList::_OnChangedVtxOffset()
552{
553 // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
554 _VtxCurrentIdx = 0;
555 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
556 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
557 //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
558 if (curr_cmd->ElemCount != 0)
559 {
560 AddDrawCmd();
561 return;
562 }
563 IM_ASSERT(curr_cmd->UserCallback == NULL);
564 curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
565}
566
567int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
568{
569 // Automatic segment count
570 const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
571 if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
572 return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
573 else
574 return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
575}
576
577// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
578void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
579{
580 ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
581 if (intersect_with_current_clip_rect)
582 {
583 ImVec4 current = _CmdHeader.ClipRect;
584 if (cr.x < current.x) cr.x = current.x;
585 if (cr.y < current.y) cr.y = current.y;
586 if (cr.z > current.z) cr.z = current.z;
587 if (cr.w > current.w) cr.w = current.w;
588 }
589 cr.z = ImMax(cr.x, cr.z);
590 cr.w = ImMax(cr.y, cr.w);
591
592 _ClipRectStack.push_back(cr);
593 _CmdHeader.ClipRect = cr;
594 _OnChangedClipRect();
595}
596
597void ImDrawList::PushClipRectFullScreen()
598{
599 PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
600}
601
602void ImDrawList::PopClipRect()
603{
604 _ClipRectStack.pop_back();
605 _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
606 _OnChangedClipRect();
607}
608
609void ImDrawList::PushTextureID(ImTextureID texture_id)
610{
611 _TextureIdStack.push_back(texture_id);
612 _CmdHeader.TextureId = texture_id;
613 _OnChangedTextureID();
614}
615
616void ImDrawList::PopTextureID()
617{
618 _TextureIdStack.pop_back();
619 _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
620 _OnChangedTextureID();
621}
622
623// Reserve space for a number of vertices and indices.
624// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
625// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
626void ImDrawList::PrimReserve(int idx_count, int vtx_count)
627{
628 // Large mesh support (when enabled)
629 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
630 if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
631 {
632 // FIXME: In theory we should be testing that vtx_count <64k here.
633 // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
634 // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
635 _CmdHeader.VtxOffset = VtxBuffer.Size;
636 _OnChangedVtxOffset();
637 }
638
639 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
640 draw_cmd->ElemCount += idx_count;
641
642 int vtx_buffer_old_size = VtxBuffer.Size;
643 VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
644 _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
645
646 int idx_buffer_old_size = IdxBuffer.Size;
647 IdxBuffer.resize(idx_buffer_old_size + idx_count);
648 _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
649}
650
651// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
652void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
653{
654 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
655
656 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
657 draw_cmd->ElemCount -= idx_count;
658 VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
659 IdxBuffer.shrink(IdxBuffer.Size - idx_count);
660}
661
662// Fully unrolled with inline call to keep our debug builds decently fast.
663void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
664{
665 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
666 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
667 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
668 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
669 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
670 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
671 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
672 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
673 _VtxWritePtr += 4;
674 _VtxCurrentIdx += 4;
675 _IdxWritePtr += 6;
676}
677
678void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
679{
680 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
681 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
682 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
683 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
684 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
685 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
686 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
687 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
688 _VtxWritePtr += 4;
689 _VtxCurrentIdx += 4;
690 _IdxWritePtr += 6;
691}
692
693void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
694{
695 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
696 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
697 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
698 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
699 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
700 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
701 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
702 _VtxWritePtr += 4;
703 _VtxCurrentIdx += 4;
704 _IdxWritePtr += 6;
705}
706
707// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
708// - Those macros expects l-values and need to be used as their own statement.
709// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
710#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
711#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
712#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
713
714// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
715// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
716void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
717{
718 if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
719 return;
720
721 const bool closed = (flags & ImDrawFlags_Closed) != 0;
722 const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
723 const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
724 const bool thick_line = (thickness > _FringeScale);
725
726 if (Flags & ImDrawListFlags_AntiAliasedLines)
727 {
728 // Anti-aliased stroke
729 const float AA_SIZE = _FringeScale;
730 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
731
732 // Thicknesses <1.0 should behave like thickness 1.0
733 thickness = ImMax(thickness, 1.0f);
734 const int integer_thickness = (int)thickness;
735 const float fractional_thickness = thickness - integer_thickness;
736
737 // Do we want to draw this line using a texture?
738 // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
739 // - If AA_SIZE is not 1.0f we cannot use the texture path.
740 const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
741
742 // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
743 IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
744
745 const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
746 const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
747 PrimReserve(idx_count, vtx_count);
748
749 // Temporary buffer
750 // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
751 _Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
752 ImVec2* temp_normals = _Data->TempBuffer.Data;
753 ImVec2* temp_points = temp_normals + points_count;
754
755 // Calculate normals (tangents) for each line segment
756 for (int i1 = 0; i1 < count; i1++)
757 {
758 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
759 float dx = points[i2].x - points[i1].x;
760 float dy = points[i2].y - points[i1].y;
762 temp_normals[i1].x = dy;
763 temp_normals[i1].y = -dx;
764 }
765 if (!closed)
766 temp_normals[points_count - 1] = temp_normals[points_count - 2];
767
768 // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
769 if (use_texture || !thick_line)
770 {
771 // [PATH 1] Texture-based lines (thick or non-thick)
772 // [PATH 2] Non texture-based lines (non-thick)
773
774 // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
775 // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
776 // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
777 // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
778 // allow scaling geometry while preserving one-screen-pixel AA fringe).
779 const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
780
781 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
782 if (!closed)
783 {
784 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
785 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
786 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
787 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
788 }
789
790 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
791 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
792 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
793 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
794 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
795 {
796 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
797 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
798
799 // Average normals
800 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
801 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
802 IM_FIXNORMAL2F(dm_x, dm_y);
803 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
804 dm_y *= half_draw_size;
805
806 // Add temporary vertexes for the outer edges
807 ImVec2* out_vtx = &temp_points[i2 * 2];
808 out_vtx[0].x = points[i2].x + dm_x;
809 out_vtx[0].y = points[i2].y + dm_y;
810 out_vtx[1].x = points[i2].x - dm_x;
811 out_vtx[1].y = points[i2].y - dm_y;
812
813 if (use_texture)
814 {
815 // Add indices for two triangles
816 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
817 _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
818 _IdxWritePtr += 6;
819 }
820 else
821 {
822 // Add indexes for four triangles
823 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
824 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
825 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
826 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
827 _IdxWritePtr += 12;
828 }
829
830 idx1 = idx2;
831 }
832
833 // Add vertexes for each point on the line
834 if (use_texture)
835 {
836 // If we're using textures we only need to emit the left/right edge vertices
837 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
838 /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
839 {
840 const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
841 tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
842 tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
843 tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
844 tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
845 }*/
846 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
847 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
848 for (int i = 0; i < points_count; i++)
849 {
850 _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
851 _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
852 _VtxWritePtr += 2;
853 }
854 }
855 else
856 {
857 // If we're not using a texture, we need the center vertex as well
858 for (int i = 0; i < points_count; i++)
859 {
860 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
861 _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
862 _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
863 _VtxWritePtr += 3;
864 }
865 }
866 }
867 else
868 {
869 // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
870 const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
871
872 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
873 if (!closed)
874 {
875 const int points_last = points_count - 1;
876 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
877 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
878 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
879 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
880 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
881 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
882 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
883 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
884 }
885
886 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
887 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
888 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
889 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
890 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
891 {
892 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
893 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
894
895 // Average normals
896 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
897 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
898 IM_FIXNORMAL2F(dm_x, dm_y);
899 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
900 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
901 float dm_in_x = dm_x * half_inner_thickness;
902 float dm_in_y = dm_y * half_inner_thickness;
903
904 // Add temporary vertices
905 ImVec2* out_vtx = &temp_points[i2 * 4];
906 out_vtx[0].x = points[i2].x + dm_out_x;
907 out_vtx[0].y = points[i2].y + dm_out_y;
908 out_vtx[1].x = points[i2].x + dm_in_x;
909 out_vtx[1].y = points[i2].y + dm_in_y;
910 out_vtx[2].x = points[i2].x - dm_in_x;
911 out_vtx[2].y = points[i2].y - dm_in_y;
912 out_vtx[3].x = points[i2].x - dm_out_x;
913 out_vtx[3].y = points[i2].y - dm_out_y;
914
915 // Add indexes
916 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
917 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
918 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
919 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
920 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
921 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
922 _IdxWritePtr += 18;
923
924 idx1 = idx2;
925 }
926
927 // Add vertices
928 for (int i = 0; i < points_count; i++)
929 {
930 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
931 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
932 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
933 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
934 _VtxWritePtr += 4;
935 }
936 }
937 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
938 }
939 else
940 {
941 // [PATH 4] Non texture-based, Non anti-aliased lines
942 const int idx_count = count * 6;
943 const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
944 PrimReserve(idx_count, vtx_count);
945
946 for (int i1 = 0; i1 < count; i1++)
947 {
948 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
949 const ImVec2& p1 = points[i1];
950 const ImVec2& p2 = points[i2];
951
952 float dx = p2.x - p1.x;
953 float dy = p2.y - p1.y;
955 dx *= (thickness * 0.5f);
956 dy *= (thickness * 0.5f);
957
958 _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
959 _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
960 _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
961 _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
962 _VtxWritePtr += 4;
963
964 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
965 _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
966 _IdxWritePtr += 6;
967 _VtxCurrentIdx += 4;
968 }
969 }
970}
971
972// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
973// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
974void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
975{
976 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
977 return;
978
979 const ImVec2 uv = _Data->TexUvWhitePixel;
980
981 if (Flags & ImDrawListFlags_AntiAliasedFill)
982 {
983 // Anti-aliased Fill
984 const float AA_SIZE = _FringeScale;
985 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
986 const int idx_count = (points_count - 2)*3 + points_count * 6;
987 const int vtx_count = (points_count * 2);
988 PrimReserve(idx_count, vtx_count);
989
990 // Add indexes for fill
991 unsigned int vtx_inner_idx = _VtxCurrentIdx;
992 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
993 for (int i = 2; i < points_count; i++)
994 {
995 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
996 _IdxWritePtr += 3;
997 }
998
999 // Compute normals
1000 _Data->TempBuffer.reserve_discard(points_count);
1001 ImVec2* temp_normals = _Data->TempBuffer.Data;
1002 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1003 {
1004 const ImVec2& p0 = points[i0];
1005 const ImVec2& p1 = points[i1];
1006 float dx = p1.x - p0.x;
1007 float dy = p1.y - p0.y;
1009 temp_normals[i0].x = dy;
1010 temp_normals[i0].y = -dx;
1011 }
1012
1013 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1014 {
1015 // Average normals
1016 const ImVec2& n0 = temp_normals[i0];
1017 const ImVec2& n1 = temp_normals[i1];
1018 float dm_x = (n0.x + n1.x) * 0.5f;
1019 float dm_y = (n0.y + n1.y) * 0.5f;
1020 IM_FIXNORMAL2F(dm_x, dm_y);
1021 dm_x *= AA_SIZE * 0.5f;
1022 dm_y *= AA_SIZE * 0.5f;
1023
1024 // Add vertices
1025 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
1026 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
1027 _VtxWritePtr += 2;
1028
1029 // Add indexes for fringes
1030 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1031 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1032 _IdxWritePtr += 6;
1033 }
1034 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1035 }
1036 else
1037 {
1038 // Non Anti-aliased Fill
1039 const int idx_count = (points_count - 2)*3;
1040 const int vtx_count = points_count;
1041 PrimReserve(idx_count, vtx_count);
1042 for (int i = 0; i < vtx_count; i++)
1043 {
1044 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1045 _VtxWritePtr++;
1046 }
1047 for (int i = 2; i < points_count; i++)
1048 {
1049 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1050 _IdxWritePtr += 3;
1051 }
1052 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1053 }
1054}
1055
1056void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
1057{
1058 if (radius < 0.5f)
1059 {
1060 _Path.push_back(center);
1061 return;
1062 }
1063
1064 // Calculate arc auto segment step size
1065 if (a_step <= 0)
1066 a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
1067
1068 // Make sure we never do steps larger than one quarter of the circle
1069 a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
1070
1071 const int sample_range = ImAbs(a_max_sample - a_min_sample);
1072 const int a_next_step = a_step;
1073
1074 int samples = sample_range + 1;
1075 bool extra_max_sample = false;
1076 if (a_step > 1)
1077 {
1078 samples = sample_range / a_step + 1;
1079 const int overstep = sample_range % a_step;
1080
1081 if (overstep > 0)
1082 {
1083 extra_max_sample = true;
1084 samples++;
1085
1086 // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
1087 // distribute first step range evenly between them by reducing first step size.
1088 if (sample_range > 0)
1089 a_step -= (a_step - overstep) / 2;
1090 }
1091 }
1092
1093 _Path.resize(_Path.Size + samples);
1094 ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
1095
1096 int sample_index = a_min_sample;
1097 if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1098 {
1099 sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1100 if (sample_index < 0)
1101 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1102 }
1103
1104 if (a_max_sample >= a_min_sample)
1105 {
1106 for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
1107 {
1108 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1109 if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1110 sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1111
1112 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1113 out_ptr->x = center.x + s.x * radius;
1114 out_ptr->y = center.y + s.y * radius;
1115 out_ptr++;
1116 }
1117 }
1118 else
1119 {
1120 for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
1121 {
1122 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1123 if (sample_index < 0)
1124 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1125
1126 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1127 out_ptr->x = center.x + s.x * radius;
1128 out_ptr->y = center.y + s.y * radius;
1129 out_ptr++;
1130 }
1131 }
1132
1133 if (extra_max_sample)
1134 {
1135 int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1136 if (normalized_max_sample < 0)
1137 normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1138
1139 const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
1140 out_ptr->x = center.x + s.x * radius;
1141 out_ptr->y = center.y + s.y * radius;
1142 out_ptr++;
1143 }
1144
1145 IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
1146}
1147
1148void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1149{
1150 if (radius < 0.5f)
1151 {
1152 _Path.push_back(center);
1153 return;
1154 }
1155
1156 // Note that we are adding a point at both a_min and a_max.
