1#ifndef IMGUI_TRAINER_HH
2#define IMGUI_TRAINER_HH
18 void save(ImGuiTextBuffer& buf)
override;
26 std::optional<TclObject> trainers;
27 std::vector<std::string> gameNames;
28 std::string filterString;
30 static constexpr auto persistentElements = std::tuple{
ImGuiPart(ImGuiManager &manager_)
void save(ImGuiTextBuffer &buf) override
void loadLine(std::string_view name, zstring_view value) override
void paint(MSXMotherBoard *motherBoard) override
zstring_view iniName() const override
Like std::string_view, but with the extra guarantee that it refers to a zero-terminated string.
This file implemented 3 utility functions: