openMSX
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This is the complete list of members for gl::Texture, including all inherited members.
allocate() | gl::Texture | |
bind() const | gl::Texture | inline |
FrameBufferObject | gl::Texture | friend |
get() const | gl::Texture | inline |
getImGui() const | gl::Texture | inline |
operator=(const Texture &)=delete | gl::Texture | |
operator=(Texture &&other) noexcept | gl::Texture | inline |
reset() | gl::Texture | |
setInterpolation(bool interpolation) | gl::Texture | |
setWrapMode(bool wrap) | gl::Texture | |
Texture(const Texture &)=delete | gl::Texture | |
Texture(bool interpolation=false, bool wrap=false) | gl::Texture | explicit |
Texture(Null) | gl::Texture | inlineexplicit |
Texture(Texture &&other) noexcept | gl::Texture | inline |
textureId | gl::Texture | protected |
~Texture() | gl::Texture | inline |