1157 // If you are trying to draw a full closed circle you don't want the overlapping points!
1158 _Path.reserve(_Path.Size + (num_segments + 1));
1159 for (int i = 0; i <= num_segments; i++)
1160 {
1161 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1162 _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1163 }
1164}
1165
1166// 0: East, 3: South, 6: West, 9: North, 12: East
1167void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1168{
1169 if (radius < 0.5f)
1170 {
1171 _Path.push_back(center);
1172 return;
1173 }
1174 _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
1175}
1176
1177void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1178{
1179 if (radius < 0.5f)
1180 {
1181 _Path.push_back(center);
1182 return;
1183 }
1184
1185 if (num_segments > 0)
1186 {
1187 _PathArcToN(center, radius, a_min, a_max, num_segments);
1188 return;
1189 }
1190
1191 // Automatic segment count
1192 if (radius <= _Data->ArcFastRadiusCutoff)
1193 {
1194 const bool a_is_reverse = a_max < a_min;
1195
1196 // We are going to use precomputed values for mid samples.
1197 // Determine first and last sample in lookup table that belong to the arc.
1198 const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
1199 const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
1200
1201 const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
1202 const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
1203 const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
1204
1205 const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1206 const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1207 const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
1208 const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
1209
1210 _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
1211 if (a_emit_start)
1212 _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
1213 if (a_mid_samples > 0)
1214 _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
1215 if (a_emit_end)
1216 _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
1217 }
1218 else
1219 {
1220 const float arc_length = ImAbs(a_max - a_min);
1221 const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
1222 const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
1223 _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
1224 }
1225}
1226
1227void ImDrawList::PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float rot, float a_min, float a_max, int num_segments)
1228{
1229 if (num_segments <= 0)
1230 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
1231
1232 _Path.reserve(_Path.Size + (num_segments + 1));
1233
1234 const float cos_rot = ImCos(rot);
1235 const float sin_rot = ImSin(rot);
1236 for (int i = 0; i <= num_segments; i++)
1237 {
1238 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1239 ImVec2 point(ImCos(a) * radius_x, ImSin(a) * radius_y);
1240 const float rel_x = (point.x * cos_rot) - (point.y * sin_rot);
1241 const float rel_y = (point.x * sin_rot) + (point.y * cos_rot);
1242 point.x = rel_x + center.x;
1243 point.y = rel_y + center.y;
1244 _Path.push_back(point);
1245 }
1246}
1247
1248ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1249{
1250 float u = 1.0f - t;
1251 float w1 = u * u * u;
1252 float w2 = 3 * u * u * t;
1253 float w3 = 3 * u * t * t;
1254 float w4 = t * t * t;
1255 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1256}
1257
1258ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1259{
1260 float u = 1.0f - t;
1261 float w1 = u * u;
1262 float w2 = 2 * u * t;
1263 float w3 = t * t;
1264 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1265}
1266
1267// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
1268static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1269{
1270 float dx = x4 - x1;
1271 float dy = y4 - y1;
1272 float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1273 float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1274 d2 = (d2 >= 0) ? d2 : -d2;
1275 d3 = (d3 >= 0) ? d3 : -d3;
1276 if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1277 {
1278 path->push_back(ImVec2(x4, y4));
1279 }
1280 else if (level < 10)
1281 {
1282 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1283 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1284 float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1285 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1286 float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1287 float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1288 PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
1289 PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
1290 }
1291}
1292
1293static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1294{
1295 float dx = x3 - x1, dy = y3 - y1;
1296 float det = (x2 - x3) * dy - (y2 - y3) * dx;
1297 if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1298 {
1299 path->push_back(ImVec2(x3, y3));
1300 }
1301 else if (level < 10)
1302 {
1303 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1304 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1305 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1306 PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
1307 PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
1308 }
1309}
1310
1311void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1312{
1313 ImVec2 p1 = _Path.back();
1314 if (num_segments == 0)
1315 {
1316 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1317 PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1318 }
1319 else
1320 {
1321 float t_step = 1.0f / (float)num_segments;
1322 for (int i_step = 1; i_step <= num_segments; i_step++)
1323 _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
1324 }
1325}
1326
1327void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1328{
1329 ImVec2 p1 = _Path.back();
1330 if (num_segments == 0)
1331 {
1332 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1333 PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
1334 }
1335 else
1336 {
1337 float t_step = 1.0f / (float)num_segments;
1338 for (int i_step = 1; i_step <= num_segments; i_step++)
1339 _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
1340 }
1341}
1342
1343static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
1344{
1345 /*
1346 IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
1347#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1348 // Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
1349 // - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
1350 if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
1351 // - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
1352 if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
1353 // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
1354#endif
1355 */
1356 // If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
1357 // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
1358 // See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
1359 IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
1360
1361 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1362 flags |= ImDrawFlags_RoundCornersAll;
1363
1364 return flags;
1365}
1366
1367void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
1368{
1369 if (rounding >= 0.5f)
1370 {
1371 flags = FixRectCornerFlags(flags);
1372 rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
1373 rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
1374 }
1375 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1376 {
1377 PathLineTo(a);
1378 PathLineTo(ImVec2(b.x, a.y));
1379 PathLineTo(b);
1380 PathLineTo(ImVec2(a.x, b.y));
1381 }
1382 else
1383 {
1384 const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
1385 const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
1386 const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
1387 const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
1388 PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1389 PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1390 PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1391 PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1392 }
1393}
1394
1395void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1396{
1397 if ((col & IM_COL32_A_MASK) == 0)
1398 return;
1399 PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1400 PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1401 PathStroke(col, 0, thickness);
1402}
1403
1404// p_min = upper-left, p_max = lower-right
1405// Note we don't render 1 pixels sized rectangles properly.
1406void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
1407{
1408 if ((col & IM_COL32_A_MASK) == 0)
1409 return;
1410 if (Flags & ImDrawListFlags_AntiAliasedLines)
1411 PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
1412 else
1413 PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
1414 PathStroke(col, ImDrawFlags_Closed, thickness);
1415}
1416
1417void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
1418{
1419 if ((col & IM_COL32_A_MASK) == 0)
1420 return;
1421 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1422 {
1423 PrimReserve(6, 4);
1424 PrimRect(p_min, p_max, col);
1425 }
1426 else
1427 {
1428 PathRect(p_min, p_max, rounding, flags);
1429 PathFillConvex(col);
1430 }
1431}
1432
1433// p_min = upper-left, p_max = lower-right
1434void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1435{
1436 if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1437 return;
1438
1439 const ImVec2 uv = _Data->TexUvWhitePixel;
1440 PrimReserve(6, 4);
1441 PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1442 PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1443 PrimWriteVtx(p_min, uv, col_upr_left);
1444 PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1445 PrimWriteVtx(p_max, uv, col_bot_right);
1446 PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1447}
1448
1449void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1450{
1451 if ((col & IM_COL32_A_MASK) == 0)
1452 return;
1453
1454 PathLineTo(p1);
1455 PathLineTo(p2);
1456 PathLineTo(p3);
1457 PathLineTo(p4);
1458 PathStroke(col, ImDrawFlags_Closed, thickness);
1459}
1460
1461void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1462{
1463 if ((col & IM_COL32_A_MASK) == 0)
1464 return;
1465
1466 PathLineTo(p1);
1467 PathLineTo(p2);
1468 PathLineTo(p3);
1469 PathLineTo(p4);
1470 PathFillConvex(col);
1471}
1472
1473void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1474{
1475 if ((col & IM_COL32_A_MASK) == 0)
1476 return;
1477
1478 PathLineTo(p1);
1479 PathLineTo(p2);
1480 PathLineTo(p3);
1481 PathStroke(col, ImDrawFlags_Closed, thickness);
1482}
1483
1484void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1485{
1486 if ((col & IM_COL32_A_MASK) == 0)
1487 return;
1488
1489 PathLineTo(p1);
1490 PathLineTo(p2);
1491 PathLineTo(p3);
1492 PathFillConvex(col);
1493}
1494
1495void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1496{
1497 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1498 return;
1499
1500 if (num_segments <= 0)
1501 {
1502 // Use arc with automatic segment count
1503 _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1504 _Path.Size--;
1505 }
1506 else
1507 {
1508 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1509 num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1510
1511 // Because we are filling a closed shape we remove 1 from the count of segments/points
1512 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1513 PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1514 }
1515
1516 PathStroke(col, ImDrawFlags_Closed, thickness);
1517}
1518
1519void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1520{
1521 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1522 return;
1523
1524 if (num_segments <= 0)
1525 {
1526 // Use arc with automatic segment count
1527 _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1528 _Path.Size--;
1529 }
1530 else
1531 {
1532 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1533 num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1534
1535 // Because we are filling a closed shape we remove 1 from the count of segments/points
1536 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1537 PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1538 }
1539
1540 PathFillConvex(col);
1541}
1542
1543// Guaranteed to honor 'num_segments'
1544void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1545{
1546 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1547 return;
1548
1549 // Because we are filling a closed shape we remove 1 from the count of segments/points
1550 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1551 PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1552 PathStroke(col, ImDrawFlags_Closed, thickness);
1553}
1554
1555// Guaranteed to honor 'num_segments'
1556void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1557{
1558 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1559 return;
1560
1561 // Because we are filling a closed shape we remove 1 from the count of segments/points
1562 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1563 PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1564 PathFillConvex(col);
1565}
1566
1567// Ellipse
1568void ImDrawList::AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot, int num_segments, float thickness)
1569{
1570 if ((col & IM_COL32_A_MASK) == 0)
1571 return;
1572
1573 if (num_segments <= 0)
1574 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
1575
1576 // Because we are filling a closed shape we remove 1 from the count of segments/points
1577 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1578 PathEllipticalArcTo(center, radius_x, radius_y, rot, 0.0f, a_max, num_segments - 1);
1579 PathStroke(col, true, thickness);
1580}
1581
1582void ImDrawList::AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot, int num_segments)
1583{
1584 if ((col & IM_COL32_A_MASK) == 0)
1585 return;
1586
1587 if (num_segments <= 0)
1588 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
1589
1590 // Because we are filling a closed shape we remove 1 from the count of segments/points
1591 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1592 PathEllipticalArcTo(center, radius_x, radius_y, rot, 0.0f, a_max, num_segments - 1);
1593 PathFillConvex(col);
1594}
1595
1596// Cubic Bezier takes 4 controls points
1597void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1598{
1599 if ((col & IM_COL32_A_MASK) == 0)
1600 return;
1601
1602 PathLineTo(p1);
1603 PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1604 PathStroke(col, 0, thickness);
1605}
1606
1607// Quadratic Bezier takes 3 controls points
1608void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1609{
1610 if ((col & IM_COL32_A_MASK) == 0)
1611 return;
1612
1613 PathLineTo(p1);
1614 PathBezierQuadraticCurveTo(p2, p3, num_segments);
1615 PathStroke(col, 0, thickness);
1616}
1617
1618void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1619{
1620 if ((col & IM_COL32_A_MASK) == 0)
1621 return;
1622
1623 if (text_end == NULL)
1624 text_end = text_begin + strlen(text_begin);
1625 if (text_begin == text_end)
1626 return;
1627
1628 // Pull default font/size from the shared ImDrawListSharedData instance
1629 if (font == NULL)
1630 font = _Data->Font;
1631 if (font_size == 0.0f)
1632 font_size = _Data->FontSize;
1633
1634 IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1635
1636 ImVec4 clip_rect = _CmdHeader.ClipRect;
1637 if (cpu_fine_clip_rect)
1638 {
1639 clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1640 clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1641 clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1642 clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1643 }
1644 font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1645}
1646
1647void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1648{
1649 AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1650}
1651
1652void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1653{
1654 if ((col & IM_COL32_A_MASK) == 0)
1655 return;
1656
1657 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1658 if (push_texture_id)
1659 PushTextureID(user_texture_id);
1660
1661 PrimReserve(6, 4);
1662 PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1663
1664 if (push_texture_id)
1665 PopTextureID();
1666}
1667
1668void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1669{
1670 if ((col & IM_COL32_A_MASK) == 0)
1671 return;
1672
1673 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1674 if (push_texture_id)
1675 PushTextureID(user_texture_id);
1676
1677 PrimReserve(6, 4);
1678 PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1679
1680 if (push_texture_id)
1681 PopTextureID();
1682}
1683
1684void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
1685{
1686 if ((col & IM_COL32_A_MASK) == 0)
1687 return;
1688
1689 flags = FixRectCornerFlags(flags);
1690 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1691 {
1692 AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1693 return;
1694 }
1695
1696 const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1697 if (push_texture_id)
1698 PushTextureID(user_texture_id);
1699
1700 int vert_start_idx = VtxBuffer.Size;
1701 PathRect(p_min, p_max, rounding, flags);
1702 PathFillConvex(col);
1703 int vert_end_idx = VtxBuffer.Size;
1704 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1705
1706 if (push_texture_id)
1707 PopTextureID();
1708}
1709
1710//-----------------------------------------------------------------------------
1711// [SECTION] ImTriangulator, ImDrawList concave polygon fill
1712//-----------------------------------------------------------------------------
1713// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
1714// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
1715// Provided as a convenience for user but not used by main library.
1716//-----------------------------------------------------------------------------
1717// - ImTriangulator [Internal]
1718// - AddConcavePolyFilled()
1719//-----------------------------------------------------------------------------
1720
1727
1738
1740{
1742 int Size = 0;
1743
1744 void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
1745 void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
1746};
1747
1749{
1750 static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
1751 static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
1752
1753 void Init(const ImVec2* points, int points_count, void* scratch_buffer);
1754 void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
1755
1756 // Internal functions
1757 void BuildNodes(const ImVec2* points, int points_count);
1758 void BuildReflexes();
1759 void BuildEars();
1760 void FlipNodeList();
1761 bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
1763
1764 // Internal members
1769};
1770
1771// Distribute storage for nodes, ears and reflexes.
1772// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
1773// (this would require first building reflexes to bail to convex if empty, without even building nodes)
1774void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
1775{
1776 IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
1777 _TrianglesLeft = EstimateTriangleCount(points_count);
1778 _Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
1779 _Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
1780 _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
1781 BuildNodes(points, points_count);
1782 BuildReflexes();
1783 BuildEars();
1784}
1785
1786void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
1787{
1788 for (int i = 0; i < points_count; i++)
1789 {
1791 _Nodes[i].Index = i;
1792 _Nodes[i].Pos = points[i];
1793 _Nodes[i].Next = _Nodes + i + 1;
1794 _Nodes[i].Prev = _Nodes + i - 1;
1795 }
1796 _Nodes[0].Prev = _Nodes + points_count - 1;
1797 _Nodes[points_count - 1].Next = _Nodes;
1798}
1799
1801{
1803 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1804 {
1805 if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1806 continue;
1808 _Reflexes.push_back(n1);
1809 }
1810}
1811
1813{
1815 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1816 {
1818 continue;
1819 if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1820 continue;
1822 _Ears.push_back(n1);
1823 }
1824}
1825
1826void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
1827{
1828 if (_Ears.Size == 0)
1829 {
1830 FlipNodeList();
1831
1832 ImTriangulatorNode* node = _Nodes;
1833 for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
1835 _Reflexes.Size = 0;
1836 BuildReflexes();
1837 BuildEars();
1838
1839 // If we still don't have ears, it means geometry is degenerated.
1840 if (_Ears.Size == 0)
1841 {
1842 // Return first triangle available, mimicking the behavior of convex fill.
1843 IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
1844 _Ears.Data[0] = _Nodes;
1845 _Ears.Size = 1;
1846 }
1847 }
1848
1850 out_triangle[0] = ear->Prev->Index;
1851 out_triangle[1] = ear->Index;
1852 out_triangle[2] = ear->Next->Index;
1853
1854 ear->Unlink();
1855 if (ear == _Nodes)
1856 _Nodes = ear->Next;
1857
1858 ReclassifyNode(ear->Prev);
1859 ReclassifyNode(ear->Next);
1861}
1862
1864{
1865 ImTriangulatorNode* prev = _Nodes;
1866 ImTriangulatorNode* temp = _Nodes;
1867 ImTriangulatorNode* current = _Nodes->Next;
1868 prev->Next = prev;
1869 prev->Prev = prev;
1870 while (current != _Nodes)
1871 {
1872 temp = current->Next;
1873
1874 current->Next = prev;
1875 prev->Prev = current;
1876 _Nodes->Next = current;
1877 current->Prev = _Nodes;
1878
1879 prev = current;
1880 current = temp;
1881 }
1882 _Nodes = prev;
1883}
1884
1885// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
1886bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
1887{
1889 for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
1890 {
1891 ImTriangulatorNode* reflex = *p;
1892 if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
1893 if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
1894 return false;
1895 }
1896 return true;
1897}
1898
1900{
1901 // Classify node
1903 const ImTriangulatorNode* n0 = n1->Prev;
1904 const ImTriangulatorNode* n2 = n1->Next;
1905 if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
1907 else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
1909 else
1911
1912 // Update lists when a type changes
1913 if (type == n1->Type)
1914 return;
1917 else if (n1->Type == ImTriangulatorNodeType_Ear)
1920 _Reflexes.push_back(n1);
1921 else if (type == ImTriangulatorNodeType_Ear)
1922 _Ears.push_back(n1);
1923 n1->Type = type;
1924}
1925
1926// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
1927// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
1928// It is up to caller to ensure not making costly calls that will be outside of visible area.
1929// As concave fill is noticeably more expensive than other primitives, be mindful of this...
1930// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
1931void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1932{
1933 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1934 return;
1935
1936 const ImVec2 uv = _Data->TexUvWhitePixel;
1937 ImTriangulator triangulator;
1938 unsigned int triangle[3];
1939 if (Flags & ImDrawListFlags_AntiAliasedFill)
1940 {
1941 // Anti-aliased Fill
1942 const float AA_SIZE = _FringeScale;
1943 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1944 const int idx_count = (points_count - 2) * 3 + points_count * 6;
1945 const int vtx_count = (points_count * 2);
1946 PrimReserve(idx_count, vtx_count);
1947
1948 // Add indexes for fill
1949 unsigned int vtx_inner_idx = _VtxCurrentIdx;
1950 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1951
1952 _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
1953 triangulator.Init(points, points_count, _Data->TempBuffer.Data);
1954 while (triangulator._TrianglesLeft > 0)
1955 {
1956 triangulator.GetNextTriangle(triangle);
1957 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
1958 _IdxWritePtr += 3;
1959 }
1960
1961 // Compute normals
1962 _Data->TempBuffer.reserve_discard(points_count);
1963 ImVec2* temp_normals = _Data->TempBuffer.Data;
1964 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1965 {
1966 const ImVec2& p0 = points[i0];
1967 const ImVec2& p1 = points[i1];
1968 float dx = p1.x - p0.x;
1969 float dy = p1.y - p0.y;
1971 temp_normals[i0].x = dy;
1972 temp_normals[i0].y = -dx;
1973 }
1974
1975 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1976 {
1977 // Average normals
1978 const ImVec2& n0 = temp_normals[i0];
1979 const ImVec2& n1 = temp_normals[i1];
1980 float dm_x = (n0.x + n1.x) * 0.5f;
1981 float dm_y = (n0.y + n1.y) * 0.5f;
1982 IM_FIXNORMAL2F(dm_x, dm_y);
1983 dm_x *= AA_SIZE * 0.5f;
1984 dm_y *= AA_SIZE * 0.5f;
1985
1986 // Add vertices
1987 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
1988 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
1989 _VtxWritePtr += 2;
1990
1991 // Add indexes for fringes
1992 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1993 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1994 _IdxWritePtr += 6;
1995 }
1996 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1997 }
1998 else
1999 {
2000 // Non Anti-aliased Fill
2001 const int idx_count = (points_count - 2) * 3;
2002 const int vtx_count = points_count;
2003 PrimReserve(idx_count, vtx_count);
2004 for (int i = 0; i < vtx_count; i++)
2005 {
2006 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
2007 _VtxWritePtr++;
2008 }
2009 _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2010 triangulator.Init(points, points_count, _Data->TempBuffer.Data);
2011 while (triangulator._TrianglesLeft > 0)
2012 {
2013 triangulator.GetNextTriangle(triangle);
2014 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
2015 _IdxWritePtr += 3;
2016 }
2017 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2018 }
2019}
2020
2021//-----------------------------------------------------------------------------
2022// [SECTION] ImDrawListSplitter
2023//-----------------------------------------------------------------------------
2024// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
2025//-----------------------------------------------------------------------------
2026
2027void ImDrawListSplitter::ClearFreeMemory()
2028{
2029 for (int i = 0; i < _Channels.Size; i++)
2030 {
2031 if (i == _Current)
2032 memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
2033 _Channels[i]._CmdBuffer.clear();
2034 _Channels[i]._IdxBuffer.clear();
2035 }
2036 _Current = 0;
2037 _Count = 1;
2038 _Channels.clear();
2039}
2040
2041void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
2042{
2043 IM_UNUSED(draw_list);
2044 IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
2045 int old_channels_count = _Channels.Size;
2046 if (old_channels_count < channels_count)
2047 {
2048 _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
2049 _Channels.resize(channels_count);
2050 }
2051 _Count = channels_count;
2052
2053 // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
2054 // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
2055 // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
2056 memset(&_Channels[0], 0, sizeof(ImDrawChannel));
2057 for (int i = 1; i < channels_count; i++)
2058 {
2059 if (i >= old_channels_count)
2060 {
2061 IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
2062 }
2063 else
2064 {
2065 _Channels[i]._CmdBuffer.resize(0);
2066 _Channels[i]._IdxBuffer.resize(0);
2067 }
2068 }
2069}
2070
2071void ImDrawListSplitter::Merge(ImDrawList* draw_list)
2072{
2073 // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
2074 if (_Count <= 1)
2075 return;
2076
2077 SetCurrentChannel(draw_list, 0);
2078 draw_list->_PopUnusedDrawCmd();
2079
2080 // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
2081 int new_cmd_buffer_count = 0;
2082 int new_idx_buffer_count = 0;
2083 ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
2084 int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
2085 for (int i = 1; i < _Count; i++)
2086 {
2087 ImDrawChannel& ch = _Channels[i];
2088 if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
2089 ch._CmdBuffer.pop_back();
2090
2091 if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
2092 {
2093 // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
2094 // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
2095 ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
2096 if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
2097 {
2098 // Merge previous channel last draw command with current channel first draw command if matching.
2099 last_cmd->ElemCount += next_cmd->ElemCount;
2100 idx_offset += next_cmd->ElemCount;
2101 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
2102 }
2103 }
2104 if (ch._CmdBuffer.Size > 0)
2105 last_cmd = &ch._CmdBuffer.back();
2106 new_cmd_buffer_count += ch._CmdBuffer.Size;
2107 new_idx_buffer_count += ch._IdxBuffer.Size;
2108 for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
2109 {
2110 ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
2111 idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
2112 }
2113 }
2114 draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
2115 draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
2116
2117 // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
2118 ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
2119 ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
2120 for (int i = 1; i < _Count; i++)
2121 {
2122 ImDrawChannel& ch = _Channels[i];
2123 if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
2124 if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
2125 }
2126 draw_list->_IdxWritePtr = idx_write;
2127
2128 // Ensure there's always a non-callback draw command trailing the command-buffer
2129 if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
2130 draw_list->AddDrawCmd();
2131
2132 // If current command is used with different settings we need to add a new command
2133 ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2134 if (curr_cmd->ElemCount == 0)
2135 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2136 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2137 draw_list->AddDrawCmd();
2138
2139 _Count = 1;
2140}
2141
2142void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
2143{
2144 IM_ASSERT(idx >= 0 && idx < _Count);
2145 if (_Current == idx)
2146 return;
2147
2148 // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
2149 memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
2150 memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
2151 _Current = idx;
2152 memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
2153 memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
2154 draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
2155
2156 // If current command is used with different settings we need to add a new command
2157 ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2158 if (curr_cmd == NULL)
2159 draw_list->AddDrawCmd();
2160 else if (curr_cmd->ElemCount == 0)
2161 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
2162 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2163 draw_list->AddDrawCmd();
2164}
2165
2166//-----------------------------------------------------------------------------
2167// [SECTION] ImDrawData
2168//-----------------------------------------------------------------------------
2169
2170void ImDrawData::Clear()
2171{
2172 Valid = false;
2173 CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
2174 CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
2175 DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
2176 OwnerViewport = NULL;
2177}
2178
2179// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
2180// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
2181void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
2182{
2183 if (draw_list->CmdBuffer.Size == 0)
2184 return;
2185 if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
2186 return;
2187
2188 // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
2189 // May trigger for you if you are using PrimXXX functions incorrectly.
2190 IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
2191 IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
2192 if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
2193 IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
2194
2195 // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
2196 // If this assert triggers because you are drawing lots of stuff manually:
2197 // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
2198 // Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
2199 // - If you want large meshes with more than 64K vertices, you can either:
2200 // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
2201 // Most example backends already support this from 1.71. Pre-1.71 backends won't.
2202 // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
2203 // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
2204 // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
2205 // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
2206 // Your own engine or render API may use different parameters or function calls to specify index sizes.
2207 // 2 and 4 bytes indices are generally supported by most graphics API.
2208 // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
2209 // the 64K limit to split your draw commands in multiple draw lists.
2210 if (sizeof(ImDrawIdx) == 2)
2211 IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
2212
2213 // Add to output list + records state in ImDrawData
2214 out_list->push_back(draw_list);
2215 draw_data->CmdListsCount++;
2216 draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
2217 draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
2218}
2219
2220void ImDrawData::AddDrawList(ImDrawList* draw_list)
2221{
2222 IM_ASSERT(CmdLists.Size == CmdListsCount);
2223 draw_list->_PopUnusedDrawCmd();
2224 ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
2225}
2226
2227// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
2228void ImDrawData::DeIndexAllBuffers()
2229{
2230 ImVector<ImDrawVert> new_vtx_buffer;
2231 TotalVtxCount = TotalIdxCount = 0;
2232 for (int i = 0; i < CmdListsCount; i++)
2233 {
2234 ImDrawList* cmd_list = CmdLists[i];
2235 if (cmd_list->IdxBuffer.empty())
2236 continue;
2237 new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
2238 for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
2239 new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
2240 cmd_list->VtxBuffer.swap(new_vtx_buffer);
2241 cmd_list->IdxBuffer.resize(0);
2242 TotalVtxCount += cmd_list->VtxBuffer.Size;
2243 }
2244}
2245
2246// Helper to scale the ClipRect field of each ImDrawCmd.
