openMSX
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OSDConsoleRenderer.cc File Reference
#include "OSDConsoleRenderer.hh"
#include "CommandConsole.hh"
#include "BooleanSetting.hh"
#include "SDLImage.hh"
#include "Display.hh"
#include "InputEventGenerator.hh"
#include "Timer.hh"
#include "FileContext.hh"
#include "CliComm.hh"
#include "Reactor.hh"
#include "MSXException.hh"
#include "openmsx.hh"
#include "unreachable.hh"
#include "xrange.hh"
#include <algorithm>
#include <cassert>
#include <memory>
#include "components.hh"
#include "GLImage.hh"
Include dependency graph for OSDConsoleRenderer.cc:

Go to the source code of this file.

Namespaces

 openmsx
 Thanks to enen for testing this on a real cartridge:
 

Variables

constexpr int openmsx::CONSOLE_ALPHA = 180
 How transparent is the console? (0=invisible, 255=opaque) Note that when using a background image on the GLConsole, that image's alpha channel is used instead. More...
 
constexpr uint64_t openmsx::BLINK_RATE = 500000
 
constexpr int openmsx::CHAR_BORDER = 4
 
constexpr string_view openmsx::defaultFont = "skins/VeraMono.ttf.gz"