openMSX
Renderer.cc
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1 #include "Renderer.hh"
2 
3 namespace openmsx {
4 
5 /*
6 Sprite palette in Graphic 7 mode.
7 See page 98 of the V9938 data book.
8 */
9 const uint16_t Renderer::GRAPHIC7_SPRITE_PALETTE[16] = {
10  0x000, 0x002, 0x030, 0x032, 0x300, 0x302, 0x330, 0x332,
11  0x472, 0x007, 0x070, 0x077, 0x700, 0x707, 0x770, 0x777
12 };
13 
14 } // namespace openmsx
Thanks to enen for testing this on a real cartridge:
Definition: Autofire.cc:5
static const uint16_t GRAPHIC7_SPRITE_PALETTE[16]
Sprite palette in Graphic 7 mode.
Definition: Renderer.hh:184