2247// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
2248// or if there is a difference between your window resolution and framebuffer resolution.
2249void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
2250{
2251 for (ImDrawList* draw_list : CmdLists)
2252 for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2253 cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
2254}
2255
2256//-----------------------------------------------------------------------------
2257// [SECTION] Helpers ShadeVertsXXX functions
2258//-----------------------------------------------------------------------------
2259
2260// Generic linear color gradient, write to RGB fields, leave A untouched.
2261void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
2262{
2263 ImVec2 gradient_extent = gradient_p1 - gradient_p0;
2264 float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
2265 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2266 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2267 const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
2268 const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
2269 const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
2270 const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
2271 const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
2272 const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
2273 for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
2274 {
2275 float d = ImDot(vert->pos - gradient_p0, gradient_extent);
2276 float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
2277 int r = (int)(col0_r + col_delta_r * t);
2278 int g = (int)(col0_g + col_delta_g * t);
2279 int b = (int)(col0_b + col_delta_b * t);
2280 vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
2281 }
2282}
2283
2284// Distribute UV over (a, b) rectangle
2285void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
2286{
2287 const ImVec2 size = b - a;
2288 const ImVec2 uv_size = uv_b - uv_a;
2289 const ImVec2 scale = ImVec2(
2290 size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
2291 size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
2292
2293 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2294 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2295 if (clamp)
2296 {
2297 const ImVec2 min = ImMin(uv_a, uv_b);
2298 const ImVec2 max = ImMax(uv_a, uv_b);
2299 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2300 vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
2301 }
2302 else
2303 {
2304 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2305 vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
2306 }
2307}
2308
2309void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
2310{
2311 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2312 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2313 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2314 vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
2315}
2316
2317//-----------------------------------------------------------------------------
2318// [SECTION] ImFontConfig
2319//-----------------------------------------------------------------------------
2320
2321ImFontConfig::ImFontConfig()
2322{
2323 memset(this, 0, sizeof(*this));
2324 FontDataOwnedByAtlas = true;
2325 OversampleH = 2;
2326 OversampleV = 1;
2327 GlyphMaxAdvanceX = FLT_MAX;
2328 RasterizerMultiply = 1.0f;
2329 RasterizerDensity = 1.0f;
2330 EllipsisChar = (ImWchar)-1;
2331}
2332
2333//-----------------------------------------------------------------------------
2334// [SECTION] ImFontAtlas
2335//-----------------------------------------------------------------------------
2336
2337// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
2338// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
2339// (This is used when io.MouseDrawCursor = true)
2340const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
2342static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
2343{
2344 "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
2345 "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
2346 "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
2347 "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
2348 "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
2349 "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
2350 "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
2351 "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
2352 "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
2353 "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
2354 "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
2355 "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
2356 "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
2357 "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
2358 "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
2359 "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
2360 "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
2361 "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
2362 "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
2363 "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
2364 " X..X - - X...X - X...X - X..X X..X - - X........X - "
2365 " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
2366 "------------- - X - X -X.....................X- ------------------- "
2367 " ----------------------------------- X...XXXXXXXXXXXXX...X - "
2368 " - X..X X..X - "
2369 " - X.X X.X - "
2370 " - XX XX - "
2371};
2372
2373static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
2374{
2375 // Pos ........ Size ......... Offset ......
2376 { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
2377 { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
2378 { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
2379 { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
2380 { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
2381 { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
2382 { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
2383 { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
2384 { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
2385};
2386
2387ImFontAtlas::ImFontAtlas()
2388{
2389 memset(this, 0, sizeof(*this));
2390 TexGlyphPadding = 1;
2391 PackIdMouseCursors = PackIdLines = -1;
2392}
2393
2394ImFontAtlas::~ImFontAtlas()
2395{
2396 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2397 Clear();
2398}
2399
2400void ImFontAtlas::ClearInputData()
2401{
2402 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2403 for (ImFontConfig& font_cfg : ConfigData)
2404 if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
2405 {
2406 IM_FREE(font_cfg.FontData);
2407 font_cfg.FontData = NULL;
2408 }
2409
2410 // When clearing this we lose access to the font name and other information used to build the font.
2411 for (ImFont* font : Fonts)
2412 if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
2413 {
2414 font->ConfigData = NULL;
2415 font->ConfigDataCount = 0;
2416 }
2417 ConfigData.clear();
2418 CustomRects.clear();
2419 PackIdMouseCursors = PackIdLines = -1;
2420 // Important: we leave TexReady untouched
2421}
2422
2423void ImFontAtlas::ClearTexData()
2424{
2425 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2426 if (TexPixelsAlpha8)
2427 IM_FREE(TexPixelsAlpha8);
2428 if (TexPixelsRGBA32)
2429 IM_FREE(TexPixelsRGBA32);
2430 TexPixelsAlpha8 = NULL;
2431 TexPixelsRGBA32 = NULL;
2432 TexPixelsUseColors = false;
2433 // Important: we leave TexReady untouched
2434}
2435
2436void ImFontAtlas::ClearFonts()
2437{
2438 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2439 Fonts.clear_delete();
2440 TexReady = false;
2441}
2442
2443void ImFontAtlas::Clear()
2444{
2445 ClearInputData();
2446 ClearTexData();
2447 ClearFonts();
2448}
2449
2450void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2451{
2452 // Build atlas on demand
2453 if (TexPixelsAlpha8 == NULL)
2454 Build();
2455
2456 *out_pixels = TexPixelsAlpha8;
2457 if (out_width) *out_width = TexWidth;
2458 if (out_height) *out_height = TexHeight;
2459 if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
2460}
2461
2462void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2463{
2464 // Convert to RGBA32 format on demand
2465 // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
2466 if (!TexPixelsRGBA32)
2467 {
2468 unsigned char* pixels = NULL;
2469 GetTexDataAsAlpha8(&pixels, NULL, NULL);
2470 if (pixels)
2471 {
2472 TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
2473 const unsigned char* src = pixels;
2474 unsigned int* dst = TexPixelsRGBA32;
2475 for (int n = TexWidth * TexHeight; n > 0; n--)
2476 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
2477 }
2478 }
2479
2480 *out_pixels = (unsigned char*)TexPixelsRGBA32;
2481 if (out_width) *out_width = TexWidth;
2482 if (out_height) *out_height = TexHeight;
2483 if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
2484}
2485
2486ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
2487{
2488 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2489 IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
2490 IM_ASSERT(font_cfg->SizePixels > 0.0f);
2491
2492 // Create new font
2493 if (!font_cfg->MergeMode)
2494 Fonts.push_back(IM_NEW(ImFont));
2495 else
2496 IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
2497
2498 ConfigData.push_back(*font_cfg);
2499 ImFontConfig& new_font_cfg = ConfigData.back();
2500 if (new_font_cfg.DstFont == NULL)
2501 new_font_cfg.DstFont = Fonts.back();
2502 if (!new_font_cfg.FontDataOwnedByAtlas)
2503 {
2504 new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
2505 new_font_cfg.FontDataOwnedByAtlas = true;
2506 memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
2507 }
2508
2509 if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
2510 new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
2511
2513
2514 // Invalidate texture
2515 TexReady = false;
2516 ClearTexData();
2517 return new_font_cfg.DstFont;
2518}
2519
2520// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
2521static unsigned int stb_decompress_length(const unsigned char* input);
2522static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
2523static const char* GetDefaultCompressedFontDataTTFBase85();
2524static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
2525static void Decode85(const unsigned char* src, unsigned char* dst)
2526{
2527 while (*src)
2528 {
2529 unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
2530 dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
2531 src += 5;
2532 dst += 4;
2533 }
2534}
2535
2536// Load embedded ProggyClean.ttf at size 13, disable oversampling
2537ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
2538{
2539 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2540 if (!font_cfg_template)
2541 {
2542 font_cfg.OversampleH = font_cfg.OversampleV = 1;
2543 font_cfg.PixelSnapH = true;
2544 }
2545 if (font_cfg.SizePixels <= 0.0f)
2546 font_cfg.SizePixels = 13.0f * 1.0f;
2547 if (font_cfg.Name[0] == '\0')
2548 ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
2549 font_cfg.EllipsisChar = (ImWchar)0x0085;
2550 font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
2551
2552 const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
2553 const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
2554 ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
2555 return font;
2556}
2557
2558ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2559{
2560 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2561 size_t data_size = 0;
2562 void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
2563 if (!data)
2564 {
2565 IM_ASSERT_USER_ERROR(0, "Could not load font file!");
2566 return NULL;
2567 }
2568 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2569 if (font_cfg.Name[0] == '\0')
2570 {
2571 // Store a short copy of filename into into the font name for convenience
2572 const char* p;
2573 for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
2574 ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
2575 }
2576 return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
2577}
2578
2579// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
2580ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2581{
2582 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2583 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2584 IM_ASSERT(font_cfg.FontData == NULL);
2585 IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
2586 font_cfg.FontData = font_data;
2587 font_cfg.FontDataSize = font_data_size;
2588 font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
2589 if (glyph_ranges)
2590 font_cfg.GlyphRanges = glyph_ranges;
2591 return AddFont(&font_cfg);
2592}
2593
2594ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2595{
2596 const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
2597 unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
2598 stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
2599
2600 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2601 IM_ASSERT(font_cfg.FontData == NULL);
2602 font_cfg.FontDataOwnedByAtlas = true;
2603 return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
2604}
2605
2606ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
2607{
2608 int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
2609 void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
2610 Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
2611 ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
2612 IM_FREE(compressed_ttf);
2613 return font;
2614}
2615
2616int ImFontAtlas::AddCustomRectRegular(int width, int height)
2617{
2618 IM_ASSERT(width > 0 && width <= 0xFFFF);
2619 IM_ASSERT(height > 0 && height <= 0xFFFF);
2620 ImFontAtlasCustomRect r;
2621 r.Width = (unsigned short)width;
2622 r.Height = (unsigned short)height;
2623 CustomRects.push_back(r);
2624 return CustomRects.Size - 1; // Return index
2625}
2626
2627int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
2628{
2629#ifdef IMGUI_USE_WCHAR32
2630 IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
2631#endif
2632 IM_ASSERT(font != NULL);
2633 IM_ASSERT(width > 0 && width <= 0xFFFF);
2634 IM_ASSERT(height > 0 && height <= 0xFFFF);
2635 ImFontAtlasCustomRect r;
2636 r.Width = (unsigned short)width;
2637 r.Height = (unsigned short)height;
2638 r.GlyphID = id;
2639 r.GlyphAdvanceX = advance_x;
2640 r.GlyphOffset = offset;
2641 r.Font = font;
2642 CustomRects.push_back(r);
2643 return CustomRects.Size - 1; // Return index
2644}
2645
2646void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
2647{
2648 IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
2649 IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
2650 *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
2651 *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
2652}
2653
2654bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
2655{
2656 if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
2657 return false;
2658 if (Flags & ImFontAtlasFlags_NoMouseCursors)
2659 return false;
2660
2661 IM_ASSERT(PackIdMouseCursors != -1);
2662 ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
2663 ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
2664 ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
2665 *out_size = size;
2666 *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
2667 out_uv_border[0] = (pos) * TexUvScale;
2668 out_uv_border[1] = (pos + size) * TexUvScale;
2669 pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2670 out_uv_fill[0] = (pos) * TexUvScale;
2671 out_uv_fill[1] = (pos + size) * TexUvScale;
2672 return true;
2673}
2674
2675bool ImFontAtlas::Build()
2676{
2677 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2678
2679 // Default font is none are specified
2680 if (ConfigData.Size == 0)
2681 AddFontDefault();
2682
2683 // Select builder
2684 // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
2685 // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
2686 // using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
2687 // and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
2688 const ImFontBuilderIO* builder_io = FontBuilderIO;
2689 if (builder_io == NULL)
2690 {
2691#ifdef IMGUI_ENABLE_FREETYPE
2692 builder_io = ImGuiFreeType::GetBuilderForFreeType();
2693#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
2694 builder_io = ImFontAtlasGetBuilderForStbTruetype();
2695#else
2696 IM_ASSERT(0); // Invalid Build function
2697#endif
2698 }
2699
2700 // Build
2701 return builder_io->FontBuilder_Build(this);
2702}
2703
2704void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
2705{
2706 for (unsigned int i = 0; i < 256; i++)
2707 {
2708 unsigned int value = (unsigned int)(i * in_brighten_factor);
2709 out_table[i] = value > 255 ? 255 : (value & 0xFF);
2710 }
2711}
2712
2713void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
2714{
2715 IM_ASSERT_PARANOID(w <= stride);
2716 unsigned char* data = pixels + x + y * stride;
2717 for (int j = h; j > 0; j--, data += stride - w)
2718 for (int i = w; i > 0; i--, data++)
2719 *data = table[*data];
2720}
2721
2722#ifdef IMGUI_ENABLE_STB_TRUETYPE
2723// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
2724// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
2725struct ImFontBuildSrcData
2726{
2727 stbtt_fontinfo FontInfo;
2728 stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
2729 stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
2730 stbtt_packedchar* PackedChars; // Output glyphs
2731 const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
2732 int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
2733 int GlyphsHighest; // Highest requested codepoint
2734 int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
2735 ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
2736 ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsSet)
2737};
2738
2739// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
2740struct ImFontBuildDstData
2741{
2742 int SrcCount; // Number of source fonts targeting this destination font.
2743 int GlyphsHighest;
2744 int GlyphsCount;
2745 ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
2746};
2747
2748static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
2749{
2750 IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
2751 const ImU32* it_begin = in->Storage.begin();
2752 const ImU32* it_end = in->Storage.end();
2753 for (const ImU32* it = it_begin; it < it_end; it++)
2754 if (ImU32 entries_32 = *it)
2755 for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
2756 if (entries_32 & ((ImU32)1 << bit_n))
2757 out->push_back((int)(((it - it_begin) << 5) + bit_n));
2758}
2759
2760static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
2761{
2762 IM_ASSERT(atlas->ConfigData.Size > 0);
2763
2764 ImFontAtlasBuildInit(atlas);
2765
2766 // Clear atlas
2767 atlas->TexID = (ImTextureID)NULL;
2768 atlas->TexWidth = atlas->TexHeight = 0;
2769 atlas->TexUvScale = ImVec2(0.0f, 0.0f);
2770 atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
2771 atlas->ClearTexData();
2772
2773 // Temporary storage for building
2774 ImVector<ImFontBuildSrcData> src_tmp_array;
2775 ImVector<ImFontBuildDstData> dst_tmp_array;
2776 src_tmp_array.resize(atlas->ConfigData.Size);
2777 dst_tmp_array.resize(atlas->Fonts.Size);
2778 memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
2779 memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
2780
2781 // 1. Initialize font loading structure, check font data validity
2782 for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
2783 {
2784 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2785 ImFontConfig& cfg = atlas->ConfigData[src_i];
2786 IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
2787
2788 // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
2789 src_tmp.DstIndex = -1;
2790 for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
2791 if (cfg.DstFont == atlas->Fonts[output_i])
2792 src_tmp.DstIndex = output_i;
2793 if (src_tmp.DstIndex == -1)
2794 {
2795 IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
2796 return false;
2797 }
2798 // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
2799 const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
2800 IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
2801 if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
2802 {
2803 IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
2804 return false;
2805 }
2806
2807 // Measure highest codepoints
2808 ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2809 src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
2810 for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2811 {
2812 // Check for valid range. This may also help detect *some* dangling pointers, because a common
2813 // user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent.
2814 IM_ASSERT(src_range[0] <= src_range[1]);
2815 src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
2816 }
2817 dst_tmp.SrcCount++;
2818 dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
2819 }
2820
2821 // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2822 int total_glyphs_count = 0;
2823 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2824 {
2825 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2826 ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2827 src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2828 if (dst_tmp.GlyphsSet.Storage.empty())
2829 dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2830
2831 for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2832 for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2833 {
2834 if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2835 continue;
2836 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
2837 continue;
2838
2839 // Add to avail set/counters
2840 src_tmp.GlyphsCount++;
2841 dst_tmp.GlyphsCount++;
2842 src_tmp.GlyphsSet.SetBit(codepoint);
2843 dst_tmp.GlyphsSet.SetBit(codepoint);
2844 total_glyphs_count++;
2845 }
2846 }
2847
2848 // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2849 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2850 {
2851 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2852 src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2853 UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
2854 src_tmp.GlyphsSet.Clear();
2855 IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2856 }
2857 for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2858 dst_tmp_array[dst_i].GlyphsSet.Clear();
2859 dst_tmp_array.clear();
2860
2861 // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2862 // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2863 ImVector<stbrp_rect> buf_rects;
2864 ImVector<stbtt_packedchar> buf_packedchars;
2865 buf_rects.resize(total_glyphs_count);
2866 buf_packedchars.resize(total_glyphs_count);
2867 memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2868 memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2869
2870 // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2871 int total_surface = 0;
2872 int buf_rects_out_n = 0;
2873 int buf_packedchars_out_n = 0;
2874 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2875 {
2876 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2877 if (src_tmp.GlyphsCount == 0)
2878 continue;
2879
2880 src_tmp.Rects = &buf_rects[buf_rects_out_n];
2881 src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2882 buf_rects_out_n += src_tmp.GlyphsCount;
2883 buf_packedchars_out_n += src_tmp.GlyphsCount;
2884
2885 // Convert our ranges in the format stb_truetype wants
2886 ImFontConfig& cfg = atlas->ConfigData[src_i];
2887 src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
2888 src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2889 src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2890 src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2891 src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2892 src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2893 src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2894
2895 // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2896 const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
2897 const int padding = atlas->TexGlyphPadding;
2898 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2899 {
2900 int x0, y0, x1, y1;
2901 const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2902 IM_ASSERT(glyph_index_in_font != 0);
2903 stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2904 src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2905 src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2906 total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2907 }
2908 }
2909
2910 // We need a width for the skyline algorithm, any width!
2911 // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2912 // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2913 const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2914 atlas->TexHeight = 0;
2915 if (atlas->TexDesiredWidth > 0)
2916 atlas->TexWidth = atlas->TexDesiredWidth;
2917 else
2918 atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
2919
2920 // 5. Start packing
2921 // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2922 const int TEX_HEIGHT_MAX = 1024 * 32;
2923 stbtt_pack_context spc = {};
2924 stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2925 ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
2926
2927 // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2928 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2929 {
2930 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2931 if (src_tmp.GlyphsCount == 0)
2932 continue;
2933
2934 stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2935
2936 // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2937 // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2938 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2939 if (src_tmp.Rects[glyph_i].was_packed)
2940 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2941 }
2942
2943 // 7. Allocate texture
2944 atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2945 atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2946 atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2947 memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2948 spc.pixels = atlas->TexPixelsAlpha8;
2949 spc.height = atlas->TexHeight;
2950
2951 // 8. Render/rasterize font characters into the texture
2952 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2953 {
2954 ImFontConfig& cfg = atlas->ConfigData[src_i];
2955 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2956 if (src_tmp.GlyphsCount == 0)
2957 continue;
2958
2959 stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
2960
2961 // Apply multiply operator
2962 if (cfg.RasterizerMultiply != 1.0f)
2963 {
2964 unsigned char multiply_table[256];
2965 ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
2966 stbrp_rect* r = &src_tmp.Rects[0];
2967 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
2968 if (r->was_packed)
2969 ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
2970 }
2971 src_tmp.Rects = NULL;
2972 }
2973
2974 // End packing
2975 stbtt_PackEnd(&spc);
2976 buf_rects.clear();
2977
2978 // 9. Setup ImFont and glyphs for runtime
2979 for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2980 {
2981 // When merging fonts with MergeMode=true:
2982 // - We can have multiple input fonts writing into a same destination font.
2983 // - dst_font->ConfigData is != from cfg which is our source configuration.
2984 ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2985 ImFontConfig& cfg = atlas->ConfigData[src_i];
2986 ImFont* dst_font = cfg.DstFont;
2987
2988 const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2989 int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2990 stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2991
2992 const float ascent = ImTrunc(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2993 const float descent = ImTrunc(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2994 ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2995 const float font_off_x = cfg.GlyphOffset.x;
2996 const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
2997
2998 const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
2999
3000 for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
3001 {
3002 // Register glyph
3003 const int codepoint = src_tmp.GlyphsList[glyph_i];
3004 const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
3005 stbtt_aligned_quad q;
3006 float unused_x = 0.0f, unused_y = 0.0f;
3007 stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
3008 float x0 = q.x0 * inv_rasterization_scale + font_off_x;
3009 float y0 = q.y0 * inv_rasterization_scale + font_off_y;
3010 float x1 = q.x1 * inv_rasterization_scale + font_off_x;
3011 float y1 = q.y1 * inv_rasterization_scale + font_off_y;
3012 dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
3013 }
3014 }
3015
3016 // Cleanup
3017 src_tmp_array.clear_destruct();
3018
3020 return true;
3021}
3022
3023const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
3024{
3025 static ImFontBuilderIO io;
3026 io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
3027 return &io;
3028}
3029
3030#endif // IMGUI_ENABLE_STB_TRUETYPE
3031
3033{
3034 for (ImFontConfig& font_cfg : atlas->ConfigData)
3035 {
3036 ImFont* font = font_cfg.DstFont;
3037 if (!font_cfg.MergeMode)
3038 {
3039 font->ConfigData = &font_cfg;
3040 font->ConfigDataCount = 0;
3041 }
3042 font->ConfigDataCount++;
3043 }
3044}
3045
3046void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
3047{
3048 if (!font_config->MergeMode)
3049 {
3050 font->ClearOutputData();
3051 font->FontSize = font_config->SizePixels;
3052 IM_ASSERT(font->ConfigData == font_config);
3053 font->ContainerAtlas = atlas;
3054 font->Ascent = ascent;
3055 font->Descent = descent;
3056 }
3057}
3058
3059void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
3060{
3061 stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
3062 IM_ASSERT(pack_context != NULL);
3063
3064 ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
3065 IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
3066#ifdef __GNUC__
3067 if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
3068#endif
3069
3070 ImVector<stbrp_rect> pack_rects;
3071 pack_rects.resize(user_rects.Size);
3072 memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
3073 for (int i = 0; i < user_rects.Size; i++)
3074 {
3075 pack_rects[i].w = user_rects[i].Width;
3076 pack_rects[i].h = user_rects[i].Height;
3077 }
3078 stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
3079 for (int i = 0; i < pack_rects.Size; i++)
3080 if (pack_rects[i].was_packed)
3081 {
3082 user_rects[i].X = (unsigned short)pack_rects[i].x;
3083 user_rects[i].Y = (unsigned short)pack_rects[i].y;
3084 IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
3085 atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
3086 }
3087}
3088
3089void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
3090{
3091 IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3092 IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3093 unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
3094 for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3095 for (int off_x = 0; off_x < w; off_x++)
3096 out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
3097}
3098
3099void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
3100{
3101 IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
3102 IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
3103 unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
3104 for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
3105 for (int off_x = 0; off_x < w; off_x++)
3106 out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
3107}
3108
3109static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
3110{
3111 ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
3112 IM_ASSERT(r->IsPacked());
3113
3114 const int w = atlas->TexWidth;
3115 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
3116 {
3117 // Render/copy pixels
3118 IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
3119 const int x_for_white = r->X;
3120 const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3121 if (atlas->TexPixelsAlpha8 != NULL)
3122 {
3123 ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
3124 ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
3125 }
3126 else
3127 {
3128 ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
3129 ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
3130 }
3131 }
3132 else
3133 {
3134 // Render 4 white pixels
3135 IM_ASSERT(r->Width == 2 && r->Height == 2);
3136 const int offset = (int)r->X + (int)r->Y * w;
3137 if (atlas->TexPixelsAlpha8 != NULL)
3138 {
3139 atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
3140 }
3141 else
3142 {
3143 atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
3144 }
3145 }
3146 atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
3147}
3148
3149static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
3150{
3151 if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
3152 return;
3153
3154 // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
3155 ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
3156 IM_ASSERT(r->IsPacked());
3157 for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
3158 {
3159 // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
3160 unsigned int y = n;
3161 unsigned int line_width = n;
3162 unsigned int pad_left = (r->Width - line_width) / 2;
3163 unsigned int pad_right = r->Width - (pad_left + line_width);
3164
3165 // Write each slice
3166 IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
3167 if (atlas->TexPixelsAlpha8 != NULL)
3168 {
3169 unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
3170 for (unsigned int i = 0; i < pad_left; i++)
3171 *(write_ptr + i) = 0x00;
3172
3173 for (unsigned int i = 0; i < line_width; i++)
3174 *(write_ptr + pad_left + i) = 0xFF;
3175
3176 for (unsigned int i = 0; i < pad_right; i++)
3177 *(write_ptr + pad_left + line_width + i) = 0x00;
3178 }
3179 else
3180 {
3181 unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
3182 for (unsigned int i = 0; i < pad_left; i++)
3183 *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
3184
3185 for (unsigned int i = 0; i < line_width; i++)
3186 *(write_ptr + pad_left + i) = IM_COL32_WHITE;
3187
3188 for (unsigned int i = 0; i < pad_right; i++)
3189 *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
3190 }
3191
3192 // Calculate UVs for this line
3193 ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
3194 ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
3195 float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
3196 atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
3197 }
3198}
3199
3200// Note: this is called / shared by both the stb_truetype and the FreeType builder
3201void ImFontAtlasBuildInit(ImFontAtlas* atlas)
3202{
3203 // Round font size
3204 // - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
3205 // - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
3206 // - We may support it better later and remove this rounding.
3207 for (ImFontConfig& cfg : atlas->ConfigData)
3208 cfg.SizePixels = ImTrunc(cfg.SizePixels);
3209
3210 // Register texture region for mouse cursors or standard white pixels
3211 if (atlas->PackIdMouseCursors < 0)
3212 {
3213 if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
3214 atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
3215 else
3216 atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
3217 }
3218
3219 // Register texture region for thick lines
3220 // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
3221 if (atlas->PackIdLines < 0)
3222 {
3223 if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
3224 atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
3225 }
3226}
3227
3228// This is called/shared by both the stb_truetype and the FreeType builder.
3229void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
3230{
3231 // Render into our custom data blocks
3232 IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
3233 ImFontAtlasBuildRenderDefaultTexData(atlas);
3234 ImFontAtlasBuildRenderLinesTexData(atlas);
3235
3236 // Register custom rectangle glyphs
3237 for (int i = 0; i < atlas->CustomRects.Size; i++)
3238 {
3239 const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
3240 if (r->Font == NULL || r->GlyphID == 0)
3241 continue;
3242
3243 // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
3244 IM_ASSERT(r->Font->ContainerAtlas == atlas);
3245 ImVec2 uv0, uv1;
3246 atlas->CalcCustomRectUV(r, &uv0, &uv1);
3247 r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
3248 }
3249
3250 // Build all fonts lookup tables
3251 for (ImFont* font : atlas->Fonts)
3252 if (font->DirtyLookupTables)
3253 font->BuildLookupTable();
3254
3255 atlas->TexReady = true;
3256}
3257
3258// Retrieve list of range (2 int per range, values are inclusive)
3259const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
3260{
3261 static const ImWchar ranges[] =
3262 {
3263 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3264 0,
3265 };
3266 return &ranges[0];
3267}
3268
3269const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
3270{
3271 static const ImWchar ranges[] =
3272 {
3273 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3274 0x0370, 0x03FF, // Greek and Coptic
3275 0,
3276 };
3277 return &ranges[0];
3278}
3279
3280const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
3281{
3282 static const ImWchar ranges[] =
3283 {
3284 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3285 0x3131, 0x3163, // Korean alphabets
3286 0xAC00, 0xD7A3, // Korean characters
3287 0xFFFD, 0xFFFD, // Invalid
3288 0,
3289 };
3290 return &ranges[0];
3291}
3292
3293const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
3294{
3295 static const ImWchar ranges[] =
3296 {
3297 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3298 0x2000, 0x206F, // General Punctuation
3299 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3300 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3301 0xFF00, 0xFFEF, // Half-width characters
3302 0xFFFD, 0xFFFD, // Invalid
3303 0x4e00, 0x9FAF, // CJK Ideograms
3304 0,
3305 };
3306 return &ranges[0];
3307}
3308
3309static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
3310{
3311 for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
3312 {
3313 out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
3314 base_codepoint += accumulative_offsets[n];
3315 }
3316 out_ranges[0] = 0;
3317}
3318
3319//-------------------------------------------------------------------------
3320// [SECTION] ImFontAtlas glyph ranges helpers
3321//-------------------------------------------------------------------------
3322
3323const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
3324{
3325 // Store 2500 regularly used characters for Simplified Chinese.
3326 // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
3327 // This table covers 97.97% of all characters used during the month in July, 1987.
3328 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3329 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3330 static const short accumulative_offsets_from_0x4E00[] =
3331 {
3332 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
3333 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
3334 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
3335 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
3336 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
3337 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
3338 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
3339 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
3340 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
3341 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
3342 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
3343 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
3344 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
3345 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
3346 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
3347 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
3348 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
3349 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
3350 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
3351 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
3352 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
3353 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
3354 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
3355 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
3356 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
3357 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
3358 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
3359 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
3360 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
3361 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
3362 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
3363 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
3364 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
3365 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
3366 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
3367 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
3368 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
3369 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
3370 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
3371 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
3372 };
3373 static ImWchar base_ranges[] = // not zero-terminated
3374 {
3375 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3376 0x2000, 0x206F, // General Punctuation
3377 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3378 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3379 0xFF00, 0xFFEF, // Half-width characters
3380 0xFFFD, 0xFFFD // Invalid
3381 };
3382 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
3383 if (!full_ranges[0])
3384 {
3385 memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3386 UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3387 }
3388 return &full_ranges[0];
3389}
3390
3391const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
3392{
3393 // 2999 ideograms code points for Japanese
3394 // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
3395 // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
3396 // - Sourced from official information provided by the government agencies of Japan:
3397 // - List of Joyo Kanji by the Agency for Cultural Affairs
3398 // - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
3399 // - List of Jinmeiyo Kanji by the Ministry of Justice
3400 // - http://www.moj.go.jp/MINJI/minji86.html
3401 // - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
3402 // - https://creativecommons.org/licenses/by/4.0/legalcode
3403 // - You can generate this code by the script at:
3404 // - https://github.com/vaiorabbit/everyday_use_kanji
3405 // - References:
3406 // - List of Joyo Kanji
3407 // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
3408 // - List of Jinmeiyo Kanji
3409 // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
3410 // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
3411 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
3412 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
3413 static const short accumulative_offsets_from_0x4E00[] =
3414 {
3415 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
3416 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
3417 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
3418 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
3419 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
3420 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
3421 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
3422 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
3423 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
3424 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
3425 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
3426 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
3427 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
3428 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
3429 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
3430 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
3431 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
3432 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
3433 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
3434 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
3435 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
3436 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
3437 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
3438 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
3439 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
3440 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
3441 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
3442 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
3443 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
3444 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
3445 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
3446 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
3447 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
3448 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
3449 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
3450 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
3451 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
3452 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
3453 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
3454 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
3455 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
3456 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
3457 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
3458 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
3459 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
3460 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
3461 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
3462 3,2,1,1,1,1,2,1,1,
3463 };
3464 static ImWchar base_ranges[] = // not zero-terminated
3465 {
3466 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3467 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3468 0x31F0, 0x31FF, // Katakana Phonetic Extensions
3469 0xFF00, 0xFFEF, // Half-width characters
3470 0xFFFD, 0xFFFD // Invalid
3471 };
3472 static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
3473 if (!full_ranges[0])
3474 {
3475 memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3476 UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3477 }
3478 return &full_ranges[0];
3479}
3480
3481const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
3482{
3483 static const ImWchar ranges[] =
3484 {
3485 0x0020, 0x00FF, // Basic Latin + Latin Supplement
3486 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
3487 0x2DE0, 0x2DFF, // Cyrillic Extended-A
3488 0xA640, 0xA69F, // Cyrillic Extended-B
3489 0,
3490 };
3491 return &ranges[0];
3492}
3493
3494const ImWchar* ImFontAtlas::GetGlyphRangesThai()
3495{
3496 static const ImWchar ranges[] =
3497 {
3498 0x0020, 0x00FF, // Basic Latin
3499 0x2010, 0x205E, // Punctuations
3500 0x0E00, 0x0E7F, // Thai
3501 0,
3502 };
3503 return &ranges[0];
3504}
3505
3506const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
3507{
3508 static const ImWchar ranges[] =
3509 {
3510 0x0020, 0x00FF, // Basic Latin
3511 0x0102, 0x0103,
3512 0x0110, 0x0111,
3513 0x0128, 0x0129,
3514 0x0168, 0x0169,
3515 0x01A0, 0x01A1,
3516 0x01AF, 0x01B0,
3517 0x1EA0, 0x1EF9,
3518 0,
3519 };
3520 return &ranges[0];
3521}
3522
3523//-----------------------------------------------------------------------------
3524// [SECTION] ImFontGlyphRangesBuilder
3525//-----------------------------------------------------------------------------
3526
3527void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
3528{
3529 while (text_end ? (text < text_end) : *text)
3530 {
3531 unsigned int c = 0;
3532 int c_len = ImTextCharFromUtf8(&c, text, text_end);
3533 text += c_len;
3534 if (c_len == 0)
3535 break;
3536 AddChar((ImWchar)c);
3537 }
3538}
3539
3540void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
3541{
3542 for (; ranges[0]; ranges += 2)
3543 for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
3544 AddChar((ImWchar)c);
3545}
3546
3547void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
3548{
3549 const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
3550 for (int n = 0; n <= max_codepoint; n++)
3551 if (GetBit(n))
3552 {
3553 out_ranges->push_back((ImWchar)n);
3554 while (n < max_codepoint && GetBit(n + 1))
3555 n++;
3556 out_ranges->push_back((ImWchar)n);
3557 }
3558 out_ranges->push_back(0);
3559}
3560
3561//-----------------------------------------------------------------------------
3562// [SECTION] ImFont
3563//-----------------------------------------------------------------------------
3564
3565ImFont::ImFont()
3566{
3567 FontSize = 0.0f;
3568 FallbackAdvanceX = 0.0f;
3569 FallbackChar = (ImWchar)-1;
3570 EllipsisChar = (ImWchar)-1;
3571 EllipsisWidth = EllipsisCharStep = 0.0f;
3572 EllipsisCharCount = 0;
3573 FallbackGlyph = NULL;
3574 ContainerAtlas = NULL;
3575 ConfigData = NULL;
3576 ConfigDataCount = 0;
3577 DirtyLookupTables = false;
3578 Scale = 1.0f;
3579 Ascent = Descent = 0.0f;
3580 MetricsTotalSurface = 0;
3581 memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3582}
3583
3584ImFont::~ImFont()
3585{
3586 ClearOutputData();
3587}
3588
3589void ImFont::ClearOutputData()
3590{
3591 FontSize = 0.0f;
3592 FallbackAdvanceX = 0.0f;
3593 Glyphs.clear();
3594 IndexAdvanceX.clear();
3595 IndexLookup.clear();
3596 FallbackGlyph = NULL;
3597 ContainerAtlas = NULL;
3598 DirtyLookupTables = true;
3599 Ascent = Descent = 0.0f;
3600 MetricsTotalSurface = 0;
3601}
3602
3603static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
3604{
3605 for (int n = 0; n < candidate_chars_count; n++)
3606 if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
3607 return candidate_chars[n];
3608 return (ImWchar)-1;
3609}
3610
3611void ImFont::BuildLookupTable()
3612{
3613 int max_codepoint = 0;
3614 for (int i = 0; i != Glyphs.Size; i++)
3615 max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
3616
3617 // Build lookup table
3618 IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
3619 IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
3620 IndexAdvanceX.clear();
3621 IndexLookup.clear();
3622 DirtyLookupTables = false;
3623 memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3624 GrowIndex(max_codepoint + 1);
3625 for (int i = 0; i < Glyphs.Size; i++)
3626 {
3627 int codepoint = (int)Glyphs[i].Codepoint;
3628 IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
3629 IndexLookup[codepoint] = (ImWchar)i;
3630
3631 // Mark 4K page as used
3632 const int page_n = codepoint / 4096;
3633 Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
3634 }
3635
3636 // Create a glyph to handle TAB
3637 // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
3638 if (FindGlyph((ImWchar)' '))
3639 {
3640 if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
3641 Glyphs.resize(Glyphs.Size + 1);
3642 ImFontGlyph& tab_glyph = Glyphs.back();
3643 tab_glyph = *FindGlyph((ImWchar)' ');
3644 tab_glyph.Codepoint = '\t';
3645 tab_glyph.AdvanceX *= IM_TABSIZE;
3646 IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
3647 IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
3648 }
3649
3650 // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
3651 SetGlyphVisible((ImWchar)' ', false);
3652 SetGlyphVisible((ImWchar)'\t', false);
3653
3654 // Setup Fallback character
3655 const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
3656 FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3657 if (FallbackGlyph == NULL)
3658 {
3659 FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
3660 FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3661 if (FallbackGlyph == NULL)
3662 {
3663 FallbackGlyph = &Glyphs.back();
3664 FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
3665 }
3666 }
3667 FallbackAdvanceX = FallbackGlyph->AdvanceX;
3668 for (int i = 0; i < max_codepoint + 1; i++)
3669 if (IndexAdvanceX[i] < 0.0f)
3670 IndexAdvanceX[i] = FallbackAdvanceX;
3671
3672 // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
3673 // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
3674 // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
3675 const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
3676 const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
3677 if (EllipsisChar == (ImWchar)-1)
3678 EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
3679 const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
3680 if (EllipsisChar != (ImWchar)-1)
3681 {
3682 EllipsisCharCount = 1;
3683 EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
3684 }
3685 else if (dot_char != (ImWchar)-1)
3686 {
3687 const ImFontGlyph* glyph = FindGlyph(dot_char);
3688 EllipsisChar = dot_char;
3689 EllipsisCharCount = 3;
3690 EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
3691 EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
3692 }
3693}
3694
3695// API is designed this way to avoid exposing the 4K page size
3696// e.g. use with IsGlyphRangeUnused(0, 255)
3697bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
3698{
3699 unsigned int page_begin = (c_begin / 4096);
3700 unsigned int page_last = (c_last / 4096);
3701 for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
3702 if ((page_n >> 3) < sizeof(Used4kPagesMap))
3703 if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
3704 return false;
3705 return true;
3706}
3707
3708void ImFont::SetGlyphVisible(ImWchar c, bool visible)
3709{
3710 if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
3711 glyph->Visible = visible ? 1 : 0;
3712}
3713
3714void ImFont::GrowIndex(int new_size)
3715{
3716 IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
3717 if (new_size <= IndexLookup.Size)
3718 return;
3719 IndexAdvanceX.resize(new_size, -1.0f);
3720 IndexLookup.resize(new_size, (ImWchar)-1);
3721}
3722
3723// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
3724// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
3725// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
3726void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
3727{
3728 if (cfg != NULL)
3729 {
3730 // Clamp & recenter if needed
3731 const float advance_x_original = advance_x;
3732 advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
3733 if (advance_x != advance_x_original)
3734 {
3735 float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
3736 x0 += char_off_x;
3737 x1 += char_off_x;
3738 }
3739
3740 // Snap to pixel
3741 if (cfg->PixelSnapH)
3742 advance_x = IM_ROUND(advance_x);
3743
3744 // Bake spacing
3745 advance_x += cfg->GlyphExtraSpacing.x;
3746 }
3747
3748 Glyphs.resize(Glyphs.Size + 1);
3749 ImFontGlyph& glyph = Glyphs.back();
3750 glyph.Codepoint = (unsigned int)codepoint;
3751 glyph.Visible = (x0 != x1) && (y0 != y1);
3752 glyph.Colored = false;
3753 glyph.X0 = x0;
3754 glyph.Y0 = y0;
3755 glyph.X1 = x1;
3756 glyph.Y1 = y1;
3757 glyph.U0 = u0;
3758 glyph.V0 = v0;
3759 glyph.U1 = u1;
3760 glyph.V1 = v1;
3761 glyph.AdvanceX = advance_x;
3762
3763 // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
3764 // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
3765 float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
3766 DirtyLookupTables = true;
3767 MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
3768}
3769
3770void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
3771{
3772 IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
3773 unsigned int index_size = (unsigned int)IndexLookup.Size;
3774
3775 if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
3776 return;
3777 if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
3778 return;
3779
3780 GrowIndex(dst + 1);
3781 IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
3782 IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
3783}
3784
3785const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
3786{
3787 if (c >= (size_t)IndexLookup.Size)
3788 return FallbackGlyph;
3789 const ImWchar i = IndexLookup.Data[c];
3790 if (i == (ImWchar)-1)
3791 return FallbackGlyph;
3792 return &Glyphs.Data[i];
3793}
3794
3795const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
3796{
3797 if (c >= (size_t)IndexLookup.Size)
3798 return NULL;
3799 const ImWchar i = IndexLookup.Data[c];
3800 if (i == (ImWchar)-1)
3801 return NULL;
3802 return &Glyphs.Data[i];
3803}
3804
3805// Wrapping skips upcoming blanks
3806static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
3807{
3808 while (text < text_end && ImCharIsBlankA(*text))
3809 text++;
3810 if (*text == '\n')
3811 text++;
3812 return text;
3813}
3814
3815// Simple word-wrapping for English, not full-featured. Please submit failing cases!
3816// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
3817// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
3818const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
3819{
3820 // For references, possible wrap point marked with ^
3821 // "aaa bbb, ccc,ddd. eee fff. ggg!"
3822 // ^ ^ ^ ^ ^__ ^ ^
3823
3824 // List of hardcoded separators: .,;!?'"
3825
3826 // Skip extra blanks after a line returns (that includes not counting them in width computation)
3827 // e.g. "Hello world" --> "Hello" "World"
3828
3829 // Cut words that cannot possibly fit within one line.
3830 // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
3831 float line_width = 0.0f;
3832 float word_width = 0.0f;
3833 float blank_width = 0.0f;
3834 wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
3835
3836 const char* word_end = text;
3837 const char* prev_word_end = NULL;
3838 bool inside_word = true;
3839
3840 const char* s = text;
3841 IM_ASSERT(text_end != NULL);
3842 while (s < text_end)
3843 {
3844 unsigned int c = (unsigned int)*s;
3845 const char* next_s;
3846 if (c < 0x80)
3847 next_s = s + 1;
3848 else
3849 next_s = s + ImTextCharFromUtf8(&c, s, text_end);
3850
3851 if (c < 32)
3852 {
3853 if (c == '\n')
3854 {
3855 line_width = word_width = blank_width = 0.0f;
3856 inside_word = true;
3857 s = next_s;
3858 continue;
3859 }
3860 if (c == '\r')
3861 {
3862 s = next_s;
3863 continue;
3864 }
3865 }
3866
3867 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
3868 if (ImCharIsBlankW(c))
3869 {
3870 if (inside_word)
3871 {
3872 line_width += blank_width;
3873 blank_width = 0.0f;
3874 word_end = s;
3875 }
3876 blank_width += char_width;
3877 inside_word = false;
3878 }
3879 else
3880 {
3881 word_width += char_width;
3882 if (inside_word)
3883 {
3884 word_end = next_s;
3885 }
3886 else
3887 {
3888 prev_word_end = word_end;
3889 line_width += word_width + blank_width;
3890 word_width = blank_width = 0.0f;
3891 }
3892
3893 // Allow wrapping after punctuation.
3894 inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
3895 }
3896
3897 // We ignore blank width at the end of the line (they can be skipped)
3898 if (line_width + word_width > wrap_width)
3899 {
3900 // Words that cannot possibly fit within an entire line will be cut anywhere.
3901 if (word_width < wrap_width)
3902 s = prev_word_end ? prev_word_end : word_end;
3903 break;
3904 }
3905
3906 s = next_s;
3907 }
3908
3909 // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3910 // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
3911 if (s == text && text < text_end)
3912 return s + 1;
3913 return s;
3914}
3915
3916ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
3917{
3918 if (!text_end)
3919 text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
3920
3921 const float line_height = size;
3922 const float scale = size / FontSize;
3923
3924 ImVec2 text_size = ImVec2(0, 0);
3925 float line_width = 0.0f;
3926
3927 const bool word_wrap_enabled = (wrap_width > 0.0f);
3928 const char* word_wrap_eol = NULL;
3929
3930 const char* s = text_begin;
3931 while (s < text_end)
3932 {
3933 if (word_wrap_enabled)
3934 {
3935 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3936 if (!word_wrap_eol)
3937 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
3938
3939 if (s >= word_wrap_eol)
3940 {
3941 if (text_size.x < line_width)
3942 text_size.x = line_width;
3943 text_size.y += line_height;
3944 line_width = 0.0f;
3945 word_wrap_eol = NULL;
3946 s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
3947 continue;
3948 }
3949 }
3950
3951 // Decode and advance source
3952 const char* prev_s = s;
3953 unsigned int c = (unsigned int)*s;
3954 if (c < 0x80)
3955 s += 1;
3956 else
3957 s += ImTextCharFromUtf8(&c, s, text_end);
3958
3959 if (c < 32)
3960 {
3961 if (c == '\n')
3962 {
3963 text_size.x = ImMax(text_size.x, line_width);
3964 text_size.y += line_height;
3965 line_width = 0.0f;
3966 continue;
3967 }
3968 if (c == '\r')
3969 continue;
3970 }
3971
3972 const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
3973 if (line_width + char_width >= max_width)
3974 {
3975 s = prev_s;
3976 break;
3977 }
3978
3979 line_width += char_width;
3980 }
3981
3982 if (text_size.x < line_width)
3983 text_size.x = line_width;
3984
3985 if (line_width > 0 || text_size.y == 0.0f)
3986 text_size.y += line_height;
3987
3988 if (remaining)
3989 *remaining = s;
3990
3991 return text_size;
3992}
3993
3994// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
3995void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const
3996{
3997 const ImFontGlyph* glyph = FindGlyph(c);
3998 if (!glyph || !glyph->Visible)
3999 return;
4000 if (glyph->Colored)
4001 col |= ~IM_COL32_A_MASK;
4002 float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
4003 float x = IM_TRUNC(pos.x);
4004 float y = IM_TRUNC(pos.y);
4005 draw_list->PrimReserve(6, 4);
4006 draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
4007}
4008
4009// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
4010void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
4011{
4012 if (!text_end)
4013 text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
4014
4015 // Align to be pixel perfect
4016 float x = IM_TRUNC(pos.x);
4017 float y = IM_TRUNC(pos.y);
4018 if (y > clip_rect.w)
4019 return;
4020
4021 const float start_x = x;
4022 const float scale = size / FontSize;
4023 const float line_height = FontSize * scale;
4024 const bool word_wrap_enabled = (wrap_width > 0.0f);
4025
4026 // Fast-forward to first visible line
4027 const char* s = text_begin;
4028 if (y + line_height < clip_rect.y)
4029 while (y + line_height < clip_rect.y && s < text_end)
4030 {
4031 const char* line_end = (const char*)memchr(s, '\n', text_end - s);
4032 if (word_wrap_enabled)
4033 {
4034 // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
4035 // If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
4036 // However it is still better than nothing performing the fast-forward!
4037 s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
4038 s = CalcWordWrapNextLineStartA(s, text_end);
4039 }
4040 else
4041 {
4042 s = line_end ? line_end + 1 : text_end;
4043 }
4044 y += line_height;
4045 }
4046
4047 // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
4048 // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
4049 if (text_end - s > 10000 && !word_wrap_enabled)
4050 {
4051 const char* s_end = s;
4052 float y_end = y;
4053 while (y_end < clip_rect.w && s_end < text_end)
4054 {
4055 s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
4056 s_end = s_end ? s_end + 1 : text_end;
4057 y_end += line_height;
4058 }
4059 text_end = s_end;
4060 }
4061 if (s == text_end)
4062 return;
4063
4064 // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
4065 const int vtx_count_max = (int)(text_end - s) * 4;
4066 const int idx_count_max = (int)(text_end - s) * 6;
4067 const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
4068 draw_list->PrimReserve(idx_count_max, vtx_count_max);
4069 ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
4070 ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
4071 unsigned int vtx_index = draw_list->_VtxCurrentIdx;
4072
4073 const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
4074 const char* word_wrap_eol = NULL;
4075
4076 while (s < text_end)
4077 {
4078 if (word_wrap_enabled)
4079 {
4080 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
4081 if (!word_wrap_eol)
4082 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x));
4083
4084 if (s >= word_wrap_eol)
4085 {
4086 x = start_x;
4087 y += line_height;
4088 word_wrap_eol = NULL;
4089 s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
4090 continue;
4091 }
4092 }
4093
4094 // Decode and advance source
4095 unsigned int c = (unsigned int)*s;
4096 if (c < 0x80)
4097 s += 1;
4098 else
4099 s += ImTextCharFromUtf8(&c, s, text_end);
4100
4101 if (c < 32)
4102 {
4103 if (c == '\n')
4104 {
4105 x = start_x;
4106 y += line_height;
4107 if (y > clip_rect.w)
4108 break; // break out of main loop
4109 continue;
4110 }
4111 if (c == '\r')
4112 continue;
4113 }
4114
4115 const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
4116 if (glyph == NULL)
4117 continue;
4118
4119 float char_width = glyph->AdvanceX * scale;
4120 if (glyph->Visible)
4121 {
4122 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
4123 float x1 = x + glyph->X0 * scale;
4124 float x2 = x + glyph->X1 * scale;
4125 float y1 = y + glyph->Y0 * scale;
4126 float y2 = y + glyph->Y1 * scale;
4127 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
4128 {
4129 // Render a character
4130 float u1 = glyph->U0;
4131 float v1 = glyph->V0;
4132 float u2 = glyph->U1;
4133 float v2 = glyph->V1;
4134
4135 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
4136 if (cpu_fine_clip)
4137 {
4138 if (x1 < clip_rect.x)
4139 {
4140 u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
4141 x1 = clip_rect.x;
4142 }
4143 if (y1 < clip_rect.y)
4144 {
4145 v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
4146 y1 = clip_rect.y;
4147 }
4148 if (x2 > clip_rect.z)
4149 {
4150 u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
4151 x2 = clip_rect.z;
4152 }
4153 if (y2 > clip_rect.w)
4154 {
4155 v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
4156 y2 = clip_rect.w;
4157 }
4158 if (y1 >= y2)
4159 {
4160 x += char_width;
4161 continue;
4162 }
4163 }
4164
4165 // Support for untinted glyphs
4166 ImU32 glyph_col = glyph->Colored ? col_untinted : col;
4167
4168 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
4169 {
4170 vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
4171 vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
4172 vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
4173 vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
4174 idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
4175 idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
4176 vtx_write += 4;
4177 vtx_index += 4;
4178 idx_write += 6;
4179 }
4180 }
4181 }
4182 x += char_width;
4183 }
4184
4185 // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
4186 draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
4187 draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
4188 draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
4189 draw_list->_VtxWritePtr = vtx_write;
4190 draw_list->_IdxWritePtr = idx_write;
4191 draw_list->_VtxCurrentIdx = vtx_index;
4192}
4193
4194//-----------------------------------------------------------------------------
4195// [SECTION] ImGui Internal Render Helpers
4196//-----------------------------------------------------------------------------
4197// Vaguely redesigned to stop accessing ImGui global state:
4198// - RenderArrow()
4199// - RenderBullet()
4200// - RenderCheckMark()
4201// - RenderArrowDockMenu()
4202// - RenderArrowPointingAt()
4203// - RenderRectFilledRangeH()
4204// - RenderRectFilledWithHole()
4205//-----------------------------------------------------------------------------
4206// Function in need of a redesign (legacy mess)
4207// - RenderColorRectWithAlphaCheckerboard()
4208//-----------------------------------------------------------------------------
4209
4210// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
4211void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
4212{
4213 const float h = draw_list->_Data->FontSize * 1.00f;
4214 float r = h * 0.40f * scale;
4215 ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
4216
4217 ImVec2 a, b, c;
4218 switch (dir)
4219 {
4220 case ImGuiDir_Up:
4221 case ImGuiDir_Down:
4222 if (dir == ImGuiDir_Up) r = -r;
4223 a = ImVec2(+0.000f, +0.750f) * r;
4224 b = ImVec2(-0.866f, -0.750f) * r;
4225 c = ImVec2(+0.866f, -0.750f) * r;
4226 break;
4227 case ImGuiDir_Left:
4228 case ImGuiDir_Right:
4229 if (dir == ImGuiDir_Left) r = -r;
4230 a = ImVec2(+0.750f, +0.000f) * r;
4231 b = ImVec2(-0.750f, +0.866f) * r;
4232 c = ImVec2(-0.750f, -0.866f) * r;
4233 break;
4234 case ImGuiDir_None:
4235 case ImGuiDir_COUNT:
4236 IM_ASSERT(0);
4237 break;
4238 }
4239 draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
4240}
4241
4242void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
4243{
4244 // FIXME-OPT: This should be baked in font.
4245 draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
4246}
4247
4248void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
4249{
4250 float thickness = ImMax(sz / 5.0f, 1.0f);
4251 sz -= thickness * 0.5f;
4252 pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
4253
4254 float third = sz / 3.0f;
4255 float bx = pos.x + third;
4256 float by = pos.y + sz - third * 0.5f;
4257 draw_list->PathLineTo(ImVec2(bx - third, by - third));
4258 draw_list->PathLineTo(ImVec2(bx, by));
4259 draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
4260 draw_list->PathStroke(col, 0, thickness);
4261}
4262
4263// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
4264void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
4265{
4266 switch (direction)
4267 {
4268 case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
4269 case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
4270 case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
4271 case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
4272 case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
4273 }
4274}
4275
4276// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
4277// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
4278void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
4279{
4280 draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col);
4281 RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
4282}
4283
4284static inline float ImAcos01(float x)
4285{
4286 if (x <= 0.0f) return IM_PI * 0.5f;
4287 if (x >= 1.0f) return 0.0f;
4288 return ImAcos(x);
4289 //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
4290}
4291
4292// FIXME: Cleanup and move code to ImDrawList.
4293void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
4294{
4295 if (x_end_norm == x_start_norm)
4296 return;
4297 if (x_start_norm > x_end_norm)
4298 ImSwap(x_start_norm, x_end_norm);
4299
4300 ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
4301 ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
4302 if (rounding == 0.0f)
4303 {
4304 draw_list->AddRectFilled(p0, p1, col, 0.0f);
4305 return;
4306 }
4307
4308 rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
4309 const float inv_rounding = 1.0f / rounding;
4310 const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
4311 const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
4312 const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
4313 const float x0 = ImMax(p0.x, rect.Min.x + rounding);
4314 if (arc0_b == arc0_e)
4315 {
4316 draw_list->PathLineTo(ImVec2(x0, p1.y));
4317 draw_list->PathLineTo(ImVec2(x0, p0.y));
4318 }
4319 else if (arc0_b == 0.0f && arc0_e == half_pi)
4320 {
4321 draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
4322 draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
4323 }
4324 else
4325 {
4326 draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
4327 draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
4328 }
4329 if (p1.x > rect.Min.x + rounding)
4330 {
4331 const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
4332 const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
4333 const float x1 = ImMin(p1.x, rect.Max.x - rounding);
4334 if (arc1_b == arc1_e)
4335 {
4336 draw_list->PathLineTo(ImVec2(x1, p0.y));
4337 draw_list->PathLineTo(ImVec2(x1, p1.y));
4338 }
4339 else if (arc1_b == 0.0f && arc1_e == half_pi)
4340 {
4341 draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
4342 draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
4343 }
4344 else
4345 {
4346 draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
4347 draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
4348 }
4349 }
4350 draw_list->PathFillConvex(col);
4351}
4352
4353void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
4354{
4355 const bool fill_L = (inner.Min.x > outer.Min.x);
4356 const bool fill_R = (inner.Max.x < outer.Max.x);
4357 const bool fill_U = (inner.Min.y > outer.Min.y);
4358 const bool fill_D = (inner.Max.y < outer.Max.y);
4359 if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
4360 if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
4361 if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
4362 if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
4363 if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
4364 if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
4365 if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
4366 if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
4367}
4368
4369ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold)
4370{
4371 bool round_l = r_in.Min.x <= r_outer.Min.x + threshold;
4372 bool round_r = r_in.Max.x >= r_outer.Max.x - threshold;
4373 bool round_t = r_in.Min.y <= r_outer.Min.y + threshold;
4374 bool round_b = r_in.Max.y >= r_outer.Max.y - threshold;
4375 return ImDrawFlags_RoundCornersNone
4376 | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0)
4377 | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0);
4378}
4379
4380// Helper for ColorPicker4()
4381// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
4382// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
4383// FIXME: uses ImGui::GetColorU32
4384void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
4385{
4386 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
4387 flags = ImDrawFlags_RoundCornersDefault_;
4388 if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
4389 {
4390 ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
4391 ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
4392 draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
4393
4394 int yi = 0;
4395 for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
4396 {
4397 float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
4398 if (y2 <= y1)
4399 continue;
4400 for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
4401 {
4402 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
4403 if (x2 <= x1)
4404 continue;
4405 ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
4406 if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
4407 if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
4408
4409 // Combine flags
4410 cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
4411 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
4412 }
4413 }
4414 }
4415 else
4416 {
4417 draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
4418 }
4419}
4420
4421//-----------------------------------------------------------------------------
4422// [SECTION] Decompression code
4423//-----------------------------------------------------------------------------
4424// Compressed with stb_compress() then converted to a C array and encoded as base85.
4425// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
4426// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4427// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
4428//-----------------------------------------------------------------------------
4429
4430static unsigned int stb_decompress_length(const unsigned char *input)
4431{
4432 return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
4433}
4434
4435static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
4436static const unsigned char *stb__barrier_in_b;
4437static unsigned char *stb__dout;
4438static void stb__match(const unsigned char *data, unsigned int length)
4439{
4440 // INVERSE of memmove... write each byte before copying the next...
4441 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4442 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4443 if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
4444 while (length--) *stb__dout++ = *data++;
4445}
4446
4447static void stb__lit(const unsigned char *data, unsigned int length)
4448{
4449 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4450 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4451 if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
4452 memcpy(stb__dout, data, length);
4453 stb__dout += length;
4454}
4455
4456#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
4457#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
4458#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
4459
4460static const unsigned char *stb_decompress_token(const unsigned char *i)
4461{
4462 if (*i >= 0x20) { // use fewer if's for cases that expand small
4463 if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
4464 else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
4465 else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
4466 } else { // more ifs for cases that expand large, since overhead is amortized
4467 if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
4468 else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
4469 else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
4470 else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
4471 else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
4472 else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
4473 }
4474 return i;
4475}
4476
4477static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
4478{
4479 const unsigned long ADLER_MOD = 65521;
4480 unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
4481 unsigned long blocklen = buflen % 5552;
4482
4483 unsigned long i;
4484 while (buflen) {
4485 for (i=0; i + 7 < blocklen; i += 8) {
4486 s1 += buffer[0], s2 += s1;
4487 s1 += buffer[1], s2 += s1;
4488 s1 += buffer[2], s2 += s1;
4489 s1 += buffer[3], s2 += s1;
4490 s1 += buffer[4], s2 += s1;
4491 s1 += buffer[5], s2 += s1;
4492 s1 += buffer[6], s2 += s1;
4493 s1 += buffer[7], s2 += s1;
4494
4495 buffer += 8;
4496 }
4497
4498 for (; i < blocklen; ++i)
4499 s1 += *buffer++, s2 += s1;
4500
4501 s1 %= ADLER_MOD, s2 %= ADLER_MOD;
4502 buflen -= blocklen;
4503 blocklen = 5552;
4504 }
4505 return (unsigned int)(s2 << 16) + (unsigned int)s1;
4506}
4507
4508static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
4509{
4510 if (stb__in4(0) != 0x57bC0000) return 0;
4511 if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
4512 const unsigned int olen = stb_decompress_length(i);
4513 stb__barrier_in_b = i;
4514 stb__barrier_out_e = output + olen;
4515 stb__barrier_out_b = output;
4516 i += 16;
4517
4518 stb__dout = output;
4519 for (;;) {
4520 const unsigned char *old_i = i;
4521 i = stb_decompress_token(i);
4522 if (i == old_i) {
4523 if (*i == 0x05 && i[1] == 0xfa) {
4524 IM_ASSERT(stb__dout == output + olen);
4525 if (stb__dout != output + olen) return 0;
4526 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
4527 return 0;
4528 return olen;
4529 } else {
4530 IM_ASSERT(0); /* NOTREACHED */
4531 return 0;
4532 }
4533 }
4534 IM_ASSERT(stb__dout <= output + olen);
4535 if (stb__dout > output + olen)
4536 return 0;
4537 }
4538}
4539
4540//-----------------------------------------------------------------------------
4541// [SECTION] Default font data (ProggyClean.ttf)
4542//-----------------------------------------------------------------------------
4543// ProggyClean.ttf
4544// Copyright (c) 2004, 2005 Tristan Grimmer
4545// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
4546// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
4547//-----------------------------------------------------------------------------
4548// File: 'ProggyClean.ttf' (41208 bytes)
4549// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
4550// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4551//-----------------------------------------------------------------------------
4552static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
4553 "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
4554 "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
4555 "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
4556 "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
4557 "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
4558 "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
4559 "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
4560 "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
4561 "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
4562 "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
4563 "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
4564 "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
4565 "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
4566 "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
4567 "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
4568 "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
4569 "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
4570 "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
4571 "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
4572 "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
4573 "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
4574 "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
4575 "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
4576 "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
4577 "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
4578 "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
4579 "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
4580 "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
4581 "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
4582 "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
4583 ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
4584 "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
4585 "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
4586 "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
4587 "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
4588 "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
4589 "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
4590 ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
4591 "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
4592 "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
4593 "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
4594 "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
4595 "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
4596 "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
4597 "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
4598 "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
4599 ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
4600 "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
4601 "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
4602 ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
4603 "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
4604 "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
4605 "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
4606 ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
4607 "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
4608 "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
4609 "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
4610 "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
4611 "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
4612 "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
4613 "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
4614 "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
4615 "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
4616 "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
4617 "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
4618 "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
4619 "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
4620 "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
4621 ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
4622 "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
4623 "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
4624 "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
4625 "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
4626 "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
4627 "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
4628 "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
4629 "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
4630 ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
4631 "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
4632 "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
4633 "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
4634 "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
4635 "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
4636 "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
4637 "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
4638 "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
4639
4640static const char* GetDefaultCompressedFontDataTTFBase85()
4641{
4642 return proggy_clean_ttf_compressed_data_base85;
4643}
4644
4645#endif // #ifndef IMGUI_DISABLE
uintptr_t id
int g
TclObject t
mat4 p4(vec4(1, 2, 3, 4), vec4(3, 4, 5, 6), vec4(5, 0, 7, 8), vec4(7, 8, 9, 0))
mat3 p3(vec3(1, 2, 3), vec3(4, 5, 6), vec3(7, 0, 9))
vec3 w3(-1, -2, 2)
vec4 w4(-1, 2, 2, -6)
int ImFormatString(char *buf, size_t buf_size, const char *fmt,...)
Definition imgui.cc:1971
IM_MSVC_RUNTIME_CHECKS_RESTORE IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b)
Definition imgui.cc:2390
bool ImTriangleContainsPoint(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &p)
Definition imgui.cc:1790
IM_MSVC_RUNTIME_CHECKS_OFF int ImTextCharFromUtf8(unsigned int *out_char, const char *in_text, const char *in_text_end)
Definition imgui.cc:2203
void * ImFileLoadToMemory(const char *filename, const char *mode, size_t *out_file_size, int padding_bytes)
Definition imgui.cc:2155
IM_STATIC_ASSERT(ImGuiKey_NamedKey_COUNT==IM_ARRAYSIZE(GKeyNames))
#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)
#define stb__in4(x)
const int FONT_ATLAS_DEFAULT_TEX_DATA_H
ImVec2 ImBezierCubicCalc(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, float t)
void ImFontAtlasBuildSetupFont(ImFontAtlas *atlas, ImFont *font, ImFontConfig *font_config, float ascent, float descent)
#define IM_FIXNORMAL2F(VX, VY)
void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas *atlas, int x, int y, int w, int h, const char *in_str, char in_marker_char, unsigned int in_marker_pixel_value)
#define stb__in2(x)
void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char *pixels, int x, int y, int w, int h, int stride)
ImVec2 ImBezierQuadraticCalc(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, float t)
#define IM_NORMALIZE2F_OVER_ZERO(VX, VY)
void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas *atlas)
void ImFontAtlasBuildInit(ImFontAtlas *atlas)
#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)
#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1)
void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas *atlas, int x, int y, int w, int h, const char *in_str, char in_marker_char, unsigned char in_marker_pixel_value)
#define stb__in3(x)
void ImFontAtlasBuildFinish(ImFontAtlas *atlas)
void ImFontAtlasBuildPackCustomRects(ImFontAtlas *atlas, void *stbrp_context_opaque)
const int FONT_ATLAS_DEFAULT_TEX_DATA_W
ImTriangulatorNodeType
@ ImTriangulatorNodeType_Ear
@ ImTriangulatorNodeType_Reflex
@ ImTriangulatorNodeType_Convex
T length(const vecN< N, T > &x)
Definition gl_vec.hh:376
constexpr vecN< N, T > min(const vecN< N, T > &x, const vecN< N, T > &y)
Definition gl_vec.hh:302
constexpr vecN< N, T > max(const vecN< N, T > &x, const vecN< N, T > &y)
Definition gl_vec.hh:320
constexpr mat4 scale(const vec3 &xyz)
size_t size(std::string_view utf8)
ImTriangulatorNode ** Data
void push_back(ImTriangulatorNode *node)
void find_erase_unsorted(int idx)
ImTriangulatorNode * Next
ImTriangulatorNodeType Type
ImTriangulatorNode * Prev
ImTriangulatorNodeSpan _Reflexes
ImTriangulatorNode * _Nodes
bool IsEar(int i0, int i1, int i2, const ImVec2 &v0, const ImVec2 &v1, const ImVec2 &v2) const
static int EstimateTriangleCount(int points_count)
void BuildNodes(const ImVec2 *points, int points_count)
void ReclassifyNode(ImTriangulatorNode *node)
static int EstimateScratchBufferSize(int points_count)
ImTriangulatorNodeSpan _Ears
void Init(const ImVec2 *points, int points_count, void *scratch_buffer)
void GetNextTriangle(unsigned int out_triangle[3])